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Date Created
2017-10-31
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IASDR 2017 Conference
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University of Cincinnati
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Design
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1 - 86 of 86
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What the Font
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Using frameworks to cross interdisciplinary boundaries: Addressing wellness
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Using Frame Analysis to Organize Designers’ Experience on the Cloud
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User’s Expectation on the Feedback of Flexible Interaction
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(Un)intended Value Implications of Graphical Representations of Data
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Understanding passengers’ experiences of train journeys to inform the design of technological innovations
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Understanding Everyday Design
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Two blind spots in design thinking
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Transportation Assistive Device for the Elderly Based on Service Design
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Taxonomy of Interactions and the Design of the Airport Passenger Screening Process
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Taking aim at ‘wicked problems.’ A practical philosophy for educating designers in the making of wise decisions
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Systematizing Public Signage Systems for Smooth Urban Pedestrian Movement
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A Study on Design for Diagnostic Tool for Language Processing Ability with Aging - Focused on ‘Verb naming’
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Storytelling Technique for Building Use-case Scenarios for Design Development
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Sparking potential ideas of ‘best-fit’ for design- work: a conceptual model for research
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Solution Generation Design Profiles: Reflection on "Reflection in Action"
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Sensory Reflection towards Product Design Ideation
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Rewarding Risk: Exploring How to Encourage Learning that Comes from Taking Risks
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Research of the New Space in Vernacular Dwellings of Jiangnan Area during Mid- Ming Dynasty
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Raising Crime Awareness through ‘Design Thinking’ within a High Street Retailer in the United Kingdom
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Quantitative Analysis of Cognitive Performance in Motion Graphic Design
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Qualities of Public Health. Towards an Analysis of Aesthetic Features of Public Policies
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Psychological Effects of an Art Program with Feed Back Systems Reflecting Achievement Levels in Rehabilitation Exercises -Development of a VR Device Encouraging Squatting Movements -
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PRODUCT DESIGN BRIEFS AS KNOWLEDGE- BASED ARTIFACTS OF CROSS-FUNCTIONAL COLLABORATION IN NEW PRODUCT DEVELOPMENT
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Preliminary Study on the Learning Pressure of Undergraduate Industrial Design Students
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Pioneers of Sensory Development Education: Christof Drexel and Hugo Kükelhaus
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Participatory Design for Behaviour Change: An Integrative Approach to Healthcare Quality Improvement
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Opening a Design Education Pipeline from University to K-12 and Back
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Object Lessons: what is the value of engaging with the physical object within design research and education, evaluated through the application of the “Material & Process Innovation Collection”, at Manchester Metropolitan University Special Collections?
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A new role for designers through meta (open) design
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New Challenges when Teaching UX Students to Sketch and Prototype
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Nature-inspired organizational design framework for open collaboration platform development
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Moving graphic design forward with service design methods: Diversifying the role of graphic design among small local industry projects
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A Matching Test of Task-Gesture on Tablet for Mid-older and Young Adults
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Mapping for Mindsets of Possibility During Home Downsizing
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Look Around You, Look Inside You: Exploring Heritage in the Design Classroom
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Kids Design Association Japan: Regulating and Promoting Children Oriented Design Practices in Japan
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Interaction Design and Use innovation for Interactive products
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Innovative Handle Design and Evaluation of Woks for Middle-Aged and Elderly People
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Incorporating Co-Design Thinking to Understand Current and Future Experiences of Veterans in a University Environment
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Impact of Visual Topological Features on Priority Attention for Product Shapes
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Humanizing an Organization through Digital Experiences
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Graphic designers as cultural innovators: Case studies of Henry Steiner and KAN Tai Keung
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Generative Design Research for Sustainability: Exemplary Cases for the Adaptation of the EC Guide Tool and the ERM Method
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Future Propositions for How People Use Technology: Designing Through Ethnographic Research Methods
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From Software Engineering to Information Design
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Finding the Expectations of Smart Home and Designing the Meaningful Technology for Delivering Customers’ Satisfaction
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"Fast" and "Slow" Fashions as seen through the Millennial Mindset
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Exploring Design Specific Factors For Building Longer Term Industry Relationships
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Expert Opinion on the Barriers to Communicating Excellent Research in
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Entrepreneurial universities meet their private partners: towards a better embedding of the outcomes of cross-sector collaborations.
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Enhancing Creative Confidence through Sketchnoting, A Foundational Research Exploration
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Discourses on Japanese lifestyle in early modern design: A turning point from Westernization to modern design
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Differences of Cast Shadows on Food Image Perception
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The Development of Modern Design Methods through an Actor-Network Theory (ANT) Analysis of the Pre-modern Social Customs of Japan
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Development of a Design Competence Model for Learners of Human-Centered Design
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Developing DIVE, a design-led futures technique for SMEs
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Developing design criteria for iPad stands to meet the needs of older adults in group settings
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Developing a Matrix for ‘Designerly Way of Creating Shared Value’ (DCSV): Four examples of CSV via perspectives of design
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Designing with and for People with Dementia: Developing a Mindful Interdisciplinary Co-Design Methodology
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Designing One-flat church as small-scale community space in densely populated urban environment to perform both sacred and contemporary functions
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Designing Language Learning for Migrant Workers’ Workplace Integration
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Designing Information for Artificial Intelligence: Path Recommendation and User Acceptance in a Virtual Space
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Design sprints and substance: Assessing the spectrum of design education opportunities for non-designers
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Design Infrastructuring Toward A Utopian Economy
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Design for Better Comprehension: Design opportunities for facilitating consumers’ comprehension of really new products (RNPs)
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Cultural Differences in Aesthetic Preferences: Does Product-to-Context Match Matter?
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Cultura: A communication toolkit for designers to gain empathic insights across cultural boundaries
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Critical & Speculative Design Practice and Semiotics: Meaning-Crafting for Futures Ready Brands
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Creating Different Modes of Existence. Towards an Ontological Ethics of Design
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A Content Analysis of Wired Magazine and Self-Tracking Devices
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Collecting Insights from Experience Group Sessions™ to Better Inform Design and Strategy for a Pediatric Asthma Integrated Practice Unit
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Collaborative design education with industry: Student perspective by reflection
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Collaborating Design Risk
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Co-creation supporting collaboration across cultural contexts: Recommendations for improving in flight packaging for ageing populations
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Changing the Perceptions of Making
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Challenges and Lessons: Embracing Design Thinking Practices for Website Innovation in South Korea
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Breaking through Fuzzy Positioning: Diverse Design Communication Strategies for Older Adults’ Healthcare Wearables
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Biometrics For Babies- Human Centered Technology Design to support infant immunization and healthcare delivery in resource limited settings.
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Bio Fashion Design: A Study on Design Strategy for Sustainable Production Line through DIY Bio Experiment
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Beyond Greener Things: sustainability within communication design practice
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Beyond Forecasting: A Design-inspired Foresight Approach for Preferable Futures
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Assessing a Rehabilitation Living Lab Research Project: The Meta-Analysis of an Inclusive Environment for People with Disabilities
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Architectural, interior architectural and industrial design in the last phases of life: Design for wellbeing in palliative care
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Applying Design Thinking for Business Model Innovation for a Nonprofit Organization – Case Study: Art á la Carte
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All4One: A Moderated Sketching Tool for Supporting Idea-Generation with Remote Users
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