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- Type:
- Student Work
- Descripción/Resumen:
- In today’s market, large game distribution platforms take a sizable cut of developers’ game sales, which significantly impacts indie developers’ ability to grow. In the recent GDC State of the industry that was held in March of this year, it was polled that “ just 6% of nearly 4,000 respondents believe that Steam justifies the 30% cut it takes from developers” (Sinclair 2019) . Our team will create a blockchain network based on Ethereum that will function as the ledger and transaction engine for our digital game distribution platform. We are developing this platform to create a marketplace focused on allowing indie game developers to earn a larger cut of their sales. In addition, our platform will provide infrastructure by crowd-sourcing hardware from nodes in our network by incentivizing users to host content and provide downloads in return for a small gratuity. Through a combination of Hyperledger frameworks and IBM blockchain technology, we will be able to minimize the middleman and shrink the necessary infrastructure to a fraction of traditional methods.
- Creador/Autor:
- Richter, Daniel; Jaeger, Austin, and Wood, Michael
- Peticionario:
- CECH Library Service
- Fecha modificada:
- 07/01/2020
- Fecha de creacion:
- 2020-04
- Licencia:
- Attribution-NonCommercial-NoDerivs 4.0 International