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Design, Architecture, Art and Planning
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- Type:
- Article
- Descripción/Resumen:
- Low-seated chairs for tatami mats that are characteristic of Japanese-style interior appeared after late 1940s. This article focuses on the ambivalence between Western lifestyles and Japanese lifestyles by tracing the comments of designers, critics, magazines, and so forth to clarify a background of them. The introduction of chairs in Japan was actually involved, by definition, in a dichotomy between sitting on the floor and in chairs, which therefore was far from the domestic practicality of lifestyles among the public. Then we have to observe the two points for the introduction of chairs to break through this rigid situation: (1) how did the public establish definition of chairs outside the Westernization? This article grasps the fact that the artisans and early designers accumulated their experience of producing chairs from scratch, through trial and error. (2) How did the relation between sitting on the floor and in chairs break out of the dichotomy, through ambivalence? This article focuses on the fact that the public enjoyed the physical relaxation offered by the mix of sitting on the floor and in chairs. This constituted the domestic practicality of chairs for the Japanese. Therefore, such experiences of making and using chairs can be summarized as the awakening of a universe in the distance between the floor and the seat-height of Western chairs. It was a new frontier for Japanese designers, and low-seated chairs were born in this space. This article concludes that it marked the transition from Westernization to Japanese modern design.
- Creador/Autor:
- Ishikawa, Yoshimune
- Peticionario:
- Lora Alberto
- Fecha modificada:
- 11/14/2017
- Fecha modificada:
- 01/09/2018
- Fecha de creacion:
- 2017-10-31
- Licencia:
- Attribution-NonCommercial 4.0 International
- Type:
- Article
- Descripción/Resumen:
- The environment in which patients (need to) reside has a great influence on their wellbeing (Ulrich, 1991). That is why introducing ‘Design for Wellbeing’ is key in the design of palliative environments. People in the last phase of their life become more receptive to environmental stimuli. From our perspective, this triggers design to become even more relevant in such contexts. People’s search for subjective well-being (SWB) has promoted a change in vision in the design of new products, services and environments, with a focus not only on material properties, but also on the personal values that trigger actions that can contribute to people’s SWB. Such considerations contribute also to proposing answers to the question of how design can support people to have a meaningful life and ‘be well’ in the best possible way, according to the circumstances. The purpose of this paper is firstly, if design for wellbeing can be performed in the context of palliative care, and secondly, how research could be set up in such a precious context. A thorough literature review will be performed to answer these questions. The value of this study lies in aiming to try to enable terminally ill patients and people from their immediate surroundings to cope with these events via design, and to stimulate people to be able to perform activities that they like (most) and which contribute to their SWB.
- Creador/Autor:
- Gil Huerta, Ammin ; Vanrie, Jan; Petermans, Ann , and Poldma, Tiiu
- Peticionario:
- Lora Alberto
- Fecha modificada:
- 11/14/2017
- Fecha modificada:
- 01/11/2018
- Fecha de creacion:
- 2017-10-31
- Licencia:
- Attribution-NonCommercial 4.0 International
- Type:
- Article
- Descripción/Resumen:
- The deterioration of linguistic abilities is a natural phenomenon along with aging. Therefore, various assessment tools have been developed to measure linguistic abilities of seniors and diagnose degenerative diseases such as dementia. Although most of the tools are composed of images, there are not many studies focusing on the visual design, which could significantly affect performance of the subject. In this regard, this research aims to suggest a design guideline for linguistic ability assessment tools concerning the key characteristics of the elderly, focusing on visual contents and interface. Existing related researches were mostly conducted in English-speaking countries. In order to assess the language processing abilities of Korean-speaking elders more accurately, it is necessary to develop language processing assessment tools that reflect the unique linguistic features and structure of the Korean language. Regarding the existing tools, there is a lack of research on aging, focusing on ‘verb naming. In the literature review section, the paper investigated the physical, cognitive and emotional characteristics of the elderly and extracted the key elements to consider when designing for the elderly. Also, design principles were found based on case studies and problem analysis of the existing assessment tools for language processing abilities. Lastly, we created a prototype model using ‘verb naming.’ Using the model, we have conducted an experiment and comparative analysis between different age groups to verify the validity of contents. In conclusion, we provided a design guideline for visual contents and interface of linguistic assessment tools, focusing on elderly users.
- Creador/Autor:
- Choi, Yoo Mi
- Peticionario:
- Lora Alberto
- Fecha modificada:
- 11/14/2017
- Fecha modificada:
- 10/18/2018
- Fecha de creacion:
- 2017-10-31
- Licencia:
- Attribution-NonCommercial 4.0 International
- Type:
- Article
- Descripción/Resumen:
- This paper engages with the literature to present different perspectives between forecasting and foresight in strategic design, while drawing insights derived from futures studies that can be applied in form of a design-inspired foresight approach for designers and interdisciplinary innovation teams increasingly called upon to help envisage preferable futures. Demonstrating this process in applied research, relevant examples are drawn from a 2016 Financial Services industry futures study to the year 2030. While the financial services industry exemplifies an ideal case for design-inspired foresight, the aims of this paper are primarily to establish the peculiarities between traditional forecasting applications and a design-inspired foresight visioning approach as strategic design activities for selecting preferable futures. Underlining the contribution of this paper is the value of design futures thinking as a creative and divergent thought process, which has the potential to respond to the much broader organizational reforms needed to sustain in today’s rapidly evolving business environment (Buchanan, 2015; Irmak, 2005; Muratovski, 2016).
- Creador/Autor:
- Buhring, Jorn H
- Peticionario:
- Lora Alberto
- Fecha modificada:
- 11/14/2017
- Fecha modificada:
- 11/16/2017
- Fecha de creacion:
- 2017-10-31
- Licencia:
- Attribution-NonCommercial 4.0 International
- Type:
- Article
- Descripción/Resumen:
- Traditional Industrial Design sponsored studios (when a corporation partners with a student design studio) can quickly become design for hire studios which limit student learning outcomes as well as successful outcomes for the Sponsor. In assessing instruction practices in sponsored studios, traditionally success is limited to products moving directly into production. By reframing the studio into an incubator and in-line studio setting students could work in the same fashion as an in-house design studio, with mass diminutive ideation focusing on performance initially rather than aesthetics causing an increased standard for success. Because students would be concentrating on editing down a mass amount of variables with swift precision using raw but effective mockups, time would not be wasted on improving the craft of an initial, potentially ill- developed concept, leading to more risk projects with market disrupting potential rather than just an aesthetic or materials update going into production. In a multi-disciplinary studio setting students from Industrial Design, Apparel Merchandising and Design, and Kinesiology, partnered with a corporate sponsored studio instructed in the framework premised above. The outcomes were a success with the studio functioning beyond a studio for hire scenario to learning objectives being met as well as aspects of projects moving forward into to development and projects moving directly into production as well as applications for patents. This paper investigates how studio culture can be reframed to create a diverse range of success as well as what specific instruction techniques, making techniques, and studio culture lead to this success.
- Creador/Autor:
- Barnhart, Betsy
- Peticionario:
- Lora Alberto
- Fecha modificada:
- 11/14/2017
- Fecha modificada:
- 11/16/2017
- Fecha de creacion:
- 2017-10-31
- Licencia:
- Attribution-NonCommercial 4.0 International
- Type:
- Document
- Descripción/Resumen:
- Full papers submitted
- Creador/Autor:
- Alberto, Lora
- Peticionario:
- Lora Alberto
- Fecha modificada:
- 11/14/2017
- Fecha modificada:
- 11/14/2017
- Fecha de creacion:
- 2017-10-31
- Licencia:
- Attribution-NonCommercial 4.0 International
1137. St. Vrain's Woods
- Type:
- Media
- Descripción/Resumen:
- Shot at the Ceran St. Vrain Trailhead and campground, near Jamestown, Colorado. St. Vrain’s Woods was inspired by Seurat among others. An exploration of the elasticity of time, it is a moving picture made only of still images and the spaces between them. A portrait of a place and a moment.
- Creador/Autor:
- Woodman, Charles
- Peticionario:
- Charles Woodman
- Fecha modificada:
- 03/14/2016
- Fecha modificada:
- 05/07/2019
- Fecha de creacion:
- 2013
- Licencia:
- All rights reserved
1138. Phoenecia
- Type:
- Media
- Descripción/Resumen:
- A few views of water and trees from my month long stay in Phoenecia, NY. This video utilizes an editing technique (a sort of continuous slow horizontal slide) that I conceptualized for more than a year. After several failed attempts I finally figured out how to make it work.
- Creador/Autor:
- Woodman, Charles
- Peticionario:
- Charles Woodman
- Fecha modificada:
- 03/06/2016
- Fecha modificada:
- 05/07/2019
- Fecha de creacion:
- 2015
- Licencia:
- All rights reserved
1139. Pattern Logic
- Type:
- Media
- Descripción/Resumen:
- Live audio visual improvisation on 06/10/2016 at Modern Makers in Cincinnati, OH. Ofir Klemperer (electronics), Eddy Kwon (violin), Zach Larabee (percussion), Sayak Shome (images), Charles Woodman (images), Matt Coors (wall treatment), Andy Knolle (projector massage), Harry Sanchez (projector massage), Dan Leonard (live camera), Melissa Godoy (documentation)
- Creador/Autor:
- Woodman, Charles
- Peticionario:
- Charles Woodman
- Fecha modificada:
- 08/08/2016
- Fecha modificada:
- 03/12/2019
- Fecha de creacion:
- 2016
- Licencia:
- All rights reserved
1140. Pulse Generator Pastry
- Type:
- Media
- Descripción/Resumen:
- ""Pulse Generator Pastry" is my first collaboration with my mother, the ceramic artist Betty Woodman. Betty created the shapes which contain the patterns in the video, based on the forms she uses in her work. I used those shapes as stencils into which both the positive and negative spaces were filled with textures, created using a piece of electronic test equipment called a pulse generator. The video was show in the storefont window at Salon 94 Gallery, during Betty’s show there in spring 2016. on Somehow the rapper ASAP Ferg ended up shooting part of his video for "Let It Bang" standing in front of the work.
- Creador/Autor:
- Woodman, Charles and Woodman, Betty
- Peticionario:
- Charles Woodman
- Fecha modificada:
- 08/08/2016
- Fecha modificada:
- 07/08/2019
- Fecha de creacion:
- 2016
- Licencia:
- All rights reserved