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- Type:
- Student Work
- Description/Abstract:
- Bolton Printing System is a collection of open-source software that works together to provide a seamless printing experience, allowing users to print directly from their device with just one click. The administrator can easily keep track of all print data. Three fundamental programs, referred to as engines, will be required to make this happen. Common Unix Print System (CUPS), which is the print engine, allowing any computer to operate as a print server, handling print workloads, fault detection, and logging. Our data engine will be constructed by utilizing Zabbix, a data dashboard program that will interact with CUPS using APIs to track and visualize data, such as error and print logs. Finally, we'll create a security engine with pfSense, an open- source firewall and router. It will enable for buffer overflow protection, port management, whitelisting and blacklisting of IP addresses and barring IPs from specified countries from accessing the system.
- Creator/Author:
- Difrank, Jacob; Scott, James; Ahmed, Nur; Woldyes, Mekdelawit, and Hill, Michael
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Anxiety Knot’s primary purpose is to address rising levels of anxiety present in each new generation. Our digital journaling application facilitates users to address anxiety issues through Cognitive Behavioral Therapy techniques. This method includes helping users understand their negative thinking patterns, identify inconvenient situations more clearly and respond in an effective manner. This process involves the implementation of notable features such as mood input via icons and ratings, mood history of user and journal entries to assist user reflection on their current and past feelings. Prompted entries are introduced to ask users various questions to assist in reflecting on a current or past event during the entry. If users desire to input a quick entry, without question prompts, freeform journals provide the option to write quickly and freely enter thoughts and feelings into a single text area.
- Creator/Author:
- Hornung, Jacob; Kokenge, Nicholas; Lu, Oliver, and DiCarlo, Gabriel
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Exploiting systems using known vulnerabilities has become a concern for companies. To protect their systems, penetration testers are being offered lucrative contracts to find vulnerabilities and exploits on a company’s system. Our team noticed there are many training programs for penetration testers and red teamers to hone their skills. When looking for blue-team training programs, there are much fewer, making it difficult for IT professionals to train on how to defend against such attacks. Our team set out to create labs in which an attack has already occurred, and it is up to the user to diagnose the attack, research the incident, and return the system to a working state. Our goal was to create an environment that simulates real world attacks and give the user tools to take out the attack.
- Creator/Author:
- David, Johnny; Rolfes, Mitchell, and Schumaker, Lukas
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- This team of web and game developers came together through a common desire to build a product that was both an immersive experience and a tool accessible through a common web browser. The team identified a problem that content creators are now facing due to the closure of art galleries and because many experiences are now becoming virtualized, an opportunity in the market was identified. Furthermore, there was personal motivation for some members of the team to build the product that they themselves wanted to use for their own artistic endeavors. This is how and why the team decided to build ArtSync, a virtual gallery environment which will allow artists to showcase their work and share it across the internet. ArtSync is made up of two main parts: a game built inside Unity and a website which has access to a database. The Unity game contains the 3D realistic environment, the movement controls, the rendering of artwork, and the different actions to view the art. The website takes care of the other elements that a user experiences: authentication, file uploading, gallery management, and permissions. Separately, both parts are interesting enough; but by integrating these two parts together, the team created something unique. To embed the game inside the website, the team used Unity's WebGL exporter which bundles the project into something that a web browser can read. The product sends data back and forth from the Unity export through the use of an open-source JavaScript library called react-unitywebgl and custom javascript events. With these methods, the team fully integrated the Unity game with the website and database into one cohesive product. As a result, the team created a scene build inside Unity with all the controls functional, a basic front-end built out with React, and the basic construction of an API which reads and writes from a local SQLite database. With that, the team also created two use cases, technical diagrams and documentation, and the creation of the front end. The team first created a proof-of-concept product which proved that the idea was absolutely possible and would not require a great amount of resources or extremely high technical proficiency. By this point, the team has worked out all the major issues of the project and moved forward into the enhancement stage where the team turned this app from a proof-ofconcept into an alpha release.
- Creator/Author:
- Lopez, Lydia; Bhagwat, Rahul; Lance, Christian, and Boylson, Joe
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Throughout the last several decades the way people communicate and connect with one another has radically evolved. Compared to the start of the millennia when communication technology was more text-based, today there are devices capable of full HD video calling. The past two years during the COVID-19 epidemic have only added to the need for continuing to advance communication technology. The time spent indoors, separated from friends and family, left many people feeling alone and lonely. If left untreated, pervasive loneliness can have long-term effects on an individual's physical and mental health (Mushtaq and Shah 2014). Video calling was a great avenue for staying connected, but it can ultimately end up feeling stale and not very engaging. The next communication platform will be more immersive, allowing one to interact with others in a shared virtual environment. The project, HangoutVR (HoVR), aims to make use of game and VR technology to provide individuals with a new way to connect with others by providing a shared environment where they can all interact and play together. As a multiplayer game, HangoutVR uses a client-server architecture. In this model, all players are connected to the internet and Steam. One player then hosts a lobby and acts as the server for all other joining players, or clients. Once players have joined a session, they are free to interact with others using the multitude of features offered in HoVR including things such as voice chat, text chat, object interaction, and more. over voice and text chat. The results provide a preliminary working prototype of HoVR. Future work will focus on creating a more customized player experience (ex. Avatar customization) and streamlining the experience in VR.
- Creator/Author:
- Myers, Cade; Doan, Chris; Bender, Emily, and Seibert, Maggie
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Classified information is crucial to protecting our national security. Not enough is being done to protect this information as security specialists in the Intelligence Community, Department of Defense and Industry/Contractors everywhere are struggling to keep track of what they have. Security Assets & Information Management System intends to help security specialists improve their security programs by helping manage this classified information. Security Assets & Information Management System has an interface and database to keep track and manage all classified assets and material. Security Specialists and Auditors can use this system to determine where assets and documents are, along with their status. This system fills a gap and creates a solution that did not exist in the first place. Security Specialists can now quickly and easily manage everything in one system. This will not only help their security program, but national security as well.
- Creator/Author:
- Nguyen, Trent; Hart, Robert; Cullen, Daniel; Siegel, Alec, and Williams, Michale
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- This application offers an innovative approach to the standard campus safety operations that Universities currently offer their students, faculty, and staff. This new method allows for the utilization of portable technologies which were not yet available when the former model of operation was introduced. This paper covers the process used for the development and implementation of this application. Help On the Go, or UC Help Me, is an emergency application that allows a user to contact emergency services on the UC Campus with ease. The application can be used in conjunction with former protocols to help increase safety for campus living. Through application development, use case data-collection, and test logs, a functional application was created to fulfill this goal. The result of this development, data collection, and testing of an application can be used successfully in a real-world environment. The belief is that with the success of this application, campus security can integrate the application into their operations to increase productivity and create a safer campus environment.
- Creator/Author:
- Arora, Dhruv; Nguyen, Thomas; Bailey, Kyle; Cruz-Rivera, Carlos, and Lewis, Ryver
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- The purpose of OverIT is to supply IT technical assistance to non-commercial customers without requiring a subscription while also supplying work to undergraduate and recently graduated IT students. Our group developed a website connected to a SQL database backend that will allow a user to post IT problems they have encountered and receive help in real time either in person or over a voice chat from a volunteer IT professional. This peer-to-peer system is mutually beneficial, as the customer gets IT help, and the volunteer receives experience they can add to a resume without the time commitment of a job or internship.
- Creator/Author:
- Stichweh, John; Blasek, Dallas; Fukuda, Takuro; Goel, Abhishek, and Coffee, Nathan
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Given the ever-changing nature of the technology field, the demand for cybersecurity and malware analysis is skyrocketing. However, in a field where time is of the essence, several hour-long malware analyses cannot be the norm. Despite this, most dynamic malware analyses take an hour on average, and faster solutions are out of the budget of most small to medium sized companies. SMART combines several popular open-source tools into a simple and intuitive UI to allow users to conduct static and dynamic analyses within minutes. The SMART front-end allows users to upload files or URLs, which are then passed through APIs to our tools. These tools produce individual reports, which are then scraped, and the user sees a single, integrated report with all the requested information.
- Creator/Author:
- Chellani, Prateek; Winkler, Alex; Chilupuri, Yashovar, and Hill, Omar
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Storage Rents is a web application that provides users with an alternative for local storage services. Local storage is not always cheap and can be excessive; the program is a solution to this issue. Storage Rents aims to provide users with the ability to search for storage spaces and connect with the owners. The application also allows users to list their own storage spaces and connect them with interested renters. Storage Rents is user driven, with a focus on keeping things local for clients. Along with that, Storage Rents aims to give users an intuitive renting experience that fits their needs. If someone ever finds themselves in need of storage, or they have excess storage; Storage Rents will be there.
- Creator/Author:
- Alvarez, Austin; Bathalter, Robert; Rich, Ryan, and Binksy, Nathan
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
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