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Using frameworks to cross interdisciplinary boundaries: Addressing wellness
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What is worth doing in design research?
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Driving Medical Device Innovation in a Large Corporation
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Design for Wellbeing: Generative Visual Music for Anxiety Reduction
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IASDR 2017 Re: Research Experience
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Don Norman Keynote
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Design and U.S. Military: Educating Special Operation for a Complex World
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We're Here For the Humans
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From information to inspiration and alignment through ideal experience frameworks
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Design 3.0 - Open, Deep, Big: a New Design Paradigm for the Next Generation of Design Research, Practice, and Education
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Call for Participation
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Creating Breakthrough Products in a Public Policy Classroom
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Patient 360: Collaborating on Cancer Care
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IASDR 2017 Conference Photos
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Interdisciplinary Trends in Design Education: the Analysis of Master Dissertation of College of Design and Innovation, Tongji University
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Design research in Amazon business innovation
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Design As Research In the Americas (DARIA)
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Urban Planning in the Middle East: Analyzing Al-Tahrir Square as a Public-Political Space in Iraq
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Urban Planning in the Middle East: Analyzing Al-Tahrir Square as a Public-Political Space in Iraq
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Group Storymaking: Understanding an Unfamiliar Target Group through Participatory Storytelling
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Using practice-led industrial/product design research to explore opportunities to support manufacturing-related enterprise in Overseas Development Assistance (ODA) countries
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Snack Food Package Design: Exploratory Study on Children’s Snack Choices and Design Elements
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Feedforward in Interaction: A Case Study of Feedforward for a Glimpse of its Potential in Interaction Design
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Conceptual Fashion and Media Research as site- specific Narratives
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Study of the implementability of tactile feedback while operating touch panel device -From two directions of efficacy & feasibility-
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Beyond Forecasting: A Design-inspired Foresight Approach for Preferable Futures
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Design for Better Comprehension: Design opportunities for facilitating consumers’ comprehension of really new products (RNPs)
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Designing Language Learning for Migrant Workers’ Workplace Integration
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Research on the Edge: Incorporating new research methods in standard corporate research practices
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Differences of Cast Shadows on Food Image Perception
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Creating Best Practices with Employer Partners - How to Construct Quality Off-Campus Educational Pedagogy
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User Operate Consistency of Experience on Daily Commodities
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Designing with and for People with Dementia: Developing a Mindful Interdisciplinary Co-Design Methodology
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Preserving Craft Heritage by Forging Rural-Urban Connections
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Sacred Vs. Modern Design A Case from Iraq
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Bio Fashion Design: A Study on Design Strategy for Sustainable Production Line through DIY Bio Experiment
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PRODUCT DESIGN BRIEFS AS KNOWLEDGE- BASED ARTIFACTS OF CROSS-FUNCTIONAL COLLABORATION IN NEW PRODUCT DEVELOPMENT
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Quantitative Analysis of Cognitive Performance in Motion Graphic Design
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Two blind spots in design thinking
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New Challenges when Teaching UX Students to Sketch and Prototype
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Generative Design Research for Sustainability: Exemplary Cases for the Adaptation of the EC Guide Tool and the ERM Method
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Speed Dating with Design Thinking: An empirical study of managers solving business problems with design
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A Study on Design for Diagnostic Tool for Language Processing Ability with Aging
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Cultura: A communication toolkit for designers to gain empathic insights across cultural boundaries
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Easybottle: A study of metaphor in interaction design
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Critical & Speculative Design Practice and Semiotics: Meaning-Crafting for Futures Ready Brands
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A Framework for Smart Servicescape: A Case of Smart Home Service Experience
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Pioneers of Sensory Development Education: Christof Drexel and Hugo Kükelhaus
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Understanding the [design] problem in addressing human-building interfaces
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Research of the New Space in Vernacular Dwellings of Jiangnan Area during Mid- Ming Dynasty
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Understanding passengers’ experiences of train journeys to inform the design of technological innovations
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Graphic designers as cultural innovators: Case studies of Henry Steiner and KAN Tai Keung
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Exploring Design Specific Factors For Building Longer Term Industry Relationships
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Impact of Visual Topological Features on Priority Attention for Product Shapes
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An IEC 62366-Based Case Study of a User Interface Design Process for a Rehabilitation Device
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Development of a Design Competence Model for Learners of Human-Centered Design
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Object Lessons: what is the value of engaging with the physical object within design research and education, evaluated through the application of the “Material & Process Innovation Collection”, at Manchester Metropolitan University Special Collections?
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Driving Home Design Research: A collaborative design case study for developing positive parking experiences on a university campus
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User’s Expectation on the Feedback of Flexible Interaction
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Assessing a Rehabilitation Living Lab Research Project: The Meta-Analysis of an Inclusive Environment for People with Disabilities
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Preliminary Study on the Learning Pressure of Undergraduate Industrial Design Students
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Design sprints and substance: Assessing the spectrum of design education opportunities for non-designers
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Triangulation as an experimental approach: Interpreting the synergistic relationship between the visual syntax, practical mechanisms and theoretical frameworks of typography used in brand marks of cultural festivals
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Facebook as a research tool: Documenting the evolution of mobile phone applications since 2011
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A Matching Test of Task-Gesture on Tablet for Mid-older and Young Adults
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Developing DIVE, a design-led futures technique for SMEs
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Health Education that Breaks Through Language Barriers Prototyping and Evaluation of Childcare-related ICT Self-learning Resource –
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Prototyping the not-yet-existing for research and innovation: a possible process model for design research.
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Designing Information for Artificial Intelligence: Path Recommendation and User Acceptance in a Virtual Space
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Moving graphic design forward with service design methods: Diversifying the role of graphic design among small local industry projects
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Beyond Greener Things: sustainability within communication design practice
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A Content Analysis of Wired Magazine and Self-Tracking Devices
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Kids Design Association Japan: Regulating and Promoting Children Oriented Design Practices in Japan
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A Study on the Entrepreneurial Path of Design-led Startups in Taiwan
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Developing a Matrix for ‘Designerly Way of Creating Shared Value’ (DCSV): Four examples of CSV via perspectives of design
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Re-clarifying Design Problems through Questions for Secondary School Children
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Creating Different Modes of Existence. Towards an Ontological Ethics of Design
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The Research on Design Framework for Citizen Science
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Designing One-flat church as small-scale community space in densely populated urban environment to perform both sacred and contemporary functions
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Architectural, interior architectural and industrial design in the last phases of life: Design for wellbeing in palliative care
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Cultural Differences in Aesthetic Preferences: Does Product-to-Context Match Matter?
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Design Infrastructuring Toward A Utopian Economy
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Applying Design Thinking for Business Model Innovation for a Nonprofit Organization – Case Study: Art á la Carte
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Opening a Design Education Pipeline from University to K-12 and Back
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Co-creation supporting collaboration across cultural contexts: Recommendations for improving in flight packaging for ageing populations
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Developing design criteria for iPad stands to meet the needs of older adults in group settings
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Surveying Stakeholders: Research Informing Design Curriculum
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Biometrics For Babies- Human Centered Technology Design to support infant immunization and healthcare delivery in resource limited settings.
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Scaffold for designing modern products by reinterpreting the technique and philosophy of traditional crafts
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Preserving Public Health: A Literature Review
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The Extent of Transformation: Measuring the Impact of Design in Voluntary Community Sector Organisations
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IASDR 2017 Conference Proceedings
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Expert Opinion on the Barriers to Communicating Excellent Research in
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An Interdisciplinary Exploration of an Analog Tool to Elicit Socio-Cultural Narratives
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Collaborating Design Risk
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Nature-inspired organizational design framework for open collaboration platform development
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Beyond Forecasting: A Design-inspired Foresight Approach for Preferable Futures
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Building capacities to author change: community-based participatory design as a form of positive youth development and adolescent sexual and reproductive health care intervention design
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Interaction between client and design consultant: The stance of client to design consultant and its influence on design process
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Sensory Reflection towards Product Design Ideation
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