Performance by Carl Stewart. Carl wears a suit made of Camel packs, all of which he smoked. Filmed in the garden at his house in Rye, NY, wearing a pumpkin head which he grew. Inspired by Marlon Brando’s portrayal of the death of Vito Corleone. Dearly loved by me, this video exists somewhere outside of my other artworks and was never publicly exhibited.
I was commissioned by Andy Marko of Semantics Gallery in Cincinnati to create a live show as the concluding event for his annual Autumedia Festival. The space at Semantics was filled with other work in the show, so he approached Third Party, another artist run space down the street, to host the performance. I sent a general call out to friends at CCM looking for improvising musicians with the idea of forming a fairly large ensemble. I had a a number of responses and the musical group was ultimately made up of Regan Brown (Bass Clarinet), Dave McDonnell (Sax and Electronics), Carrie Magin (Percussion), Steve Weimer (Keyboard), and Zach Larabee (Drums). I also invited Loraine Wible, former student and previous collaborator, with Discerning Crane, to contribute a second stream of images. When we got to the space I decided to throw Loraine's images obliquely across the long wall with mine in the center.
A meditation on the pleasures of observation. Image music and text weave in a multi-layer dance. Images built around a pre-recorded soundtrack.
Text: Jack Kerouac
Music: Michael Fiday
Image: Charles Woodman
Performers: Carla Kihlsteadt, Graeme Jennings (violins)
Narration: Matthias Bassi
Performance organized in conjunction with Passages, my one-person show at the Weston Art Gallery in Cincinnati.
Suzanna Barnes (violin)
Regan Brown (winds & autoharp)
Zach Larabee (percussion)
David McDonnell (electronics & horns)
Loraine Wible (images)
Charles Woodman (images)
Collaboration with Poet/Performer Enrique Aviles. This video has its origins as a part of the “video set” for a performance by Aviles, directed by Davis Chung. In the theatrical piece Aviles played the roles of two immigrants to the US (one Mexican and one Korean) who live on opposite sides of a rooming house in the Adams Morgan neighborhood in DC. Subsequently, Aviles and I decided to create a stand alone video using one of his poems. The original footage of the neighborhood was supplemented with images of graffiti he produced and a shot of him reciting the poem in the backyard of his house in Arlington, VA.
My first multi channel work for synchronized video streams. The piece starts in Cape Cod and moves gradually across the North American continent, ending at the Pacific Ocean. There is no attempt to cover all this of ground in any compete way - the work is an assembly of the places I traveled to and landscapes I admired during the four-year period in which I collected the material. All the scenes were shot with a single camera, then staggered in editing to create the appearance of a continuous shot. During filming I would pan, pause, and then move again, resulting in a series of staggered movements in which the different screens appear to drift in and out of synchronization. Installed at El Camino Medical Center in Mountain View, California.
A mostly formal exercise in composition and image processing, using footage of water. Probably the first in a ongoing series of works dealing with landscape, investigating the idea of video as a contemplative viewing experience akin to painting. Filmed in California and Mexico, Developed over the course of two visits to ETC, Final editing at PPG onto 1” open reel tape.
Contribution to the "Exquisite Video Corpse" project. The first 8 seconds are the video I was given as a departure point, the remainder is my contribution to the chain. The final 10 seconds were given to the next contributor.
The archival profession has long attempted to define what constitutes a professional archivist. These debates over education, training, and certification have lasted decades, however few studies have been completed on how the employment market for archivists has changed in response to these professional challenges. This study looks at almost a thousand professional archivist job advertisements between late 2006 and early 2014 to understand the current prevailing recruitment criteria. It is broader in scope and time period than other recent studies. Overall, the market was determined to be mostly stable during the study period.
The image was filmed off a decorative plate with a live camera which was being processed dimming, and then coming to brightness then back again. It looks like the hue was off too, giving Jesus a green tint. Produced during a residency at the Experimental TV Center.
Filmed on VHS, mastered on Betacam SP at Public Production Group, Washington DC. Ceramic artist Betty Woodman demonstrates her technique of ceramic art, discusses her background and talks with critic, curator and painter John Perreault about her work.
Two channels or two versions of a video made with an early non-linear editing system "The Video Cube." Purchased by Matt Dibble, to which I made a contribution and got some time on the system. The tape attempts to form a series of wipes as if constantly changing channels. All footage is appropriated from cable tv.
A meditation/celebration of the Spaghetti Western and the pornography of violence. An homage to Sergio Leone and Ennio Morricone. Copies of scenes from the original films, rented on VHS, were edited into a compilation reel. That material was processed at ETC, where Scott Davenport also added the text layer. Several versions of that were edited at PPG in an additive process, A+B=1 C+D=2, then 1+2= X, to create a ‘’final” hour-long version. The shorter “ sit down version was then created from that material.
An early experiment with time based correction and the ability to mix two tapes together, as well as one of the few projects in which I worked with an online editor who operated the controls at my direction. This tape features two versions of the same image (shot in Santa Fe) slightly staggered in time and then wiped over each other. Edited at Eve Muir studio by Trevor Long. I was paying for the studio time to edit a project for LANL and was able to squeeze extra time in to edit two videos, this one and San Mateo Drive.
This first 16mm film made after graduate school, and also my last. Coyote Tracks culminates my interest in Semiotics and the exploration of cinema as a linguistic system. Each shot represents a single “pictograph” in a sentence describing a narrative journey. Shot in New Mexico and featuring a cast of old friends.
Live Audio Visual Improvisation on 11/03/10 at Herron School of Art, Indianapolis, IN. Eddy Kwon (violin), Lief Fairfield (violin), Margaret Schedel (midi cello), Valierie Opielski (guitar), Charles Woodman (images)
Live audio visual improvisation with Phi 4 on 06/11/2015 at Spazio Contemporanea, Brescia, Italy.
Charles Woodman (images), Maurizio Rinaldi (Electro-acoustic sound act), Fabrizio Saiu (Percussion act)
Live audio visual improvisation on 09/3/2015 at Micro Mini Cinema in Cincinnati.
Zach Larrabee (percussion), Dave McDonnell (saxophone and electronics), Loraine Wible (images), Charles Woodman (images)
Live cinema audio/visual improvisation. Brief excerpts from four 2015 performances - San Francisco Cinematheque 4/15, Headlands Center for the Arts 5/15, Spazio Contemporanea, Brescia, Italy 6/15, Micro Mini Cinema, Cincinnati 8/15
""Pulse Generator Pastry" is my first collaboration with my mother, the ceramic artist Betty Woodman. Betty created the shapes which contain the patterns in the video, based on the forms she uses in her work. I used those shapes as stencils into which both the positive and negative spaces were filled with textures, created using a piece of electronic test equipment called a pulse generator. The video was show in the storefont window at Salon 94 Gallery, during Betty’s show there in spring 2016. on Somehow the rapper ASAP Ferg ended up shooting part of his video for "Let It Bang" standing in front of the work.
Live audio visual improvisation on 06/10/2016 at Modern Makers in Cincinnati, OH.
Ofir Klemperer (electronics), Eddy Kwon (violin), Zach Larabee (percussion), Sayak Shome (images), Charles Woodman (images), Matt Coors (wall treatment), Andy Knolle (projector massage), Harry Sanchez (projector massage), Dan Leonard (live camera), Melissa Godoy (documentation)
The deterioration of linguistic abilities is a natural phenomenon along with aging. Therefore, various assessment tools have been developed to measure linguistic abilities of seniors and diagnose degenerative diseases such as dementia. Although most of the tools are composed of images, there are not many studies focusing on the visual design, which could significantly affect performance of the subject. In this regard, this research aims to suggest a design guideline for linguistic ability assessment tools concerning the key characteristics of the elderly, focusing on visual contents and interface.
Existing related researches were mostly conducted in English-speaking countries. In order to assess the language processing abilities of Korean-speaking elders more accurately, it is necessary to develop language processing assessment tools that reflect the unique linguistic features and structure of the Korean language. Regarding the existing tools, there is a lack of research on aging, focusing
on ‘verb naming.
In the literature review section, the paper investigated the physical, cognitive and emotional characteristics of the elderly and extracted the key elements to consider when designing for the elderly. Also, design principles were found based on case studies and problem analysis of the existing assessment tools for language processing abilities. Lastly, we created a prototype model using ‘verb naming.’ Using the model, we have conducted an experiment and comparative analysis between different age groups to verify the validity of contents.
In conclusion, we provided a design guideline for visual contents and interface of linguistic assessment tools, focusing on elderly users.
Decisions made by user interface designers play an influential role in how people interact with software, this is especially true when it comes to the creation of tools to support teaching. As technology continues to play a more prominent role in schools, it poses an important question about how the design of learning tools influence what teachers do in classrooms. Data analytics is one opportunity technology offers for teachers to foster collaboration in student groups. Data analytics have the potential to provide teachers with a live view of what students are doing when using technology, which research shows is challenging to implement in classrooms. This paper focuses on the process to design a tool that assists engineering discussion session teacher assistants (TAs) to monitor collaboration within groups. We report on findings from interviews with TAs on what they anticipate they would need in order to support group work, and discuss how their responses influenced the design of this tool.
Fundamental to design education is the creation and structure of curriculum. Neither the creation of design curriculum, nor the revaluation of existing curriculum is well documented. With no clear documentation of precedent, best practices are left open to debate. This paper and presentation will discuss the use of a survey as a research tool to assess existing curriculum at Iowa State University in the United States. This tool allowed the needs and perspectives of the program’s diverse stakeholders to be better understood. Utilizing survey methods, research revealed the convergence and divergence of stakeholders’ philosophies, theories and needs in relation to design curriculum.
Accreditation and professional licensing provide base level of guidelines for design curriculum in the United States. However, each program’s curricular structure beyond these guidelines is a complicated balance of resources, facilities, faculty, and the type of institution in which it is housed. Once established, a program’s curriculum is rarely reassessed as a whole, but instead updated with the hasty addition of classes upon an existing curricular structure. Curriculum is infrequently re-addressed, and when it is, it is typically based on the experience and opinions of a select group of faculty. This paper presents how a survey was developed to collect data to inform curricular decision- making, enabling the reduction of faculty bias and speculation in the process. Lessons learned from the development of this research tool will be shared so it might be replicated at other institutions, and be efficiently repeated periodically to ensure currency of a program’s curriculum.
This paper studies a design workshop that investigates complex collaboration between fundamental physics and design. Our research focuses on how students create original artefacts that bridge the gap between disciplines that have very little in common. Our goal is to study the micro-evolutions of their projects. Elaborating first on Actor Network Theory (Latour, 1996; 2005) we study how students’ projects evolved over time and through a diversity of inputs and media. Throughout this longitudinal study, we use then a semiotic and pragmatic approach to observe three “aesthetical formations”: translation, composition, and stabilization. These formations suggest that the question of material agency developed in the field of archeology and cognitive science (Knappett & Malafouris, 2008) need to be considered in the design field (Renon, 2016) to explain metamorphoses from the brief to the final realizations.
To limit the harm and damage caused by river flooding, signs to indicate dangerous water levels are placed along the river, particularly where there is a danger of overflow. However, the general level of awareness of such signs is low. In this study, we examined ways to efficiently convey information that people have little interest in and find difficult to understand.
Dangerous water levels are quantified and communicated using colors to indicate the degree of danger, and this information is conveyed to the public with signs on bridge piers and slopes. Various other measures are also employed, e.g., adding evacuation pictograms to signs, displaying signs separate from graduated water level indicators, and providing detailed information via the river office website. In addition to using Internet channels such as websites and Facebook, it is common to create and distribute pamphlets and other kinds of printed notifications to communicate such important information as widely as possible. Nevertheless, information that is essential in an emergency but unnecessary at ordinary times is difficult to communicate widely and effectively, even if all these measures are taken. This is because even if people accept that such information must be understood, they remain uninterested and find the information difficult to understand. To solve this problem, we created a story featuring mascot characters for each danger level. This story, presented as a picture book, overturns the conventional attitude toward such information. We thereby developed a medium for communicating important information in a way that better captures people’s interest.
Traditional craft has been relegated to the margins in modern culture, being perceived as out step with technological, economic and societal progress. However, emergent research is rediscovering the nature of craft and its potential for contributing to design practice in conjunction with developments in science and technology. Through the analyses of craft and sustainability, strong connections are revealed as well as some incompatibilities. The contribution of this paper is to a) map a systemic view of craft and b) establish a theoretical understanding of the relationship between craft and a holistic understanding of sustainability. Drawing on recent research that proposes three areas of leverage for sustainability, we argue that craft, as a system of making, knowing and being, has significant potential to contribute actively and tangibly to the transitional conditions, thereby serving as an agency for sustainable transformation.
This paper will address some design concerns relating to philosopher Étienne Souriau’s work Les différents modes d’existence (2009). This has important bearings upon design because, first, this philosophical attitude thinks of designing not as an act of forming objects with identity and meaning, but rather as a process of delivering things that allow for a multiplicity of creative remodulation of our very existences. Secondly, Souriau unpicks the concept of a being existing as a unified identity and redefines existence as a creative act of nonstop production of a variety of modes of existence. In doing this he not only moves ontological considerations to the fore of philosophical discussions away from epistemological ones, but does so in such a way as to align with attitudes to ethics that relate it to ontology – notably the work of Spinoza. (This places Souriau in a philosophical lineage that leads back, for example, to Nietzsche and Whitehead, and forward (from his era) to Deleuze and Guattari.) In thinking both ontology and ethics together, this paper will introduce a different approach to the ethics of design.
This paper engages with the literature to present different perspectives between forecasting and foresight in strategic design, while drawing insights derived from futures studies that can be applied in form of a design-inspired foresight approach for designers and interdisciplinary innovation teams increasingly called upon to help envisage preferable futures. Demonstrating this process in applied research, relevant examples are drawn from a 2016 Financial Services industry futures study to the year 2030. While the financial services industry exemplifies an ideal case for design-inspired foresight, the aims of this paper are primarily to establish the peculiarities between traditional forecasting applications and a design-inspired foresight visioning approach as strategic design activities for selecting preferable futures. Underlining the contribution of this paper is the
value of design futures thinking as a creative and divergent thought process, which has the potential to respond to the much broader organizational reforms needed to sustain in today’s rapidly evolving business environment (Buchanan, 2015; Irmak, 2005; Muratovski, 2016).