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Common Objects
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On the Substance of Absence: Filling the Historical Void
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Design 3.0 - Open, Deep, Big: a New Design Paradigm for the Next Generation of Design Research, Practice, and Education
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Design and U.S. Military: Educating Special Operation for a Complex World
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We're Here For the Humans
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A Study on the Entrepreneurial Path of Design-led Startups in Taiwan
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Creating Breakthrough Products in a Public Policy Classroom
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An Interdisciplinary Exploration of an Analog Tool to Elicit Socio-Cultural Narratives
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What is worth doing in design research?
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Health Education that Breaks Through Language Barriers Prototyping and Evaluation of Childcare-related ICT Self-learning Resource –
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A Framework for Smart Servicescape: A Case of Smart Home Service Experience
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Patient 360: Collaborating on Cancer Care
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Conference Exhibit: Dread & Desire- Urban Futures at the Scale of the Human Body
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Driving Medical Device Innovation in a Large Corporation
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Empowering the Preschool Children: A Service Platform Design Aiming at the Communication of Balanced Diet Information
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Mapping Communication Design through the Web
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Design for Wellbeing: Generative Visual Music for Anxiety Reduction
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Dada posters in a post-colony
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Comparative research of childcare systems between Finnish Neuvola Service Design with Japanese services
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Speed Dating with Design Thinking: An empirical study of managers solving business problems with design
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