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  1. A Matching Test of Task-Gesture on Tablet for Mid-older and Young Adults

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    Type: Article
    Description/Abstract: Due to the intuitive controllability and easy to learn the tablet is a very popular nowadays. Many touch gestures are introduced to enhance the convenience usage on the tablet. However, how these gestures match with the tasks? Are they understood by the “technological alienation” of the elderly users? Is there difference existing between the elderly and younger people? This study aims to answer these questions. Seven basic gestures and their correspondent tasks were selected from top 3 operation systems. Thirty mid-older subjects including 15 expert users and 15 novice tablet users and thirty young subjects were recruited to do matching test. As a result, we found that the correct rate of the mid-older is significantly lower than the young. Experience in using might affect the correct rate. Certain intuitive gestures including Tap, Swipe, Pinch and Rotation had higher correct rate were considered to be acceptable for both mid-older and young subjects according to the ISO standard. However, only the Pinch gesture for novice mid-older is acceptable. The research suggests that more coaching might be needed for novice mid-older adults on the use of gestures.
    Creator/Author: Huang, Chiwu
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-01-16T16:23:10Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  2. Developing design criteria for iPad stands to meet the needs of older adults in group settings

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    Type: Article
    Description/Abstract: This paper details the evaluation process undertaken to create criteria for the development of an iPad stand for elderly users. Emphasis is on the requirements elicitation stage with end users in the field. 32 elderly participants taking part in the activity group as part of the Ageing-Well program of a City Council in a cosmopolitan area in Australia were part of an evaluation in which three existing iPad stands were trialled. While commercially available stands are abundant, specific problems such as reduced grip, basic technical understanding of the stand, and concerns surrounding stability were encountered within the group. Observation and semi-structured interviews were undertaken with the cohort to determine factors surrounding the suitability and uptake of these stands by elderly users – most of them with some disabilities - with findings suggesting that current tablet stands require fine levels of dexterity, which may not be appropriate for elderly users where such a device is needed. While usability in setting up the stand and use is a strong factor, aesthetics and material qualities are equally important for enjoyable use. In addition, the use of iPads in social activities between two or more older adults has specific demands in terms of visibility of screen, sturdiness and easy movement that is not considered by current tablet stands. The paper ends with proposing design recommendations. Further research is required to develop a suitable solution and refines these
    Creator/Author: Renda, Gianni ; Pedell, Sonja ; Beh, Jeanie , and Wright, Emily
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-01-16T16:23:36Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  3. Qualities of Public Health. Towards an Analysis of Aesthetic Features of Public Policies

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    Type: Article
    Description/Abstract: Design is gaining popularity as a way to address complex social problems in various fields of practices. Strangely, public health which, by nature, is concerned by such kinds of problems, remains foreign to this way of thinking. Building on the increasing popularity of design in policy making, we stress that public health could also benefit from this conceptual yet pragmatic framework. To open a critical perspective about the potential of design for public health, we examine four design projects that address social determinants of health and whose outcomes promotes healthy living habits. Finally, we argue that the interest of design for public health lies on its concern for the users’ æsthetic experience emerging of its encounter with the touchpoints that embody health policies. This contribution ought to act as a stepping stone to open a debate about design as offering a critical perspective for the practice and study of public health.
    Creator/Author: Gauthier, Philippe ; Proulx, Sébastien , and Hamarat, Yaprak
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-01-16T16:23:54Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  4. Empowering the Preschool Children: A Service Platform Design Aiming at the Communication of Balanced Diet Information

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    Type: Article
    Description/Abstract: Childhood obesity increases the risk of obesity in adulthood and is associated with cardiovascular disease risk factors. The prevalence of overweight and obesity is increasing in China. It is necessary to develop an intervention project for preschool children. Based on a service design project aiming at the communication of balanced diet information to the preschool children in China, this paper discusses how to take advantage of the digital platform and game-based learning to empower the preschool children. It argues for the importance of the DIKW hierarchy for empowerment. It also proposes an innovative model to involve new stakeholders into the whole system and to improve the viability of the project.
    Creator/Author: Zhou, Xing
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-01-09T16:59:11Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  5. Mapping Communication Design through the Web

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    Type: Article
    Description/Abstract: Design is by nature an interdisciplinary, dynamic, and fluid discipline (Cross, 1982; Friedman, 2003). To define what design is has proved to be a very difficult—if not impossible and meaningless—exercise (Friedman, 2000), making also the understanding of the evolution of both the design discipline and practice a complex challenge. A rapidly changing technological landscape increases the breadth of design both in geographical terms and by extending to new domains, merging with different and new disciplines. Communication Design especially, being closer to the information and the media spheres, is the most sensitive and receptive design area. Communication Design finds online a fertile ground for its growth and developments, thus the online environment and the Web especially can be explored, dug, and mapped as mirrors of that evolution. The aim of our research is to map through the Web the complexity of the intersections between design as a discipline and design as a field of practice. Our exploration and representation of the online design territory covered four online environments: Behance, Wikipedia, Google, and the websites of the top one hundred design universities. The study has been conducted by using digital, statistical, and visualization methods. This exploration seeks neither to confirm theories nor predict the future, rather, it wants to make explicit and observable what Communication Design has become today. It aims to screenshot the state of the art, the emerging paths, in order to understand where and how it is going to develop. The attempt is to make design as a complex phenomenon visible, through the construction of a set of maps and representations for professors, students, and associations. These representations are tools to trigger reflections on the discipline
    Creator/Author: Ciuccarelli, Paolo and De Rossi, Giulia
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-01-09T16:49:06Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  6. Co-creation supporting collaboration across cultural contexts: Recommendations for improving in flight packaging for ageing populations

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    Type: Article
    Description/Abstract: Increasingly universities are adopting a collaborative approach to ensure research outcomes have industry-relevant impact. This collaboration has known challenges given the complexity of the process which requires successful negotiation across the needs of various stakeholders, disciplinary knowledges and cultural contexts. A co-creation approach in collaborative research can assist in navigating these challenges by empowering all stakeholders including industry, the academy and the community. This paper presents a case study of an industry engaged research project that employed this approach. Partnering with a northern European international airline and universities from Australia and Singapore, the project investigated opportunities for innovation around the ageing population’s user experience with in-flight packaging. Applying case study method, data collected included in-flight observations, expert interviews, co-creation workshops and prototyping. Challenges as well as opportunities are identified around how the co-creation approach supported the industry relevant outcomes of the project. The findings suggest that co-creation supports better outcomes for collaboration across the complexity of industry engaged cross-cultural research projects.
    Creator/Author: Wright, Emily
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-01-12T14:59:05Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  7. Incorporating Co-Design Thinking to Understand Current and Future Experiences of Veterans in a University Environment

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    Type: Article
    Description/Abstract: The purpose of this research was to utilize co-design thinking to investigate and understand the experiences of veteran students entering into college at The Ohio State University (OSU) after military service, and to assist the university in improving those transition experiences. The research significance is that an increasing number of post 9/11 era veterans are utilizing the educational benefits earned through their service. Many of these service members have spent years inside a military culture, which has inadequately prepared them for a transition to the civilian and academic environments. It has been found that veteran students often self-segregate due to age differences, and their experiences gained through military service. Additionally, while OSU’s Office of Military and Veteran Services (OMVS) has been doing incredible things to help veteran students transition away from the military and into OSU, many of their practices tend to promote self-segregation rather than integration. Although it is not true across the entire population of veteran students, the research conducted showed that many sought opportunities for improved social integration programs. Opportunities lie in finding a balance between the culture that veteran students share, and integration into the civilian culture they are now part of. Additionally, veteran students could benefit from additional support in regards to academics and logistics when navigating through OSU. The study conducted was comprised of preliminary interviews with a director of the OMVS, an initial survey, four co-design sessions with volunteer veteran students, and an evaluative survey to gain deeper insight into the possible new service concepts generated during the co-design sessions. Based on the research results, proposed new services and improvements to existing ones were presented to OSU’s OMVS.
    Creator/Author: Morrow, Joshua B.
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-01-16T16:25:27Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  8. Speed Dating with Design Thinking: An empirical study of managers solving business problems with design

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    Type: Article
    Description/Abstract: The concept of design thinking has received increasing attention during recent years, particularly from managers around the world. However, despite being the subject of a vast number of articles and books stating its importance, the effectiveness of this approach is unclear, as the claims about the concept are not grounded on empirical studies or evaluations. In this study, we investigated the perceptions of six design thinking methods of 21 managers in the agriculture industry as they explored employee and business-related problems and solutions using these tools in a 6-hour workshop. The results from pre and post-survey responses suggest that the managers agreed on the value design thinking could bring to their own domains and were able to articulate on how they can use them in solving problems. We conclude by proposing directions for research to further explore adaptation of design thinking for the management practice context.
    Creator/Author: Dhadphale, Tejas; Ringholz, David , and McKilligan, Seda
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2017-12-06T18:49:01Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  9. Development of a Design Competence Model for Learners of Human-Centered Design

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    Type: Article
    Description/Abstract: Learning a new competence and attempting to perform it within an organization not only takes time, but it is heavily influenced by the real-world context of day-to-day work culture and individual perceptions. The little-understood world of learning Human- Centered Design (HCD) within an organization is studied over one year in inside of a group of healthcare organizations through a training and mentoring program called the "Innovation Catalyst Program." Deep insights and personal narratives are gathered by studying learners and their coaches in real-time observations and conversations. A dynamic story unfolds as those who are learning creative approaches for organizational innovation are coached by those with many years of experience on the topic. These same participants provide feedback on the frameworks generated. The result of this Longitudinal Grounded Theory field study is a new actionable model for understanding experiences and approaches to learning HCD within the context of an organization, a novel approach to assessing development, and ultimately, a way to empower individuals with the mindsets and skillsets of HCD for real-world challenges.
    Creator/Author: Zuber, Christi
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-01-11T14:51:05Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  10. Quantitative Analysis of Cognitive Performance in Motion Graphic Design

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    Type: Article
    Description/Abstract: Motion graphic design is a branch of information visual design.Based on questionnaires and the factor analysis of Statistics,this paper evaluated the hierarchy elements of motion graphic design through the cognitive performance of the three elected types of videos (from 9 selected sample). Furthermore, analysis of the design categories based on users' perspective; the weight ratio of each factor of design details in the cognitive process,and Set up visual data chart.The research is to provide a quantitative evaluation of motion graphic design methods and help to realize the value of cognitive analysis.
    Creator/Author: Ai, Xiaoqun; Guo, Weimin, and Wu, Zhendong
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2017-11-30T21:36:03Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International