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  1. Preserving Craft Heritage by Forging Rural-Urban Connections

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    Type: Article
    Description/Abstract: This study aims to explore the difficulties of preserving cultural heritage in rural areas and to inform better designs of computer systems to support such preservation. In this case study, we observed and documented craft cultures in three rural villages in China. Our methods include photo-ethnography, interview and observation. From analyzing various types of data, we were able to identify issues of cultural heritage preservation, including cultural identity and values. We propose a conceptual system design for an installation and software connecting rural craftspeople and people who appreciate crafts, as a means of fostering a mutual relationship of support and appreciation. We believe this relationship can help preserve cultural heritage in rural areas. Some of the system installation elements were prototyped in scale models. The paper’s primary contribution is the design field research, analysis of design field research, and conceptualization.
    Creator/Author: Wei, Huaxin; Blevis, Eli, and Tan, Haodan
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-10-25T13:18:18Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  2. Proposal for Design Support Application Based on Extended ADT Model

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    Type: Article
    Description/Abstract: Understanding the user’s situation is very important in the design process. There are many ways to understand a user’s situation – a designer might observe a user’s situation or a user might record their own situation in Human Centered Design (HCD) file. However, the latter of these methods has not been very popular mainly because of the burden it place on the users. This research proposes a new smartphone-based design support application, named “HN camera”, which can be used to record the users’ situation, without any additional burden on them. This application is based on the ‘Extended Alethic/Deontic/Temporal (ADT) model’ concept. A user or a designer can understand and record the user’s situation based on the Physical factor, the Kansei factor, and the Cultural factor using HN Camera. The application was used in visualizing and analyzing tourists’ travel as a service design. Through this, the effectiveness of the proposed application was clarified.
    Creator/Author: Kang, Namgyu
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-10-23T19:53:11Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  3. Easybottle: A study of metaphor in interaction design

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    Type: Article
    Description/Abstract: Lately, various kinds of intelligent products have been invented, and to play a part in the “intelligent” era, I designed an intelligent nursing bottle which can help a user when making up a bottle for a baby in middle of the night. The intelligent nursing bottle, Easybottle is a behaviour induce interaction product, which means that it motivates a user to do something with pleasure. As a mother of one year old, I learned that it is very important for a caregiver to feel satisfied in order to nurse a baby from the heart. Easybottle provides sound modality to notify the caregiver how much water she should pour when mixing powdered formula with water so she does not need to feel agitated to read bottle markings in middle of the night when her eyes are not fully awake. The methodology that I applied is metaphor. As metaphors, I chose two different sounds to compare; sound of water pouring and sound of a car’s proximity sensor. The main goal was to define more useful interface for Easybottle. I conducted quantitative within-participants experiment. This study explored whether lifelike sound works better or artificial sound works better as an indication interface. Participants evaluated the water pouring sound interface more positively than a car’s proximity sensor sound interface. Lifelike and hedonic factor appeared to be attractive to the participants and it implies that even though Easybottle is an electronic product, participants appreciate more when it reminds them of nature. Also, entertainment factor is important when doing a chore.
    Creator/Author: Han, Jeemin
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-10-22T17:29:14Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International
  4. Building capacities to author change: community-based participatory design as a form of positive youth development and adolescent sexual and reproductive health care intervention design

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    Type: Article
    Description/Abstract: The term “community-based participatory design” (CBPD) recently emerged as a distinctive space in the Participatory Design tradition (DiSalvo, Clement & Pipek, 2013; LeDantec, 2016). This move marks a shift from treating the process of design primarily as a product development method, to one that builds social and technical capacities – or infrastructures – of individuals and communities (Björgvinsson, Ehn, & Hillgren 2010; Karasti 2014; LeDantec 2016). This paper describes participant gains from a design workshop conducted as part of a research collaboration involving a university-based research center, and four NGOs, the participatory design workshop aimed to: (1) build the capacities of young people; (2) guide young people in the creation of novel and locally relevant gender and sexual and reproductive health (SRH) solutions; and, (3) bring voices of young people into research and programmatic questions around gender and SRH in the public health domain. The workshop was conducted with 31 young people aged 15-25, over 2.5 weeks, in Lucknow, Uttar Pradesh, India. The evaluation demonstrates that the workshop resulted in exposure to working in mixed-gender teams, developing problem-solving skills, and increasing SRH awareness and knowledge. The workshop produced six low-fidelity prototypes, five of which were subsequently refined and piloted by three Lucknow NGOs.
    Creator/Author: Yan, Shirley; Bansal, Suchi; Geppert, Amanda, and Gilliam, Melissa
    Submitter: Lora Alberto
    Publisher: University of Cincinnati
    Language: English
    Date Uploaded:
    Date Modified: 2018-10-23T20:31:22Z
    Date Created: 2017-10-31
    Rights: Attribution-NonCommercial 4.0 International