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- Type:
- Article
- 摘抄:
- This study introduces a new perspective on the design pedagogy in learning symbol design. A new experimental discipline implemented by the design methods demonstrates positive learning outcomes for students on the development of symbol study. Understanding denotative and connotative interpretation in visual literacy is essential in order to convey not only a clear message but also distinctive recognition as the nature of symbol quality. Students executed design experiments with design theories and methods for understanding design fundamentals of the denotative symbol and explored a matrix table for cultivating connotative symbols. This pedagogical strategy applied to the expansion of visual concepts with progressive experiments on each stage; 1) analyzing perceptive characteristics, 2) simplifying visual construction, 3) developing a visual concept with connotative meaning, and 4) configuring visual balance and enhanced quality based on design principles. With examples of student outcomes, this paper explains an analysis of functional expression and interpretation applied by design methods. This study discovered that earlier teaching of design fundamental disciplines with theories and methods in the graphic design major gave students better opportunities to pursue their further study more effectively and productively.
- 作者:
- Seo, Sang-Duck
- 提交者:
- Lora Alberto
- 上传日期:
- 11/30/2017
- 更改日期:
- 02/08/2018
- 创建:
- 2017-10-31
- 证书:
- Attribution-NonCommercial 4.0 International
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- Type:
- Article
- 摘抄:
- To prepare students to imagine desirable futures amidst current planetary level challenges, design educators must think and act in new ways. In this paper, we describe a pilot study that illustrates how educators might teach K-12 students and university design students to situate their making within transitional times in a volatile and exponentially changing world. We describe how to best situate students to align design thinking and learning with future foresight. Here we present a pilot test and evaluate how a university-level Dexign Futures course content, approach, and scaffolded instructional materials – can be adapted for use in K-12 Design Learning Challenges. We describe the K-12 design-based learning challenges/experiences developed and implemented by the Design Learning Network (DLN). The Dexign Futures course we describe in this paper is a required course for third year undergraduate students in the School of Design at Carnegie Mellon University. The “x” signifies a different type of design that aligns short-term action with long-term goals. The course integrates design thinking and learning with long-horizon future scenario foresight. Broadly speaking, we ask how might portions of a design course be taught and experienced by teachers and students of two different demographics: within the university (Design Undergraduates) and in K-12 (via DLN). This pilot study is descriptive in nature; in future work, we seek to assess learning outcomes across university and K-12 courses. We believe the approach described is relevant for lifelong learners (e.g., post- graduate-level, career development, transitional adult education).
- 作者:
- Wasserman, Arnold ; Wells-Papanek, Doris ; Brooks, Judy , and Scupelli, Peter
- 提交者:
- Lora Alberto
- 上传日期:
- 11/30/2017
- 更改日期:
- 11/30/2017
- 创建:
- 2017-10-31
- 证书:
- Attribution-NonCommercial 4.0 International
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- Type:
- Article
- 摘抄:
- In this project, two key elements of the development of technology, Facebook, a social media tool, and mobile phones, a portable communication/connectivity tool is brought together in an experiment that was started in 2009 as pilot and full scale since 2011 which continues to date. The objective of this research is document in real-time, how actual and possible uses of mobile phones, which has transcended from the rubber keypad versions to the smartphones of today, is extending beyond its first intentions. The idea came about on reading that people residing abroad bypass stringent laws, national and international, to transfer money to their homes in Africa through the purchase of prepaid cards and offering the ‘pre-paid’ time as ‘money equivalent’ to traders back home who then deliver real money to people in Africa. Today, there are official versions of this such as ‘Sente’ in that continent. With news and clippings appearing across the internet, through various means such as blogs, websites, newssites, etc., the author realised that all the information, news and bits about the emergence of new uses of mobile phones could be documented through a simple Facebook page. Titled ‘Unique Uses of the Mobile Phones’ the author has been collating information and news about the various ways and means by which smart phones have gone beyond their first incarnation as mobile or cell phones. As an on-going project, the author intends to harvest the data to present the findings in research papers and articles.
- 作者:
- Sathikh, Peer
- 提交者:
- Lora Alberto
- 上传日期:
- 11/30/2017
- 更改日期:
- 10/04/2018
- 创建:
- 2017-10-31
- 证书:
- Attribution-NonCommercial 4.0 International
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- Type:
- Article
- 摘抄:
- This article concerns the use of critical design practices within the context of commercial semiotics, arguing that incorporating practices from a critical design approach is valuable for client brands, but also an important means with which to incite brands to consider more deeply their role in shaping the future. As an alternative to the oppositional approach frequently taken by critical design practitioners, working through design practices collaboratively alongside client brands creates potential for the radical changes sought by many of the movement’s vanguard. A case study of recent work with a corporate client demonstrates the practical effects of using critical design practice within a commercial setting, proving the complementarity between critical design practice and commercial semiotics – where the confluence of the thinking brought new value to improve product design for example – and points to the value of using current leading edge thinking within the design community.
- 作者:
- Salamanques, Malex
- 提交者:
- Lora Alberto
- 上传日期:
- 11/30/2017
- 更改日期:
- 11/30/2017
- 创建:
- 2017-10-31
- 证书:
- Attribution-NonCommercial 4.0 International
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- Type:
- Article
- 摘抄:
- Light in photography is considered by most practitioners as one of the most important visual element since through it the human is able to recognize shapes, texture, color depth and even create diverse moods in the images. In food photography, light settings also imply the creation of several forms of shadows which become a secondary visual element. Thus, the effects of different types of shadows on food photos can generate different perceptions of the food creating either a positive or negative impression on human behavior. This paper aims to explore the usage of cast shadow on food photography in order to open a new discussion in this topic. The main approach was to create and survey food images with several cast shadow composition; evaluate them and determine if the difference of cast shadows has an impact on how food images are perceived. As a result, the experiment showed that different cast shadows affect not only the mood in which food is perceived but also the taste of the food. These findings can be useful to explain how cast shadows are also a key visual element in the decision making process or human behavior when choosing what to eat from a group of food images.
- 作者:
- Sakay R. Oscar E.; Soh, Masuko , and Toshimasa, Yamanaka
- 提交者:
- Lora Alberto
- 上传日期:
- 11/30/2017
- 更改日期:
- 01/16/2018
- 创建:
- 2017-10-31
- 证书:
- Attribution-NonCommercial 4.0 International
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- Type:
- Article
- 摘抄:
- Having observed that many industrial design projects are started with the wrong approach, producing loss of resources, time, and professional relationships, this article presents a set of three tools that enables a clearer view of the Fuzzy Front-end (Vogel, Cagan). The first tool helps to understand the design order (Buchanan) of the product to be developed, and to place it in the utilitarian product universe (practical and economically biased), the transitional-wholistic product universe (practical, economic, and emotionally balanced), or the emotional product universe (viscerally and symbolically biased). The second identifies a product’s global purpose composed by its practical, economic, and emotional purposes, as well as the value factors they include (practical and indicative function, usability, practical or emotional cost-benefit, visceral appeal, and symbolic meaning). The third tool involves the type of project to be undertaken (vision, new development, major enhancement, or minor enhancement). Applicable to all disciplines of design, the three tools comprise the product identity footprint, which helps inform the selection of appropriate strategies to start a project the right way. It can increase the efficiency of the product development process by providing an agreed view that can be shared with all the development team, from the project sponsor to the engineering, marketing, planning, and creative departments.
- 作者:
- Rodriguez Cuevas, JM and Islas Munoz, JA
- 提交者:
- Lora Alberto
- 上传日期:
- 11/30/2017
- 更改日期:
- 01/30/2018
- 创建:
- 2017-10-31
- 证书:
- Attribution-NonCommercial 4.0 International
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- Type:
- Article
- 摘抄:
- Increasing interest is seen at the intersection of architecture and health. The built environment has become associated with a number of negative health outcomes including obesity, cancers, and diabetes. Engaging design students in these inquiries surrounding health is integral in preparing them for future practice. This paper reviews the conceptual development and tested implementation of an interdisciplinary course focusing on the wellbeing and overall health of the occupant, using primary and secondary framework structures in the vein of Groat and Wang’s logical argumentation. The reviewed course engages interdisciplinary teams composed of students from the School of Architecture, the College of Engineering, and the College of Natural Resources, with private practice. The course puts forth an effort to break out of the conventional pedagogical structure found in architectural education, primarily the studio and large lecture spaces. The course has been specifically designed to: (1) establish a framework for common content relating to health in the built environment across disciplinary boundaries; (2) build meaningful partnerships between interdisciplinary student groups; and (3) establish a common vocabulary between architectural education and aligned disciplines regarding health and the built environment. The course structure, activities, and assessments are reviewed, proposing a solid framework for including integrated design and themes of health in architectural education.
- 作者:
- Rider, Traci Rose
- 提交者:
- Lora Alberto
- 上传日期:
- 11/30/2017
- 更改日期:
- 12/01/2017
- 创建:
- 2017-10-31
- 证书:
- Attribution-NonCommercial 4.0 International
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- Type:
- Article
- 摘抄:
- Industrial design education has existed for a long time as part of the university system, but the curriculum and contents of each subject vary considerably from school to school. In recent years, the introduction of new concepts that change the definition of design has blurred the boundaries of design, making the curriculum different. Establishing a standard curriculum to address these challenges is an important task, but it is necessary to fully understand how design education actually takes place and to share content with educators. This paper aims to contribute to the debate on industrial design education by fully disclosing the process and results of the first stage of industrial design education of a university by autobiographical method. The first course, Product Design Practice 1, is a studio class based on a task feedback iteration system. Students are required to submit assignments showing weekly progress. The instructor reviewed the assignments submitted before the class and gave written comments in class. In addition, details of the design process and method that are difficult to identify as novice students are learned through twelve case studies and applied to the project. This Task Feedback Repeating Class system gives students the opportunity to implement design ability while gaining detailed skills with a comprehensive view. Through this process, the researcher got a reflection on the class and implications for the improvement of the class.
- 作者:
- Rhi, Joomyung
- 提交者:
- Lora Alberto
- 上传日期:
- 11/30/2017
- 更改日期:
- 10/15/2018
- 创建:
- 2017-10-31
- 证书:
- Attribution-NonCommercial 4.0 International
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- Type:
- Article
- 摘抄:
- This paper expounds the background of Chinese design education as well as the orientation of the design education of Tongji University in the new times, it also collects 458 master thesis of College of Design and Innovation during 2010-2016 as analyzed sample. Based on the coding of subject classification, quantitative analysis and content analysis are made in order to understand the interdisciplinary education status of College of Design and Innovation from the two perspectives: the overall cross-disciplinary performance and the relationship between different cross-disciplinary directions.
- 作者:
- Ren, Lisha and Wang, Yan
- 提交者:
- Lora Alberto
- 上传日期:
- 11/30/2017
- 更改日期:
- 04/24/2018
- 创建:
- 2017-10-31
- 证书:
- Attribution-NonCommercial 4.0 International
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- Type:
- Article
- 摘抄:
- The design of meaningful graphical objects to represent collection items must balance the following: amount of useful information that can be communicated through the object’s graphical form, meaningful graphical difference between individual items or groups of items, and restraint in form complexity to allow for the simultaneous display of numerous collection items at a small size. How the user interprets difference and sameness and, more importantly, whether the user attaches hierarchical value to the emergent categories, may play a significant role in determining whether that user focusses attention on one set of data over another, on one set of processes over another, and ultimately, on one set of tasks over another. This paper examines the significant consequences for the understanding of the user resulting from representation of data, files, and other objects in a human-computer interface (HCI), and proposes that new approaches may be indicated, given the growing complexity of what is being represented and how what is represented can be used.
- 作者:
- Ruecker, Stan and Radzikowska, Milena
- 提交者:
- Lora Alberto
- 上传日期:
- 11/30/2017
- 更改日期:
- 01/09/2018
- 创建:
- 2017-10-31
- 证书:
- Attribution-NonCommercial 4.0 International