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31. Nexum
- Type:
- Student Work
- Description/Abstract:
- Nexum is a web application that gives students a place to communicate and share resources online. According to several studies, a lack of resources and an inability to make friends in class are two of the most prevalent reasons students drop out. Melanie Hanson's study for the Education Data Initiative (2021) found that 13% of students drop out of college due to poor social fit and 3% due to mental/emotional issues. The solution to these problems is to develop a web application that allows students to connect with one another on a website where they can write posts and conduct one-on-one chats with classmates and mentors. This online application would also provide students with a centralized location in which they could find and access all the resources they could need. Nexum will require the development of a database to store all the postings that the students will make as well as the one-on-one chats. Both the data and the website will be hosted on Azure. Finally, Nexum is a platform where students can have private chats and get the resources they need to succeed in their academic courses in a safe and secure environment.
- Creator/Author:
- Anand, Alen; Levit, Gabriel; Kirchner, Wilfried; Oki, Noah, and Kone, Mamadou
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
32. Kredit King
- Type:
- Student Work
- Description/Abstract:
- Many credit cards are often marketed towards young adults, who sign up for these credit cards without a second thought. Having credit cards early on during your career is good for building up credit score, but it could lead to misuse as not everyone will have a proper understanding of credit card management. Kredit King is committed to providing users with tools that prevent them from finding themselves in financial turmoil. These tools allow users to store their credit cards in one convenient location, set up single card or multiple card budget screen, analyze spending trends using various charts and graphs, and notify the user of which credit card to use for a particular payment to maximize their credit card cashback or rewards. This means that individuals will improve their credit score, manage their money more efficiently, and increase their spending power by effectively utilizing the rewards associated with their cards.
- Creator/Author:
- Pineda, Stephanie; Brown, Adam; Keith, Connor; White, Seth, and Serhan, Mohamed
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- April 2022
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
33. Networkado
- Type:
- Student Work
- Description/Abstract:
- Over the past years, we encountered an incident lot of firms did not see the great impact (negatively and positively) it had on their day-to-day transactions. Some percentage of rising or small firms had difficulties accessing work-based resources and data. We came up with a solution to help small businesses solve this issue. Networkado can assist small businesses with network infrastructure and the move to a cloud-based solution. Due to the epidemic, most businesses would require more time to allow remote workers to use cloud services. Using easy methods to give users remote access, Networkado will save time and money while relocating. The main goal of this project is to build a wide-area network with a VoIP system that will allow mobile phones, PCs, and other IP-enabled devices to communicate both inside and outside the company. Because of its adaptability, we chose the agile strategy. Networkado is a step toward protecting organizations and enterprises in a world where information is publicly available due to security breaches and hacking. The network uses public network infrastructure to connect geographically dispersed nodes, allowing numerous off-site or remote workers to access the file server. You may also keep track of your staff using dedicated file servers. This necessitates keeping a watch on the actions of the users. This entails safeguarding critical files and keeping track of all data entering and exiting your company.
- Creator/Author:
- Owusu, Richmond; Ametame, Emmanuel; Badu Osei, Charlotte, and Hamdan, Mohammad
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- April 2022
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
34. Swipet
- Type:
- Student Work
- Description/Abstract:
- Significant barriers exist when trying to adopt a pet from a shelter. Adoption agencies lack the resources and tools to share crucial details and important demographics about their animals online. This lack of access and availability inhibits potential adopters from finding and adopting the right pet from an animal rescue shelter in their area. The obstacles adopters and agencies face surrounding digital communication, the growing number of animals in shelters, and adoption requirements emphasize a clear and current need for a solution. Swipet aims to streamline the adoption process by creating a web application that engages users to quickly find the right pet and providing shelters a digital tool to post their pets online. Swipet is a two-sided web application that caters to adopters and shelter organizations. On the adopter-facing portion of the app, Swipet will display animal images, bios, medical history, and other details about the pet to potential adopters in a design that encourages pet adoption. On the shelter/organization side of the app, Swipet will display users with a dashboard interface that handles adoption requests, activity monitoring, and supports animal uploads, updates, or deletions. With this approach, Swipet will eliminate many of the existing barriers between adopters, animals, and shelters. Utilizing emergent front-end frameworks and a reliable backend stack, the team at Swipet has developed a clean and engaging solution.
- Creator/Author:
- Marler, Kyle; Vaz, Torcato; Sandhu, Paramjyot, and Graman, Max
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- April 2022
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
35. Kartz
- Type:
- Student Work
- Description/Abstract:
- Due to changes to the technology and the ability to have most items delivered to their houses or have the items ready for pickup shortly after purchasing, millions of people take advantage of online shopping services. The problem with having so many online marketplaces is that the end user does not have the convenience of organizing their items. The Kartz application helps the end users by creating a place where they can keep track of the items. The application allows the user to add, edit, and delete items in the Items list. Kartz impacts the online shopping industry by making the experience seamless and organized.
- Creator/Author:
- Ruth, Nicholas; Mezcua, Alex; Pandit, Prayag; Meyer, Christopher, and Abdi, Abele
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- April 2022
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
36. PhishBait
- Type:
- Student Work
- Description/Abstract:
- Phishing is a dangerous form of cyber-attack that is frequently used due to the lack of awareness and training the public has. The intention of this project is to help small-to-medium-sized businesses prevent and educate their employees on phishing attacks. PhishBait is a free web solution that contains phishing templates, training videos, quizzes, a phishing campaign guide, and a dashboard to view quiz results targeted at small-to-medium-sized businesses. The results of this project will allow more small-to-medium-sized businesses to send out phishing campaigns, along with training and educating their employees about phishing. Preventing them from being the victim of phishing attacks. Overall, this means less time, money and resources spent by these companies.
- Creator/Author:
- Eyl, Nicholas; Taylor, Gerald IV; Radcliffe, Sarah; Cornett, Taylor, and Miller, Andrew
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
37. ConnActivity
- Type:
- Student Work
- Description/Abstract:
- ConnActivity is an immersive social media application for people to get connected once again encouragingly and proactively. ConnActivity’s purpose is to bring people together both in-person and online. ConnActivity being a web-accessible application gives users an easy way to access from any device. ConnActivity allows users to create their profiles, unique activities, user comments, likes, and posts. ConnActivity facilitates the proactive engagement between people using their activities as the connection.
- Creator/Author:
- Badawi, Imad; Carter, Christian, and McGhee, Daniel
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- April 2022
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
38. Tenjin Tech
- Type:
- Student Work
- Description/Abstract:
- Simple technology questions get asked every day. There are thousands of tools to help technically inclined people get further in their careers and in their knowledge. Tools for learning the basics of computer literacy are either reading documentation or watching videos, nothing that allows for user interaction. Tenjin Tech aims to solve this by giving users interactive challenges for basic computer skills. The team created a website with links to other learning platforms and knowledge. The website also allows for users to access the web application and select specific lesson plans and launch into lessons that ask them to solve a simple challenge. The Covid-19 pandemic has made it even more important to know the basics in computer skills. Tenjin Tech allows those who may have felt that technology was getting past them to learn in a fun and safe environment.
- Creator/Author:
- Mays, Damon; Hamilton, Noah; Boykin, John, and Liyanage, Teji
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
- Type:
- Student Work
- Description/Abstract:
- The Hop social application was created to solve problems that the group found when socializing on the weekends. People were not able to meet up with friends, or spent most of their evening trying to, because they didn’t know which location their friends were at. When that person found their friends, they had to wait in a line outside the bar or restaurant to get in. After this individual got through the line and found their friends, they may have to wait again for a drink. At this point, their friends may be ready to move on to the next location. Hop has been created to solve these problems and to make going out on the weekends a more fun and simpler process. Our team researched these problems and spoke with people in our target market to better understand their problems and what type of solution they would like to see. We also researched competitors that had similar solutions or those that users had heard about to understand how we could differentiate our product. Our group members downloaded other applications and used them so we would have firsthand experience in what worked well and what could be improved on to solve our users’ problems. We collected our insights as well as data received from conversations with target users. Our decision was to create an iOS application using the swift programming language, and the group had to conduct research to successfully utilize this language. As a group, we had no knowledge of this language, so we spent time researching the fundamentals and learning how the language works. We focused on how it interacts with other platforms and languages, and we learned how to use Xcode as our development environment. This research took a significant amount of time as swift is a fairly new language. Apple does have resources that we used and referred to as we worked on creating the application. After completing research and work on understanding the coding language, development platform, and other platforms used in the project, the group moved to look at the features that would be included. The research focused on wait times at bars and restaurants and how that could be minimized. The group also looked into different APIs and resources for implementing the features. We worked in Google Developer to understand their location data API and how that could be implemented into our application. We also completed research on how we could get another user’s location data, a friend the user has added, to display on their map. This was a more difficult task that led to the decision of supplying friend location data through their status. The majority of our research was completed based on each group members’ experiences and through talking with other people at bars and restaurants. We created Hop as a solution to these problems and as a way to make going to bars and restaurants easier. Our solution makes the experience easier and more efficient for users while allowing the bars to benefit through promotion and partnerships.
- Creator/Author:
- Mileham, Patrick; Lamb, Harper; Silbernagel, Dylan, and Smith, Zack
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- April 2022
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
- Type:
- Student Work
- Description/Abstract:
- Cinderella's Closet's inventory management and event scheduling software is an innovative approach to a complex problem that Cinderella's Closet faces when planning and managing their events. This app is designed to simplify workflows and increase efficiency of managing high school girl's appointments and integrate an inventory management system. It is made accessible through web technology so that there is no need to install software and the app can be accessed through any device with a web browser, including both mobile and desktop devices.
- Creator/Author:
- Romig, Benjamin; McGinnis, Trent, and Reed, Wesely
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- April 2022
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International