A small robot rests on the floor as the camera zooms close, a finger reaches out to turn the switch and the robot comes to life.
Sisyphus was produced by Subterranean Video, a video collective based at the Boston Film/Video Foundation, in 1983.
Sisyphus was premiered at the Boston Institute of Contemporary Art as part of a show called "Boston Now:1984"
Designed Technologies for Healthy Aging identifies and presents a variety of contemporary technologies to support older adults' abilities to perform everyday activities. Efforts of industry, laboratories, and learning institutions are documented under four major categories: social connections, independent self care, healthy home and active lifestyle. The book contains well-documented and illustrative recent examples of designed technologies-ranging from wearable devices, to mobile applications, to assistive robots- on the broad areas of design and computation, including industrial design, interaction design, graphic design, human-computer interaction, software engineering, and artificial intelligence.
Interactive product prototyping has been widely taught in industrial design studio courses to prepare design students in dealing with dynamic interactions of using digital products. While it requires the integration of design and technology, the lack of systematic approaches of the studio curricula creates a great challenge for students who are not familiar with technology in creating interactive prototypes successfully. A theoretical framework is developed from the human-machine interaction model and the sequential flow of task analysis methods. Based on this framework, a human-machine interaction (HMI) flow diagram is proposed with which interaction elements, relationships, and flows are specified and categorized. The flow diagram is utilized to create a storyboard and an allocation flowchart subsequently. A structured design process based on these methods was applied to an interactive product design studio course in an undergraduate industrial design program. Students created working prototypes of interactive products, following the structured design process consisting of an HMI flow diagram, a storyboard, and an allocation flowchart. 104 students (87.4%) among 119 succeeded in translating their ideas to functioning circuits. 74 students (62.2%) successfully integrated electronics components into working physical prototypes while 30 students (25.2%) just made the circuits work. The structured design process makes a transition from initial ideation to programming smooth and incremental. This helps students without previous programming experience to understand the logic flow and to develop algorithms. The HMI flow diagram is useful for analysis, concept development, and the specification of interactions, and helps students to grasp the effect of interactive features on user experience.
The Fruit of Chardin is a video symphony following a group of friends who meet in the evening to eat, party, explore the city, and make video and music together. Includes rare footage of Subterranean Video and an interview with video artist Nam June Paik, who discusses the meaning of Fluxus.
Did We Go? is an experimental video art documentary that examines whether humankind really reached the Moon in the Summer of 1969. Documentary filmmaker Aaron Ranen explores America to search for the truth behind claims of the Apollo 11 Moon Landing. Original footage of many significant historical sites and interviews with first-hand participants in the Apollo 11 Mission. No matter what you believed before, this documentary will astonish you and change how you think about the first Moon landing forever.
To watch the entire video (sixty minutes), click on a link below.
An expanded version of "The Future of Conflict: Neurowarfare", both of which discuss emerging neurotechnology, neuroscience, and their implications for war, politics, medicine, ethics, and society.
An overview of Walter A. McDougall's 1997 book "Promised Land, Crusader State: The American Encounter with the World Since 1776" with some concluding thoughts.