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Design, Architecture, Art and Planning
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- Type:
- Media
- Descripción/Resumen:
- A small robot rests on the floor as the camera zooms close, a finger reaches out to turn the switch and the robot comes to life. Sisyphus was produced by Subterranean Video, a video collective based at the Boston Film/Video Foundation, in 1983. Sisyphus was premiered at the Boston Institute of Contemporary Art as part of a show called "Boston Now:1984"
- Creador/Autor:
- Britton, Benjamin and Charles Jevremovic
- Peticionario:
- Benjamin Britton
- Fecha modificada:
- 01/01/2022
- Fecha modificada:
- 01/01/2022
- Fecha de creacion:
- 1983
- Licencia:
- All rights reserved
-
- Type:
- Document
- Descripción/Resumen:
- Designed Technologies for Healthy Aging identifies and presents a variety of contemporary technologies to support older adults' abilities to perform everyday activities. Efforts of industry, laboratories, and learning institutions are documented under four major categories: social connections, independent self care, healthy home and active lifestyle. The book contains well-documented and illustrative recent examples of designed technologies-ranging from wearable devices, to mobile applications, to assistive robots- on the broad areas of design and computation, including industrial design, interaction design, graphic design, human-computer interaction, software engineering, and artificial intelligence.
- Creador/Autor:
- Rebola, Claudia
- Peticionario:
- Claudia Rebola
- Fecha modificada:
- 12/10/2021
- Fecha modificada:
- 01/05/2022
- Fecha de creacion:
- December 1, 2014
- Licencia:
- All rights reserved
-
- Type:
- Article
- Descripción/Resumen:
- Interactive product prototyping has been widely taught in industrial design studio courses to prepare design students in dealing with dynamic interactions of using digital products. While it requires the integration of design and technology, the lack of systematic approaches of the studio curricula creates a great challenge for students who are not familiar with technology in creating interactive prototypes successfully. A theoretical framework is developed from the human-machine interaction model and the sequential flow of task analysis methods. Based on this framework, a human-machine interaction (HMI) flow diagram is proposed with which interaction elements, relationships, and flows are specified and categorized. The flow diagram is utilized to create a storyboard and an allocation flowchart subsequently. A structured design process based on these methods was applied to an interactive product design studio course in an undergraduate industrial design program. Students created working prototypes of interactive products, following the structured design process consisting of an HMI flow diagram, a storyboard, and an allocation flowchart. 104 students (87.4%) among 119 succeeded in translating their ideas to functioning circuits. 74 students (62.2%) successfully integrated electronics components into working physical prototypes while 30 students (25.2%) just made the circuits work. The structured design process makes a transition from initial ideation to programming smooth and incremental. This helps students without previous programming experience to understand the logic flow and to develop algorithms. The HMI flow diagram is useful for analysis, concept development, and the specification of interactions, and helps students to grasp the effect of interactive features on user experience.
- Creador/Autor:
- Ghim, Yong-Gyun
- Peticionario:
- Yong-Gyun Ghim
- Fecha modificada:
- 12/05/2021
- Fecha modificada:
- 12/05/2021
- Licencia:
- Attribution-NonCommercial 4.0 International
-
A Longitudinal Study of Older Adults’ Acceptance of Robot Companions and Their Effects on Well-being
- Type:
- Article
- Descripción/Resumen:
- Robotic animal-like companions for older adults are promising technologies that have shown to have health benefits, especially for individuals with dementia, and good adoption rates in some previous studies. Our project, Affordable Robotic Intelligence for Elderly Support, aims to design new capabilities for companionship and smart care, but at high affordability. In a 6-month longitudinal study of baseline acceptance and well-being, we assessed the impact of an Ageless Innovation Joy for All™ robotic pet on user acceptance and emotional well-being (depression, loneliness, positive emotions). Nineteen participants from independent and assisted living facilities completed three standardized in-person surveys, each 3 months apart, including the CES-D, measures of Loneliness, Emotions, Attitude towards Technology (ATI), and various measures of evaluation of and engagement with robotic technology. The measures showed modest to very good reliability and meaningful construct validity. Participants in this sample showed little depression or loneliness, and these levels did not further decrease over the six months. People welcomed the pet and expressed positive evaluations of it, and these sentiments were stable over time. Attitudes toward technology varied but were unrelated to well-being measures and to robot evaluations. Our current conclusion, on the basis of a small sample, is that the selected robotic pet companion is appreciated and seen as beneficial, and for adults who are already low in depression and loneliness, the robot companion helps maintain the adult’s emotional well-being but does not further increase it.
- Creador/Autor:
- Rebola, Claudia and Malle, Bertram
- Peticionario:
- Claudia Rebola
- Fecha modificada:
- 12/02/2021
- Fecha modificada:
- 12/02/2021
- Fecha de creacion:
- November 10, 2021
- Licencia:
- All rights reserved
-
- Type:
- Media
- Descripción/Resumen:
- Night time in Boston 1984 Subterranean Video
- Creador/Autor:
- Geoff White; Mario-Erik Paoli; Britton, Benjamin, and Subterranean Video
- Peticionario:
- Benjamin Britton
- Fecha modificada:
- 10/22/2021
- Fecha modificada:
- 10/29/2021
- Fecha de creacion:
- 1984
- Licencia:
- All rights reserved
-
- Type:
- Media
- Descripción/Resumen:
- A visual interpretation of an ambient expression expressed in time; 17:52 original music and video by svid subterranean video visual timed countdown for new years in boston 1983 hynes auditorium by video projection
- Creador/Autor:
- Britton, Benjamin; Geoff White; Charles Jevremovic; Mario-Erik Paoli, and Subterranean Video
- Peticionario:
- Benjamin Britton
- Fecha modificada:
- 10/22/2021
- Fecha modificada:
- 10/22/2021
- Fecha de creacion:
- 1983
- Licencia:
- All rights reserved
-
- Type:
- Media
- Descripción/Resumen:
- The Fruit of Chardin is a video symphony following a group of friends who meet in the evening to eat, party, explore the city, and make video and music together. Includes rare footage of Subterranean Video and an interview with video artist Nam June Paik, who discusses the meaning of Fluxus.
- Creador/Autor:
- Britton, Benjamin
- Peticionario:
- Benjamin Britton
- Fecha modificada:
- 10/18/2021
- Fecha modificada:
- 10/27/2021
- Fecha de creacion:
- 1986
- Licencia:
- All rights reserved
-
- Type:
- Media
- Descripción/Resumen:
- Did We Go? is an experimental video art documentary that examines whether humankind really reached the Moon in the Summer of 1969. Documentary filmmaker Aaron Ranen explores America to search for the truth behind claims of the Apollo 11 Moon Landing. Original footage of many significant historical sites and interviews with first-hand participants in the Apollo 11 Mission. No matter what you believed before, this documentary will astonish you and change how you think about the first Moon landing forever. To watch the entire video (sixty minutes), click on a link below.
- Creador/Autor:
- Aron Ranen and Britton, Benjamin
- Peticionario:
- Benjamin Britton
- Fecha modificada:
- 10/18/2021
- Fecha modificada:
- 10/21/2021
- Fecha de creacion:
- Did We Go
- Licencia:
- All rights reserved
-
- Type:
- Document
- Descripción/Resumen:
- This paper explores the question of why it is important to apply culturally responsive teaching within the classroom, through creativity. Teaching diversity exposes students to a variety of cultural and social groups. This educational experience prepares students to become better citizens, within their communities. Through the creative process, students will examine topics which, both, encompass and promote diversity. Additionally, students will be able to construct their own independent, inclusive environment, through art making; this increase in diversity education relates not only to the race and ethnicity of our students, it also includes religion, economic status, gender identity, language background, and more. Adopting inclusion and awareness around multicultural education and taking a culturally responsive approach to teaching is a benefit to both students and instructors. Not only does creating a better multicultural awareness and inclusive environment help students with different backgrounds and needs succeed, but it encourages acceptance and helps prepare students to thrive in a diverse world. Keywords: cultural diversity, curriculum, teaching, art, social reconstructionism
- Creador/Autor:
- Sydney Barth; Courtney Moreland, and Mahnaz Amin Foroughi
- Peticionario:
- smith4kk@ucmail.uc.edu
- Fecha modificada:
- 05/18/2021
- Fecha modificada:
- 05/18/2021
- Fecha de creacion:
- 2021-04-22
- Licencia:
- All rights reserved
-
- Type:
- Document
- Descripción/Resumen:
- Empathy is an essential aspect for all facets of an educational system, specifically in art classrooms. Lack of empathy and collaborative skills can cause issues in relations and classroom management throughout the school year. Utilizing resources such as group lessons, community activities, and classroom reflections can allow for the kind of collaboration needed for students, teachers, and all those involved in a school system to succeed in their endeavors.
- Creador/Autor:
- Celesti, Oliva and Hughes, Jennah
- Peticionario:
- smith4kk@ucmail.uc.edu
- Fecha modificada:
- 05/07/2021
- Fecha modificada:
- 05/07/2021
- Fecha de creacion:
- 2021-04-22
- Licencia:
- All rights reserved
