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All4One: A Moderated Sketching Tool for Supporting Idea-Generation with Remote Users
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Allocated Flow Diagramming: A Structured Process and Methods for Teaching Interactive Product Prototyping in Industrial Design
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An Analysis of the Educational Value of PBL Design Workshops
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Animation as a Creative Tool: Insights into the Complex
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Applying Design Thinking for Business Model Innovation for a Nonprofit Organization – Case Study: Art á la Carte
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Architectural, interior architectural and industrial design in the last phases of life: Design for wellbeing in palliative care
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Architecture Speaks in Unintelligible Tongues: Deleuze’s Empiricism, Subjectivity, and Ethics of Integrative Education
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Archival adaptation to climate change
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Archives Without Archivists
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Artistic Self-Consciousness in Pietro Lorenzetti's Arezzo Altarpiece
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Assessing a Rehabilitation Living Lab Research Project: The Meta-Analysis of an Inclusive Environment for People with Disabilities
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Beyond Forecasting: A Design-inspired Foresight Approach for Preferable Futures
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Beyond Forecasting: A Design-inspired Foresight Approach for Preferable Futures
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Beyond Greener Things: sustainability within communication design practice
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Bio Fashion Design: A Study on Design Strategy for Sustainable Production Line through DIY Bio Experiment
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Biometrics For Babies- Human Centered Technology Design to support infant immunization and healthcare delivery in resource limited settings.
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Bonnie Cashin: Designing The Foundation of Modern Fashion
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Branches from the Baron: Cincinnati’s Carnegie Libraries
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Breaking through Fuzzy Positioning: Diverse Design Communication Strategies for Older Adults’ Healthcare Wearables
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Building capacities to author change: community-based participatory design as a form of positive youth development and adolescent sexual and reproductive health care intervention design
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Challenges and Lessons: Embracing Design Thinking Practices for Website Innovation in South Korea
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Changing the Perceptions of Making
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Co-creation supporting collaboration across cultural contexts: Recommendations for improving in flight packaging for ageing populations
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Collaborating Design Risk
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Collaborative design education with industry: Student perspective by reflection
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Common Objects
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Comparative research of childcare systems between Finnish Neuvola Service Design with Japanese services
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Conceptual Fashion and Media Research as site- specific Narratives
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Conference Exhibit: Dread & Desire- Urban Futures at the Scale of the Human Body
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A Content Analysis of Wired Magazine and Self-Tracking Devices
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Craft and Design for Sustainability: Leverage for Change
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Creating Best Practices with Employer Partners - How to Construct Quality Off-Campus Educational Pedagogy
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Creating Breakthrough Products in a Public Policy Classroom
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Creating Different Modes of Existence. Towards an Ontological Ethics of Design
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Critical & Speculative Design Practice and Semiotics: Meaning-Crafting for Futures Ready Brands
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Cultura: A communication toolkit for designers to gain empathic insights across cultural boundaries
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Cultural Differences in Aesthetic Preferences: Does Product-to-Context Match Matter?
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Dada posters in a post-colony
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Design 3.0 - Open, Deep, Big: a New Design Paradigm for the Next Generation of Design Research, Practice, and Education
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Design and U.S. Military: Educating Special Operation for a Complex World
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Design for Better Comprehension: Design opportunities for facilitating consumers’ comprehension of really new products (RNPs)
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Design for Wellbeing: Generative Visual Music for Anxiety Reduction
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Design Infrastructuring Toward A Utopian Economy
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Design pedagogy in symbology: denotative and connotative interpretation
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Design Process Depiction for Richer Process Experience
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Design Proposal for Notification of Dangerous Water Levels
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Design sprints and substance: Assessing the spectrum of design education opportunities for non-designers
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Designing Information for Artificial Intelligence: Path Recommendation and User Acceptance in a Virtual Space
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Designing Language Learning for Migrant Workers’ Workplace Integration
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Designing One-flat church as small-scale community space in densely populated urban environment to perform both sacred and contemporary functions
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Designing Physical Interventions to Improve Gestural Interactions with Science Simulations
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Designing Supportive Technology for Teaching Assistants Monitoring Collaboration
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Designing with and for People with Dementia: Developing a Mindful Interdisciplinary Co-Design Methodology
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Developing a Matrix for ‘Designerly Way of Creating Shared Value’ (DCSV): Four examples of CSV via perspectives of design
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Developing design criteria for iPad stands to meet the needs of older adults in group settings
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Developing DIVE, a design-led futures technique for SMEs
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Development of a Design Competence Model for Learners of Human-Centered Design
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The Development of Modern Design Methods through an Actor-Network Theory (ANT) Analysis of the Pre-modern Social Customs of Japan
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Differences of Cast Shadows on Food Image Perception
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Discourses on Japanese lifestyle in early modern design: A turning point from Westernization to modern design
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Driving Home Design Research: A collaborative design case study for developing positive parking experiences on a university campus
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Driving Medical Device Innovation in a Large Corporation
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Easybottle: A study of metaphor in interaction design
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Empowering the Preschool Children: A Service Platform Design Aiming at the Communication of Balanced Diet Information
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Enhancing Creative Confidence through Sketchnoting, A Foundational Research Exploration
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Entrepreneurial universities meet their private partners: towards a better embedding of the outcomes of cross-sector collaborations.
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EV 3.0: A Designg driven Integrated Innovation on Rapid Charging Model BEV Mobility
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Expert Opinion on the Barriers to Communicating Excellent Research in
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Exploring Design Specific Factors For Building Longer Term Industry Relationships
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The Extent of Transformation: Measuring the Impact of Design in Voluntary Community Sector Organisations
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Facebook as a research tool: Documenting the evolution of mobile phone applications since 2011
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"Fast" and "Slow" Fashions as seen through the Millennial Mindset
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Feedforward in Interaction: A Case Study of Feedforward for a Glimpse of its Potential in Interaction Design
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Finding the Expectations of Smart Home and Designing the Meaningful Technology for Delivering Customers’ Satisfaction
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A Framework for Smart Servicescape: A Case of Smart Home Service Experience
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From ANT to Material agency: a design and science research workshop
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From Software Engineering to Information Design
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Future Propositions for How People Use Technology: Designing Through Ethnographic Research Methods
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Generative Design Research for Sustainability: Exemplary Cases for the Adaptation of the EC Guide Tool and the ERM Method
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Graphic designers as cultural innovators: Case studies of Henry Steiner and KAN Tai Keung
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Group Storymaking: Understanding an Unfamiliar Target Group through Participatory Storytelling
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Health Education that Breaks Through Language Barriers Prototyping and Evaluation of Childcare-related ICT Self-learning Resource –
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How to Teach Industrial Design? : A Case Study of College Education for Design Beginners
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Humanizing an Organization through Digital Experiences
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An IEC 62366-Based Case Study of a User Interface Design Process for a Rehabilitation Device
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Impact of Visual Topological Features on Priority Attention for Product Shapes
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Incorporating Co-Design Thinking to Understand Current and Future Experiences of Veterans in a University Environment
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Innovative Handle Design and Evaluation of Woks for Middle-Aged and Elderly People
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Interaction between client and design consultant: The stance of client to design consultant and its influence on design process
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Interaction Design and Use innovation for Interactive products
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An Interdisciplinary Exploration of an Analog Tool to Elicit Socio-Cultural Narratives
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Interdisciplinary Trends in Design Education: the Analysis of Master Dissertation of College of Design and Innovation, Tongji University
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Investigating Ideation Flexibility through Incremental to Radical Heuristics
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Issues of Devices and Applications for Supporting Walking in Older People - Focus on the Information Provision
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Kids Design Association Japan: Regulating and Promoting Children Oriented Design Practices in Japan
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The landscape of archival employment: A study of professional archivist job advertisements, 2006-2014
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Let’s Get Divorced: Pragmatic and Critical Constructive Design Research
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A Longitudinal Study of Older Adults’ Acceptance of Robot Companions and Their Effects on Well-being
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Look Around You, Look Inside You: Exploring Heritage in the Design Classroom
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Mapping Communication Design through the Web
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