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University of Cincinnati
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Saints and Sons: Painting Power, Piety, and the Performance of Nobility in Zurbarán’s Saint Peter Nolasco Recovering the Image of the Virgin of El Puig.
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Common Objects
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On the Substance of Absence: Filling the Historical Void
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Design 3.0 - Open, Deep, Big: a New Design Paradigm for the Next Generation of Design Research, Practice, and Education
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Design and U.S. Military: Educating Special Operation for a Complex World
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We're Here For the Humans
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A Study on the Entrepreneurial Path of Design-led Startups in Taiwan
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Creating Breakthrough Products in a Public Policy Classroom
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An Interdisciplinary Exploration of an Analog Tool to Elicit Socio-Cultural Narratives
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What is worth doing in design research?
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Health Education that Breaks Through Language Barriers Prototyping and Evaluation of Childcare-related ICT Self-learning Resource –
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A Framework for Smart Servicescape: A Case of Smart Home Service Experience
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Patient 360: Collaborating on Cancer Care
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Conference Exhibit: Dread & Desire- Urban Futures at the Scale of the Human Body
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Driving Medical Device Innovation in a Large Corporation
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Empowering the Preschool Children: A Service Platform Design Aiming at the Communication of Balanced Diet Information
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Mapping Communication Design through the Web
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Design for Wellbeing: Generative Visual Music for Anxiety Reduction
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Dada posters in a post-colony
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Comparative research of childcare systems between Finnish Neuvola Service Design with Japanese services
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Speed Dating with Design Thinking: An empirical study of managers solving business problems with design
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Re-clarifying Design Problems through Questions for Secondary School Children
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Conceptual Fashion and Media Research as site- specific Narratives
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Research on the user behavior between China and USA elderly people in public space
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The Extent of Transformation: Measuring the Impact of Design in Voluntary Community Sector Organisations
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Preserving Craft Heritage by Forging Rural-Urban Connections
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Issues of Devices and Applications for Supporting Walking in Older People - Focus on the Information Provision
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Design pedagogy in symbology: denotative and connotative interpretation
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Facebook as a research tool: Documenting the evolution of mobile phone applications since 2011
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Product Identity Footprint: A Set Of Tools To Clarify The Front End Of Industrial Design Projects In Order To Start And Develop Products The Right Way.
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How to Teach Industrial Design? : A Case Study of College Education for Design Beginners
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Interdisciplinary Trends in Design Education: the Analysis of Master Dissertation of College of Design and Innovation, Tongji University
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Feedforward in Interaction: A Case Study of Feedforward for a Glimpse of its Potential in Interaction Design
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Preserving Public Health: A Literature Review
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Service Design as a Way to Engage Communities
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Triangulation as an experimental approach: Interpreting the synergistic relationship between the visual syntax, practical mechanisms and theoretical frameworks of typography used in brand marks of cultural festivals
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Study of the implementability of tactile feedback while operating touch panel device -From two directions of efficacy & feasibility-
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Design Process Depiction for Richer Process Experience
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Group Storymaking: Understanding an Unfamiliar Target Group through Participatory Storytelling
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An IEC 62366-Based Case Study of a User Interface Design Process for a Rehabilitation Device
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Snack Food Package Design: Exploratory Study on Children’s Snack Choices and Design Elements
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Proposal for Design Support Application Based on Extended ADT Model
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A New Method for Project-Based Learning in International Design Workshop Setting
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Scaffold for designing modern products by reinterpreting the technique and philosophy of traditional crafts
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User Operate Consistency of Experience on Daily Commodities
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Designing Physical Interventions to Improve Gestural Interactions with Science Simulations
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Easybottle: A study of metaphor in interaction design
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EV 3.0: A Designg driven Integrated Innovation on Rapid Charging Model BEV Mobility
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Building capacities to author change: community-based participatory design as a form of positive youth development and adolescent sexual and reproductive health care intervention design
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The Research on Design Framework for Citizen Science
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