{"response":{"docs":[{"system_create_dtsi":"2017-11-21T18:39:31Z","system_modified_dtsi":"2019-06-06T15:05:27Z","has_model_ssim":["Article"],"id":"vt150j25g","accessControl_ssim":["7b384923-4f08-46aa-8aeb-292eb73dc518"],"hasRelatedMediaFragment_ssim":["n583xv002"],"hasRelatedImage_ssim":["n583xv002"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Easybottle: A study of metaphor in interaction design"],"date_uploaded_dtsi":"2017-11-21T18:39:31Z","date_modified_dtsi":"2018-10-22T17:29:14Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C2S68M"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research"],"note_tesim":[""],"creator_tesim":["Han, Jeemin"],"publisher_tesim":["University of Cincinnati"],"subject_tesim":["Design"],"language_tesim":["English"],"description_tesim":["Lately, various kinds of intelligent products have been invented, and to play a part in the “intelligent” era, I designed an intelligent nursing bottle which can help a user when making up a bottle for a baby in middle of the night. The intelligent nursing bottle, Easybottle is a behaviour induce interaction product, which means that it motivates a user to do something with pleasure. As a mother of one year old, I learned that it is very important for a caregiver to feel satisfied in order to nurse a baby from the heart. Easybottle provides sound modality to notify the caregiver how much water she should pour when mixing powdered formula with water so she does not need to feel agitated to read bottle markings in middle of the night when her eyes are not fully awake.\r\n\r\nThe methodology that I applied is metaphor. As metaphors, I chose two different sounds to compare; sound of water pouring and sound of a car’s proximity sensor. The main goal was to define more useful interface for Easybottle. \r\n\r\nI conducted quantitative within-participants experiment. This study explored whether lifelike sound works better or artificial sound works better as an indication interface. Participants evaluated the water pouring sound interface more positively than a car’s proximity sensor sound interface. Lifelike and hedonic factor appeared to be attractive to the participants and it implies that even though Easybottle is an electronic product, participants appreciate more when it reminds them of nature. Also, entertainment factor is important when doing a chore."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/n583xv002?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["n583xv002","fn106x951","td96k377k"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["n583xv002","fn106x951","td96k377k"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"EASYBOTTLE A STUDY OF METAPHOR IN INTERACTION DESIGN","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["vannesdi@mail.uc.edu","drewll@ucmail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/vt150j25g"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099183679340544,"timestamp":"2021-04-15T09:45:03.869Z","score":0.00049999997},{"system_create_dtsi":"2017-11-21T18:33:37Z","system_modified_dtsi":"2019-06-06T15:03:31Z","has_model_ssim":["Article"],"id":"8c97kq41f","accessControl_ssim":["8484a582-4740-442c-b62f-15cfdd696402"],"hasRelatedMediaFragment_ssim":["bk1289888"],"hasRelatedImage_ssim":["bk1289888"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Designing Language Learning for Migrant Workers’ Workplace Integration"],"date_uploaded_dtsi":"2017-11-21T18:33:37Z","date_modified_dtsi":"2017-12-01T21:48:02Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C2X103"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research "],"note_tesim":[""],"creator_tesim":["Hahn, Young-ae ","Gombodoo, Nyamsuren "],"publisher_tesim":["University of Cincinnati "],"subject_tesim":["Design "],"language_tesim":["English "],"description_tesim":["The number of migrant workers in South Korea is on the rise, but their inadequate Korean language skills prevent them from being promoted at work, or fairly treated as respected members of the society. In this study, in collaboration with a government-authorized language educational facility for immigrants, the authors investigated (a) challenges in migrant workers’ Korean as a second language learning, and (b) design principles of lessons and learning materials specifically targeted to their needs. Student and teacher interview data confirmed that the workers’ limited time for study, weak motivation, Korean colleagues’ indifferent attitude, and limited teaching resources at educational facilities are major barriers to achieving higher levels of linguistic skills. From the data, the authors identified four design principles: personalized content, community participation, portability of materials, and micro learning modules. Informal lessons via Facebook, factory safety signs, and portable writing drill booklets are designed as on-going experimentations of the principles."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/bk1289888?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["ms35t860f","bk1289888","79407x19s"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["ms35t860f","bk1289888","79407x19s"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"DESIGNING LANGUAGE LEARNING FOR MIGRANT WORKERS WORKPLACE INTEGRATION","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["drewll@ucmail.uc.edu","vannesdi@mail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/8c97kq41f"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099175585382400,"timestamp":"2021-04-15T09:44:56.150Z","score":0.00049999997},{"system_create_dtsi":"2017-11-21T18:30:20Z","system_modified_dtsi":"2019-06-06T15:14:55Z","has_model_ssim":["Article"],"id":"v979v304g","accessControl_ssim":["ce8c98b8-5585-4a5b-a1dd-bd216dab42bf"],"hasRelatedMediaFragment_ssim":["gf06g265v"],"hasRelatedImage_ssim":["gf06g265v"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["EV 3.0: A Designg driven Integrated Innovation on Rapid Charging Model BEV Mobility"],"date_uploaded_dtsi":"2017-11-21T18:30:20Z","date_modified_dtsi":"2018-10-08T16:57:06Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C21Q2P"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research"],"note_tesim":[""],"creator_tesim":["Xu, Juanfang","Gong, Miaosen","Liang, Qiao","Zhou, Xiang"],"publisher_tesim":["University of Cincinnati"],"subject_tesim":["Design"],"language_tesim":["English"],"description_tesim":["This submission reports a design-driven integrated innovation on EV mobility, EV 3.0, as a collaboration between design research institution and a small BEV company in China. The on-going project provides a novel vision and design strategies of Battery Electric Vehicle (BEV) and mobility and has achieved a key technological performance on rapid charging of BEV. The current situation of BEV Industry and their recharging patterns show a big gap of new energy mobility. Key issues of BEV and mobility are defined by analysis of users’ need of mass market and a case study of a leading BEV. Usability of charging is identified as a bottleneck of BEV industry. Hence a new vision and scenario of rapid charging are defined, leading to respective design strategies and technological routines. With a long term investigation and iterative prototyping, an established prototype is developed and officially tested in the National Center of Supervision and Inspection on New Energy Motor Vehicle Products Quality in Shanghai. The test result indicates that the prototype has 431 km range in speed of 80km/h with only 15 minutes’ recharging, which provides a valid routine to break bottleneck of BEV industry ."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/gf06g265v?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["d504rm47q","gf06g265v","cj82k730p"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["d504rm47q","gf06g265v","cj82k730p"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"EV 30 A DESIGNG DRIVEN INTEGRATED INNOVATION ON RAPID CHARGING MODEL BEV MOBILITY","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["vannesdi@mail.uc.edu","drewll@ucmail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/v979v304g"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099127226105856,"timestamp":"2021-04-15T09:44:10.031Z","score":0.00049999997},{"system_create_dtsi":"2017-11-20T16:03:43Z","system_modified_dtsi":"2019-06-06T15:13:28Z","has_model_ssim":["Article"],"id":"05741r698","accessControl_ssim":["bab1470d-d6ea-43ed-a186-946e4d51deb7"],"hasRelatedMediaFragment_ssim":["1z40ks800"],"hasRelatedImage_ssim":["1z40ks800"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Storytelling Technique for Building Use-case Scenarios for Design Development"],"date_uploaded_dtsi":"2017-11-20T16:03:43Z","date_modified_dtsi":"2018-01-09T15:24:11Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C25H4M"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research"],"note_tesim":[""],"creator_tesim":["Nam, Ki-young","Jang, Sukwoo "],"publisher_tesim":["University of Cincinnati "],"subject_tesim":["Design "],"language_tesim":["English"],"description_tesim":["Numerous studies have dealt with what kind of value narrative can have for creating a more effective design process. However, there is lack of consideration of storytelling techniques on a stage-by-stage level, where each stage of storytelling technique can draw attention to detailed content for creating use-case scenarios for design development. This research aims to identify the potential implications for design development by using storytelling techniques. For the empirical research, two types of workshops were conducted in order to select the most appropriate storytelling technique for building use-case scenarios, and to determine the relationship between the two methods. Afterwards, co-occurrence analysis was conducted to examine how each step of storytelling technique can help designers develop an enriched content of use-case scenario. Subsequently, the major findings of this research are further discussed, dealing with how each of the storytelling technique steps can help designers to incorporate important issues when building use-case scenarios for design development. These issues are: alternative and competitor’s solution which can aid designers to create better design features; status quo bias of user which can help the designer investigate the occurring reason of the issue; and finally, social/political values of user which have the potential of guiding designers to create strengthened user experience. The results of this research help designers and design researchers concentrate on crucial factors such as the alternative or competitor’s solution, the status quo bias of user, and social/political values of the user when dealing with issues of building use-case scenarios."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/1z40ks800?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["cr56n097m","1z40ks800","b2773v70j"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["cr56n097m","1z40ks800","b2773v70j"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"STORYTELLING TECHNIQUE FOR BUILDING USECASE SCENARIOS FOR DESIGN DEVELOPMENT","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["vannesdi@mail.uc.edu","drewll@ucmail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/05741r698"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099209872769024,"timestamp":"2021-04-15T09:45:28.849Z","score":0.00049999997},{"system_create_dtsi":"2017-11-17T21:53:17Z","system_modified_dtsi":"2019-06-06T15:11:26Z","has_model_ssim":["Article"],"id":"gx41mh844","accessControl_ssim":["5c589934-5e23-4ef6-989a-558da3d679ce"],"hasRelatedMediaFragment_ssim":["6w924b80w"],"hasRelatedImage_ssim":["6w924b80w"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Humanizing an Organization through Digital Experiences"],"date_uploaded_dtsi":"2017-11-17T21:53:17Z","date_modified_dtsi":"2018-01-11T16:45:10Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C29688"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research "],"note_tesim":[""],"creator_tesim":["Hollowgrass, Rachel ","Jylkäs, Titta ","Geuy, Bernadette "],"publisher_tesim":["University of Cincinnati "],"subject_tesim":["Design "],"language_tesim":["English "],"description_tesim":["Student life at a large institution like University of California, Berkeley, is challenging in many ways. Along with the often extreme academic demands, students must discover and navigate numerous services while simultaneously integrating themselves into formal and informal campus communities. Historically, core student services were delivered in a piecemeal and disjointed way via a dozen or more websites. A large investment in a Student Information Systems (SIS) replacement project has since unified these service experiences through CalCentral, a Berkeley-developed service portal, and created with a significant focus on user experience design. \r\n\r\nWhile significant strides have been made to improve and simplify how services are delivered to students, the design team has been challenged to push their vision of the service ecosystem further, to “humanize the institution.” The vision goes through the SIS project and beyond, by first switching mindsets from service producers to service providers, and second by looking at how deeper relationships can be created digitally between students and the institution. The research, with students and different stakeholder groups, shows that beyond usability and learnability, there are greater opportunities through service design to contribute to students’ senses of agency, inclusion, connectedness and wellbeing. The design team is codifying new design principles and developing prototype experiences that look more closely at tone, behavior and contributing to a positive emotional state of mind. The service delivery through CalCentral is humanized and augmented in affirming ways, to use language that is accessible, and to guide students through complex paths. "],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/6w924b80w?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["j9602060k","6w924b80w","db78tc01m"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["j9602060k","6w924b80w","db78tc01m"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"HUMANIZING AN ORGANIZATION THROUGH DIGITAL EXPERIENCES","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["drewll@ucmail.uc.edu","vannesdi@mail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/gx41mh844"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099119434137600,"timestamp":"2021-04-15T09:44:02.600Z","score":0.00049999997},{"system_create_dtsi":"2017-11-17T21:47:00Z","system_modified_dtsi":"2019-06-06T15:09:57Z","has_model_ssim":["Article"],"id":"m326m173p","accessControl_ssim":["9297f9df-c785-4aa4-abf8-79a8aca89fdc"],"hasRelatedMediaFragment_ssim":["qb98mf45k"],"hasRelatedImage_ssim":["qb98mf45k"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Building capacities to author change: community-based participatory design as a form of positive youth development and adolescent sexual and reproductive health care intervention design"],"date_uploaded_dtsi":"2017-11-17T21:47:00Z","date_modified_dtsi":"2018-10-23T20:31:22Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C2DX1S"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research"],"note_tesim":[""],"creator_tesim":["Geppert, Amanda","Yan, Shirley","Gilliam, Melissa","Bansal, Suchi"],"publisher_tesim":["University of Cincinnati"],"subject_tesim":["Design"],"language_tesim":["English"],"description_tesim":["The term “community-based participatory design” (CBPD) recently emerged as a distinctive space in the Participatory Design tradition (DiSalvo, Clement \u0026 Pipek, 2013; LeDantec, 2016). This move marks a shift from treating the process of design primarily as a product development method, to one that builds social and technical capacities – or infrastructures – of individuals and communities (Björgvinsson, Ehn, \u0026 Hillgren 2010; Karasti 2014; LeDantec 2016). This paper describes participant gains from a design workshop conducted as part of a research collaboration involving a university-based research center, and four NGOs, the participatory design workshop aimed to: (1) build the capacities of young people; (2) guide young people in the creation of novel and locally relevant gender and sexual and reproductive health (SRH) solutions; and, (3) bring voices of young people into research and programmatic questions around gender and SRH in the public health domain. The workshop was conducted with 31 young people aged 15-25, over 2.5 weeks, in Lucknow, Uttar Pradesh, India. The evaluation demonstrates that the workshop resulted in exposure to working in mixed-gender teams, developing problem-solving skills, and increasing SRH awareness and knowledge. The workshop produced six low-fidelity prototypes, five of which were subsequently refined and piloted by three Lucknow NGOs."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/qb98mf45k?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["qb98mf45k","2z10wr24q","765371353"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["qb98mf45k","2z10wr24q","765371353"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"BUILDING CAPACITIES TO AUTHOR CHANGE COMMUNITYBASED PARTICIPATORY DESIGN AS A FORM OF POSITIVE YOUTH DEVELOPMENT AND ADOLESCENT SEXUAL AND REPRODUCTIVE HEALTH CARE INTERVENTION DESIGN","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["vannesdi@mail.uc.edu","drewll@ucmail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/m326m173p"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099153651269632,"timestamp":"2021-04-15T09:44:35.232Z","score":0.00049999997},{"system_create_dtsi":"2017-11-17T21:41:44Z","system_modified_dtsi":"2019-06-06T15:08:23Z","has_model_ssim":["Article"],"id":"8049g504g","accessControl_ssim":["1eada4cb-e777-49a6-b143-9e4d76b491ec"],"hasRelatedMediaFragment_ssim":["6395w7085"],"hasRelatedImage_ssim":["6395w7085"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["The Research on Design Framework for Citizen Science"],"date_uploaded_dtsi":"2017-11-17T21:41:43Z","date_modified_dtsi":"2018-02-05T14:20:10Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C2JQ2B"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research"],"note_tesim":[""],"creator_tesim":["Wang, Lu","Fu, Zhiyong","Lin, Jia"],"publisher_tesim":["University of Cincinnati"],"subject_tesim":["Design"],"language_tesim":["English"],"description_tesim":["Citizen science is a process in which ordinary citizens contribute to scientific research. How to create citizen science design framework to achieve better awareness, initiative and action is our research focus. This paper will explore citizen science design in the context of smart city, on the basis of activity theory and by means of digital social innovation. “Smart City” concept provides new elements including social communication, collaborative design and innovative community to citizen science. With the rapid development of science and information \u0026 communication technologies (ICTs) and with the arrival of Web 2.0, social innovation is endowed with digital factors so as to be evolved to digital social innovation (DSI) which gives various design perspectives on citizen science and also plays an important part in establishing citizen science evaluation model. In this paper, a citizen science design framework consisting of citizen science content model, design model and evaluation model is proposed by discussing related theories, models and citizen science cases. 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