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2017-10-31
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IASDR 2017 Conference
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Design 3.0 - Open, Deep, Big: a New Design Paradigm for the Next Generation of Design Research, Practice, and Education
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From information to inspiration and alignment through ideal experience frameworks
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Design research in Amazon business innovation
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Design and U.S. Military: Educating Special Operation for a Complex World
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We're Here For the Humans
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IASDR 2017 Re: Research Experience
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A Study on the Entrepreneurial Path of Design-led Startups in Taiwan
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IASDR 2017 Conference Photos
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Creating Breakthrough Products in a Public Policy Classroom
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An Interdisciplinary Exploration of an Analog Tool to Elicit Socio-Cultural Narratives
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What is worth doing in design research?
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Health Education that Breaks Through Language Barriers Prototyping and Evaluation of Childcare-related ICT Self-learning Resource –
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A Framework for Smart Servicescape: A Case of Smart Home Service Experience
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Don Norman Keynote
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Patient 360: Collaborating on Cancer Care
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Conference Exhibit: Dread & Desire- Urban Futures at the Scale of the Human Body
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A Matching Test of Task-Gesture on Tablet for Mid-older and Young Adults
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Developing design criteria for iPad stands to meet the needs of older adults in group settings
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Qualities of Public Health. Towards an Analysis of Aesthetic Features of Public Policies
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Driving Medical Device Innovation in a Large Corporation
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Empowering the Preschool Children: A Service Platform Design Aiming at the Communication of Balanced Diet Information
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Mapping Communication Design through the Web
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Co-creation supporting collaboration across cultural contexts: Recommendations for improving in flight packaging for ageing populations
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Design for Wellbeing: Generative Visual Music for Anxiety Reduction
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Dada posters in a post-colony
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Comparative research of childcare systems between Finnish Neuvola Service Design with Japanese services
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Incorporating Co-Design Thinking to Understand Current and Future Experiences of Veterans in a University Environment
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Speed Dating with Design Thinking: An empirical study of managers solving business problems with design
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Re-clarifying Design Problems through Questions for Secondary School Children
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Development of a Design Competence Model for Learners of Human-Centered Design
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Quantitative Analysis of Cognitive Performance in Motion Graphic Design
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Conceptual Fashion and Media Research as site- specific Narratives
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Psychological Effects of an Art Program with Feed Back Systems Reflecting Achievement Levels in Rehabilitation Exercises -Development of a VR Device Encouraging Squatting Movements -
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Transportation Assistive Device for the Elderly Based on Service Design
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Research on the user behavior between China and USA elderly people in public space
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The Extent of Transformation: Measuring the Impact of Design in Voluntary Community Sector Organisations
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Beyond Greener Things: sustainability within communication design practice
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Graphic designers as cultural innovators: Case studies of Henry Steiner and KAN Tai Keung
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Preserving Craft Heritage by Forging Rural-Urban Connections
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Issues of Devices and Applications for Supporting Walking in Older People - Focus on the Information Provision
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What the Font
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Taxonomy of Interactions and the Design of the Airport Passenger Screening Process
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Design pedagogy in symbology: denotative and connotative interpretation
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Opening a Design Education Pipeline from University to K-12 and Back
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Facebook as a research tool: Documenting the evolution of mobile phone applications since 2011
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Critical & Speculative Design Practice and Semiotics: Meaning-Crafting for Futures Ready Brands
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Differences of Cast Shadows on Food Image Perception
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Product Identity Footprint: A Set Of Tools To Clarify The Front End Of Industrial Design Projects In Order To Start And Develop Products The Right Way.
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Using frameworks to cross interdisciplinary boundaries: Addressing wellness
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How to Teach Industrial Design? : A Case Study of College Education for Design Beginners
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