{"response":{"docs":[{"system_create_dtsi":"2017-11-21T20:25:01Z","system_modified_dtsi":"2019-06-06T15:02:50Z","has_model_ssim":["Article"],"id":"dz010q04x","accessControl_ssim":["051a4181-4280-446e-92c6-dbea633d0065"],"hasRelatedMediaFragment_ssim":["4f16c281g"],"hasRelatedImage_ssim":["4f16c281g"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Snack Food Package Design: Exploratory Study on Children’s Snack Choices and Design Elements"],"date_uploaded_dtsi":"2017-11-21T20:25:00Z","date_modified_dtsi":"2018-10-18T13:18:31Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C2ZT23"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research"],"note_tesim":[""],"creator_tesim":["Ladjahasan, Nora","Kang, Sunghyun R."],"publisher_tesim":["University of Cincinnati"],"subject_tesim":["Design"],"language_tesim":["English"],"description_tesim":["Packaging is an essential element of design for both consumers and businesses. Product packaging functions both as a communication tool for product information and for brand messages. In addition, the role of visual elements and messages on snack packages are not well understood. This is particularly true from the standpoint of influencing the selection of snack food in children, even though there has been growth in the economic power of children as a consumer group. Therefore, this study examines: 1) the role of design variables such as typography, images, and the stylistic combination of these visual elements in affecting children’s snack food selection; 2) the role of health messages on children’s snack food selections; and 3) the role of perceived ‘healthiness’ in influencing children’s snack food selections. Digitally- simulated snack package images were created and sixty children ages 9 to13 were recruited for this study. From these design variables, ‘preferred-selections’ and ‘perceived healthy-selection’ of children in this age group were identified."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/4f16c281g?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["1n79h428d","4f16c281g","4m90dw542"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["1n79h428d","4f16c281g","4m90dw542"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"SNACK FOOD PACKAGE DESIGN EXPLORATORY STUDY ON CHILDRENS SNACK CHOICES AND DESIGN ELEMENTS","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["drewll@ucmail.uc.edu","vannesdi@mail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/dz010q04x"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099176117010432,"timestamp":"2021-04-15T09:44:56.657Z","score":0.00049999997},{"system_create_dtsi":"2017-11-21T20:17:49Z","system_modified_dtsi":"2019-06-06T15:14:19Z","has_model_ssim":["Article"],"id":"xs55mc05g","accessControl_ssim":["48a2a611-964c-4f6f-b12e-8c8a51fff13b"],"hasRelatedMediaFragment_ssim":["k930bx02c"],"hasRelatedImage_ssim":["k930bx02c"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Proposal for Design Support Application Based on Extended ADT Model"],"date_uploaded_dtsi":"2017-11-21T20:17:48Z","date_modified_dtsi":"2018-10-23T19:53:11Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C23H40"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research"],"note_tesim":[""],"creator_tesim":["Kang, Namgyu"],"publisher_tesim":["University of Cincinnati"],"subject_tesim":["Design"],"language_tesim":["English"],"description_tesim":["Understanding the user’s situation is very important in the design process. There are many ways to understand a user’s situation – a designer might observe a user’s situation or a user\r\nmight record their own situation in Human Centered Design (HCD) file. However, the latter of these methods has not been very popular mainly because of the burden it place on the users. This research proposes a new smartphone-based design support application, named “HN camera”, which can be used to record the users’ situation, without any additional burden on them. This application is based on the ‘Extended Alethic/Deontic/Temporal (ADT) model’ concept. A user or a designer can understand and record the user’s situation based on the Physical factor, the Kansei factor, and the Cultural factor using HN Camera. The application was used in visualizing and analyzing tourists’ travel as a service design. Through this, the effectiveness of the proposed application was clarified."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/k930bx02c?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["k930bx02c","8p58pf09w","2f75r803n"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["k930bx02c","8p58pf09w","2f75r803n"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"PROPOSAL FOR DESIGN SUPPORT APPLICATION BASED ON EXTENDED ADT MODEL","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["drewll@ucmail.uc.edu","vannesdi@mail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/xs55mc05g"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099129292849152,"timestamp":"2021-04-15T09:44:12.002Z","score":0.00049999997},{"system_create_dtsi":"2017-11-21T20:03:16Z","system_modified_dtsi":"2019-06-06T15:12:55Z","has_model_ssim":["Article"],"id":"2f75r802c","accessControl_ssim":["ee86f3d4-e215-4ad0-9fbc-c20ab439c86e"],"hasRelatedMediaFragment_ssim":["df65v784d"],"hasRelatedImage_ssim":["df65v784d"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Interaction Design and Use innovation for Interactive products"],"date_uploaded_dtsi":"2017-11-21T20:03:16Z","date_modified_dtsi":"2017-12-06T17:38:00Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C27691"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research "],"note_tesim":[""],"creator_tesim":["Jeong, Geehyuck ","Self, James "],"publisher_tesim":["University of Cincinnati "],"subject_tesim":["Design "],"language_tesim":["English "],"description_tesim":["Product use innovation is a means to facilitate the design-driven innovation approach. We explore how the mode-of-use concept may apply to state-of-the-art product interactions to enhance user experience and provide opportunities for design-driven innovation within the interactive product space. To achieve this we apply taxonomy of interactions to classify interaction styles as along the two dimensions explanatory or exploratory and discrete or composite. Adopting the research-through- design approach two interactive mood lamps were developed and expressed as high-fidelity prototypes. These were then used as stimuli to evaluate the influence of interaction style on product experience. Results indicated the touch-free magic interaction style, an interaction providing explorative and composite modes of interaction, was initially considered more innovative in terms of use. However, participants also expressed negative emotions related to dissatisfaction and embarrassment towards the touch-free magic interaction due to an inability to intuitively understand the use functions. Implications for the application of use innovation within the interactive product context are finally discussed."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/df65v784d?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["ns0646018","st74cq441","df65v784d"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["ns0646018","st74cq441","df65v784d"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"INTERACTION DESIGN AND USE INNOVATION FOR INTERACTIVE PRODUCTS","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["vannesdi@mail.uc.edu","drewll@ucmail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/2f75r802c"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099211846189056,"timestamp":"2021-04-15T09:45:30.731Z","score":0.00049999997},{"system_create_dtsi":"2017-11-21T19:57:15Z","system_modified_dtsi":"2019-06-06T15:10:51Z","has_model_ssim":["Article"],"id":"gq67jr16q","accessControl_ssim":["288802e7-e3ea-4a02-9337-c72370aa0f01"],"hasRelatedMediaFragment_ssim":["m326m174z"],"hasRelatedImage_ssim":["m326m174z"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["A New Method for Project-Based Learning in International Design Workshop Setting"],"date_uploaded_dtsi":"2017-11-21T19:57:15Z","date_modified_dtsi":"2018-02-01T14:20:50Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C2C104"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research"],"note_tesim":[""],"creator_tesim":["Nagao, Toru","Ishizuka, Akio","Inasaka, Akiyoshi","Oda, Hirokazu"],"publisher_tesim":["University of Cincinnati"],"subject_tesim":["Design"],"language_tesim":["English"],"description_tesim":["Design oriented educational institution around the world, project based learning is well practiced in local setting as well as global setting. Communication is one of the significant aspect in this learning settings. Currently, many design projects are implemented by members beyond their belonging organization, creating difficulties in face to face communication, especially when members are in different countries. This study proposes a new method for project-based learning in design education program implemented on international design workshop and discuss about outcome through empirical program. \r\n\r\nThis method is composed in three phases. First phase is online pre-workshop session using SLACK, where each member do their own researching and surveying on the specific topic related to the project, share and discuss them with other members. The second phase is face to face workshop, which all members gather in one place to work on the project intensively to make their group design proposal. The lastly in the post workshop phase, each member get back online to make reflection on the project, feedback them on the proposal, and make improvements. Also, compile and publish a project reports on the overall program for documentation. Through out the program, SLACK platform is used for basic communication and sharing data and information. S This program are operated in an international design workshop called “Global Design Workshop” of Chiba Institute of Technology(CIT, Chiba, Japan), with students from Chiba University(CU, Chiba, Japan) and Tunghai University(THU, Taichung, Taiwan) . The theme of the workshop was “New work place, space, style using IoT technologies."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/m326m174z?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["3n203z105","fn106x98v","m326m174z"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["3n203z105","fn106x98v","m326m174z"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"NEW METHOD FOR PROJECTBASED LEARNING IN INTERNATIONAL DESIGN WORKSHOP SETTING","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["vannesdi@mail.uc.edu","drewll@ucmail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/gq67jr16q"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099120044408832,"timestamp":"2021-04-15T09:44:03.182Z","score":0.00049999997},{"system_create_dtsi":"2017-11-21T19:50:45Z","system_modified_dtsi":"2019-06-06T15:09:18Z","has_model_ssim":["Article"],"id":"37720c723","accessControl_ssim":["9eff85d3-7c49-4b78-b75d-0be9cde753ce"],"hasRelatedMediaFragment_ssim":["pc289j050"],"hasRelatedImage_ssim":["pc289j050"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Scaffold for designing modern products by reinterpreting the technique and philosophy of traditional crafts"],"date_uploaded_dtsi":"2017-11-21T19:50:45Z","date_modified_dtsi":"2018-02-08T14:08:04Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C2GQ33"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research"],"note_tesim":[""],"creator_tesim":["Ikeda, Minako"],"publisher_tesim":["University of Cincinnati"],"subject_tesim":["Design"],"language_tesim":["English"],"description_tesim":["The technique and philosophy of traditional crafts are relevant aspects of our culture that should be passed on to future generations. However, using traditional crafts in modern life in their original form can be a challenge. It is essential to reinterpret them in the modern context, keeping the essence of tradition. For this purpose, we conducted case studies of Koishiwara and Yame in Fukuoka Prefecture, Japan, where Japanese traditional crafts are still manufactured. We used Koishiwara Pottery and Yame-Fukushima Buddhist Altar manufacturing as our investigation objects, conducted studies on their historical background and performed detailed observations of manufacturing techniques and processes. Thereafter, we developed the concept of “KATA” in Japanese, generally translated as type or prototype. “KATA” has several other meanings; in this study, we subdivided the concept into three elements, namely, shape, pattern, and style. We used “KATA” to build a framework to be used as a scaffold to help analyze the techniques and background of traditional crafts and reinterpret them to design products in the modern context. Based on reinterpretations, we developed a series of prototypes of modern tableware with the essential techniques of traditional crafts to verify the usefulness of the framework."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/pc289j050?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["cf95jb44s","kh04dp702","pc289j050"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["cf95jb44s","kh04dp702","pc289j050"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"SCAFFOLD FOR DESIGNING MODERN PRODUCTS BY REINTERPRETING THE TECHNIQUE AND PHILOSOPHY OF TRADITIONAL CRAFTS","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["drewll@ucmail.uc.edu","vannesdi@mail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/37720c723"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099115999002624,"timestamp":"2021-04-15T09:43:59.324Z","score":0.00049999997},{"system_create_dtsi":"2017-11-21T19:45:47Z","system_modified_dtsi":"2019-06-06T15:07:36Z","has_model_ssim":["Article"],"id":"bg257f046","accessControl_ssim":["86c75b18-f086-4994-8070-3fbad26d8965"],"hasRelatedMediaFragment_ssim":["8w32r5616"],"hasRelatedImage_ssim":["8w32r5616"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Designing Information for Artificial Intelligence: Path Recommendation and User Acceptance in a Virtual Space"],"date_uploaded_dtsi":"2017-11-21T19:45:46Z","date_modified_dtsi":"2017-11-21T19:46:45Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C2MH4N"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research "],"note_tesim":[""],"creator_tesim":["Lee, Jong Myoung ","Hyun, Kyung Hoon "],"publisher_tesim":["University of Cincinnati "],"subject_tesim":["Design "],"language_tesim":["English "],"description_tesim":["In this study, the authors propose two information layout strategies (informative layout and decisive layout) that influence the user acceptance rate on recommended information. The informative layout is the degree of descriptions in the recommendation process. The decisive layout is the degree of choices in recommendations. Thus, the objective of the paper is to discover how users’ acceptance of a recommendation changes when the recommendation is displayed in different degrees of informative and decisive layouts. To this end, we have conducted the following tasks: 1) Sophisticated software was created with Javascript to conduct experiments with users online; 2) Experiment subjects (N=247) with various education and demographic levels were recruited; 3) User acceptance rate depending on the information layout strategy was collected; 4) The relationships between information layout strategy and user acceptance of the recommended information were computationally analyzed. The results of the study indicate that the information layout strategy proposed in this research significantly influences user acceptance of the recommended information. Also, this research identified effective combinations of informative and decisive layouts to maximize the user acceptance."],"license_tesim":["http://creativecommons.org/licenses/by-nc/4.0/"],"date_created_tesim":["2017-10-31"],"thumbnail_path_ss":"/downloads/8w32r5616?file=thumbnail","suppressed_bsi":false,"actionable_workflow_roles_ssim":["admin_set/default-default-depositing"],"workflow_state_name_ssim":["deposited"],"member_ids_ssim":["nc580m649","8w32r5616"],"member_of_collections_ssim":["IASDR 2017 Conference"],"member_of_collection_ids_ssim":["d504rk335"],"file_set_ids_ssim":["nc580m649","8w32r5616"],"visibility_ssi":"open","admin_set_tesim":["Default Admin Set"],"sort_title_ssi":"DESIGNING INFORMATION FOR ARTIFICIAL INTELLIGENCE PATH RECOMMENDATION AND USER ACCEPTANCE IN A VIRTUAL SPACE","human_readable_type_tesim":["Article"],"read_access_group_ssim":["public"],"edit_access_person_ssim":["drewll@ucmail.uc.edu","vannesdi@mail.uc.edu"],"nesting_collection__ancestors_ssim":["d504rk335"],"nesting_collection__parent_ids_ssim":["d504rk335"],"nesting_collection__pathnames_ssim":["d504rk335/bg257f046"],"nesting_collection__deepest_nested_depth_isi":2,"_version_":1697099150927069184,"timestamp":"2021-04-15T09:44:32.634Z","score":0.00049999997},{"system_create_dtsi":"2017-11-21T19:39:52Z","system_modified_dtsi":"2019-06-06T15:05:57Z","has_model_ssim":["Article"],"id":"gf06g2664","accessControl_ssim":["c9e44cd5-e6e3-4d93-aca0-16914880f565"],"hasRelatedMediaFragment_ssim":["ft848q61x"],"hasRelatedImage_ssim":["ft848q61x"],"depositor_ssim":["drewll@ucmail.uc.edu"],"depositor_tesim":["drewll@ucmail.uc.edu"],"title_tesim":["Research of the New Space in Vernacular Dwellings of Jiangnan Area during Mid- Ming Dynasty "],"date_uploaded_dtsi":"2017-11-21T19:39:52Z","date_modified_dtsi":"2017-11-21T19:40:39Z","isPartOf_ssim":["admin_set/default"],"proxy_depositor_ssim":["salguemd@mail.uc.edu"],"on_behalf_of_ssim":["drewll@ucmail.uc.edu"],"doi_tesim":["doi:10.7945/C2R69P"],"required_software_tesim":[""],"college_tesim":["Design, Architecture, Art and Planning"],"department_tesim":["Graduate Studies and Research "],"note_tesim":[""],"creator_tesim":["Wei, Na","Huang, Ying ","Guo, Weiming"],"publisher_tesim":["University of Cincinnati "],"subject_tesim":["Design "],"language_tesim":["English "],"description_tesim":["In recent years, architecture culture study is a popular direction in traditional vernacular dwelling research of China. Architectural culture, as the metaphysical part of a building, not only influences the formation of the building in design period, but also dominates the usepattern of the building after construction. However most of studies started with material form of dwelling from architectonic prospective ignored that architecture is a phenomenon of culture. The study of vernacular dwelling from cultural and other related academic fields is very necessary. Bei-nong is a transportation space in traditional vernacular dwelling of Jiangnan area in China. This paper tried to use the methods of urban history research to investigate this space. First of all, the particular time and region of bei-nong appearance has been observed and defined from historical and cultural background. Then, appearance reasons have been analyzed based on the social context and mainstream philosophy during the scope of time and region. In the end, the physical and social functions and the architecture construction of bei-nong have been summarized and ratiocinated from the former conclusions according to inductive reasoning theory. 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