Search Constraints
Filtering by:
College
Design, Architecture, Art and Planning
Remove constraint College: Design, Architecture, Art and Planning
Date Created
2017-10-31
Remove constraint Date Created: 2017-10-31
« Previous |
1 - 100 of 164
|
Next »
Number of results to display per page
Search Results
Select an image to start the slideshow
Urban Planning in the Middle East: Analyzing Al-Tahrir Square as a Public-Political Space in Iraq
1 of 100
Investigating Ideation Flexibility through Incremental to Radical Heuristics
2 of 100
Urban Planning in the Middle East: Analyzing Al-Tahrir Square as a Public-Political Space in Iraq
3 of 100
Design 3.0 - Open, Deep, Big: a New Design Paradigm for the Next Generation of Design Research, Practice, and Education
4 of 100
Design As Research In the Americas (DARIA)
5 of 100
From information to inspiration and alignment through ideal experience frameworks
6 of 100
Design research in Amazon business innovation
7 of 100
Design and U.S. Military: Educating Special Operation for a Complex World
8 of 100
We're Here For the Humans
9 of 100
IASDR 2017 Re: Research Experience
10 of 100
Call for Participation
11 of 100
A Study on the Entrepreneurial Path of Design-led Startups in Taiwan
12 of 100
IASDR 2017 Conference Photos
13 of 100
Creating Breakthrough Products in a Public Policy Classroom
14 of 100
An Interdisciplinary Exploration of an Analog Tool to Elicit Socio-Cultural Narratives
15 of 100
What is worth doing in design research?
16 of 100
Health Education that Breaks Through Language Barriers Prototyping and Evaluation of Childcare-related ICT Self-learning Resource –
17 of 100
A Framework for Smart Servicescape: A Case of Smart Home Service Experience
18 of 100
Don Norman Keynote
19 of 100
Patient 360: Collaborating on Cancer Care
20 of 100
Conference Exhibit: Dread & Desire- Urban Futures at the Scale of the Human Body
21 of 100
A Matching Test of Task-Gesture on Tablet for Mid-older and Young Adults
22 of 100
Developing design criteria for iPad stands to meet the needs of older adults in group settings
23 of 100
Qualities of Public Health. Towards an Analysis of Aesthetic Features of Public Policies
24 of 100
Driving Medical Device Innovation in a Large Corporation
25 of 100
Empowering the Preschool Children: A Service Platform Design Aiming at the Communication of Balanced Diet Information
26 of 100
Mapping Communication Design through the Web
27 of 100
Co-creation supporting collaboration across cultural contexts: Recommendations for improving in flight packaging for ageing populations
28 of 100
Design for Wellbeing: Generative Visual Music for Anxiety Reduction
29 of 100
Dada posters in a post-colony
30 of 100
Comparative research of childcare systems between Finnish Neuvola Service Design with Japanese services
31 of 100
Incorporating Co-Design Thinking to Understand Current and Future Experiences of Veterans in a University Environment
32 of 100
Speed Dating with Design Thinking: An empirical study of managers solving business problems with design
33 of 100
Re-clarifying Design Problems through Questions for Secondary School Children
34 of 100
Development of a Design Competence Model for Learners of Human-Centered Design
35 of 100
Quantitative Analysis of Cognitive Performance in Motion Graphic Design
36 of 100
Conceptual Fashion and Media Research as site- specific Narratives
37 of 100
Psychological Effects of an Art Program with Feed Back Systems Reflecting Achievement Levels in Rehabilitation Exercises -Development of a VR Device Encouraging Squatting Movements -
38 of 100
Transportation Assistive Device for the Elderly Based on Service Design
39 of 100
Research on the user behavior between China and USA elderly people in public space
40 of 100
The Extent of Transformation: Measuring the Impact of Design in Voluntary Community Sector Organisations
41 of 100
Beyond Greener Things: sustainability within communication design practice
42 of 100
Graphic designers as cultural innovators: Case studies of Henry Steiner and KAN Tai Keung
43 of 100
Preserving Craft Heritage by Forging Rural-Urban Connections
44 of 100
Issues of Devices and Applications for Supporting Walking in Older People - Focus on the Information Provision
45 of 100
What the Font
46 of 100
Taxonomy of Interactions and the Design of the Airport Passenger Screening Process
47 of 100
Design pedagogy in symbology: denotative and connotative interpretation
48 of 100
Opening a Design Education Pipeline from University to K-12 and Back
49 of 100
Facebook as a research tool: Documenting the evolution of mobile phone applications since 2011
50 of 100
Critical & Speculative Design Practice and Semiotics: Meaning-Crafting for Futures Ready Brands
51 of 100
Differences of Cast Shadows on Food Image Perception
52 of 100
Product Identity Footprint: A Set Of Tools To Clarify The Front End Of Industrial Design Projects In Order To Start And Develop Products The Right Way.
53 of 100
Using frameworks to cross interdisciplinary boundaries: Addressing wellness
54 of 100
How to Teach Industrial Design? : A Case Study of College Education for Design Beginners
55 of 100
Interdisciplinary Trends in Design Education: the Analysis of Master Dissertation of College of Design and Innovation, Tongji University
56 of 100
(Un)intended Value Implications of Graphical Representations of Data
57 of 100
Sensory Reflection towards Product Design Ideation
58 of 100
Designing One-flat church as small-scale community space in densely populated urban environment to perform both sacred and contemporary functions
59 of 100
Assessing a Rehabilitation Living Lab Research Project: The Meta-Analysis of an Inclusive Environment for People with Disabilities
60 of 100
PRODUCT DESIGN BRIEFS AS KNOWLEDGE- BASED ARTIFACTS OF CROSS-FUNCTIONAL COLLABORATION IN NEW PRODUCT DEVELOPMENT
61 of 100
Feedforward in Interaction: A Case Study of Feedforward for a Glimpse of its Potential in Interaction Design
62 of 100
Raising Crime Awareness through ‘Design Thinking’ within a High Street Retailer in the United Kingdom
63 of 100
Enhancing Creative Confidence through Sketchnoting, A Foundational Research Exploration
64 of 100
Mapping for Mindsets of Possibility During Home Downsizing
65 of 100
Preserving Public Health: A Literature Review
66 of 100
Moving graphic design forward with service design methods: Diversifying the role of graphic design among small local industry projects
67 of 100
Understanding passengers’ experiences of train journeys to inform the design of technological innovations
68 of 100
Designing with and for People with Dementia: Developing a Mindful Interdisciplinary Co-Design Methodology
69 of 100
Using Frame Analysis to Organize Designers’ Experience on the Cloud
70 of 100
Service Design as a Way to Engage Communities
71 of 100
Systematizing Public Signage Systems for Smooth Urban Pedestrian Movement
72 of 100
The Development of Modern Design Methods through an Actor-Network Theory (ANT) Analysis of the Pre-modern Social Customs of Japan
73 of 100
Applying Design Thinking for Business Model Innovation for a Nonprofit Organization – Case Study: Art á la Carte
74 of 100
Triangulation as an experimental approach: Interpreting the synergistic relationship between the visual syntax, practical mechanisms and theoretical frameworks of typography used in brand marks of cultural festivals
75 of 100
Research on the Edge: Incorporating new research methods in standard corporate research practices
76 of 100
Breaking through Fuzzy Positioning: Diverse Design Communication Strategies for Older Adults’ Healthcare Wearables
77 of 100
Interaction between client and design consultant: The stance of client to design consultant and its influence on design process
78 of 100
All4One: A Moderated Sketching Tool for Supporting Idea-Generation with Remote Users
79 of 100
User’s Expectation on the Feedback of Flexible Interaction
80 of 100
Generative Design Research for Sustainability: Exemplary Cases for the Adaptation of the EC Guide Tool and the ERM Method
81 of 100
Study of the implementability of tactile feedback while operating touch panel device -From two directions of efficacy & feasibility-
82 of 100
Design Process Depiction for Richer Process Experience
83 of 100
Challenges and Lessons: Embracing Design Thinking Practices for Website Innovation in South Korea
84 of 100
Understanding Everyday Design
85 of 100
Nature-inspired organizational design framework for open collaboration platform development
86 of 100
Developing a Matrix for ‘Designerly Way of Creating Shared Value’ (DCSV): Four examples of CSV via perspectives of design
87 of 100
Group Storymaking: Understanding an Unfamiliar Target Group through Participatory Storytelling
88 of 100
An IEC 62366-Based Case Study of a User Interface Design Process for a Rehabilitation Device
89 of 100
Bio Fashion Design: A Study on Design Strategy for Sustainable Production Line through DIY Bio Experiment
90 of 100
Snack Food Package Design: Exploratory Study on Children’s Snack Choices and Design Elements
91 of 100
Proposal for Design Support Application Based on Extended ADT Model
92 of 100
Interaction Design and Use innovation for Interactive products
93 of 100
A New Method for Project-Based Learning in International Design Workshop Setting
94 of 100
Scaffold for designing modern products by reinterpreting the technique and philosophy of traditional crafts
95 of 100
Designing Information for Artificial Intelligence: Path Recommendation and User Acceptance in a Virtual Space
96 of 100
Research of the New Space in Vernacular Dwellings of Jiangnan Area during Mid- Ming Dynasty
97 of 100
User Operate Consistency of Experience on Daily Commodities
98 of 100
Animation as a Creative Tool: Insights into the Complex
99 of 100
Look Around You, Look Inside You: Exploring Heritage in the Design Classroom
100 of 100