A new formula has been developed that determines the passage of time. In the paper, this is particularized for cases of temporary dilation due to speed and gravity.
Additionally, using the previous equation, an interpretation of the nature of black holes, their formation, growth, and dimension can be developed.
Moreover, and based on all of the above, a different way of understanding mass and space is proposed. Which ultimately implies an alternative expression that relates mass and energy.
The development of complex and dependable systems like autonomous vehicles relies increasingly on the use of systems modeling language (SysML). In fact, SysML has become a de facto standard for systems engineering. With model-driven engineering, a SysML model serves as a reference for the early defect detection of the system under design: the earlier the errors are detected, the less is the cost of handling the errors. Mutation testing is a fault-based technique that has recently seen its applications to SysML behavioral models (e.g., state machine diagrams). Specifically, a system's state-transition design can be fed to a model checker where mutants are automatically generated and then killed against the desired design specifications (e.g., safety properties). In this paper, we present a novel approach based on process mining to improve the effectiveness and efficiency of the SysML mutation testing based on model checking. In our approach, the mutation operators are applied directly to the state machine diagram. These mutants are then fed as traces into a process mining tool and checked according to the event logs. Our initial results indicates that the process mining approach kills more mutants faster than the model checking method.
Artificial Intelligence (AI) is a cognitive science to enables human to explore many intelligent ways to model our sensing and reasoning processes. Industrial AI is a systematic discipline to enable engineers to systematically develop and deploy AI algorithms with repeating and consistent successes. In this paper, the key enablers for this transformative technology along with their significant advantages are discussed. In addition, this research explains Lighthouse Factories as an emerging status applying to the top manufacturers that have implemented Industrial AI in their manufacturing ecosystem and gained significant financial benefits. It is believed that this research will work as a guideline and roadmap for researchers and industries towards the real-world implementation of Industrial AI.
Shortly after the comparative analysis of Codding et al. was published, I prepared a comment on the article that I submitted for publication. In response to feedback from the editors, I eventually revised the manuscript substantially. That revised version has now been published. In this paper, I share the original submission of the comment, which focuses on important considerations for future studies of risk-‐ sensitive foraging. Meanwhile, Codding and his colleagues have published a response to my comment. They exhibit some confusion about my position, which they describe as “paradoxical.” In a reply to their response, I have therefore added some clarifying remarks at the end of this paper
This paper presents a prime aspect of Augmented and Virtual Reality development in the field of healthcare. We explored several recent works and articles and a comparison between generic application development and immersive technology-based application is included. The paper talks about more practical approaches that can be taken to enhance the effectiveness of the application.
The resources (infrastructure) to complete this study are provided by the University of Cincinnati’s Center for Simulation and Virtual Environment Research (UCSIM). And several experiments and projects in the field of health care are used as a reference to make conclusions.
There has been a lot of discussion and application of social media marketing in libraries. Not surprisingly, many libraries manage multiple social media accounts on top of traditional marketing strategies. However, not many libraries have developed a strategic digital marketing strategy that synthesizes areas such as video marketing, email marketing, search engine optimization (SEO), mobile marketing, and even outreach through traditional marketing channels. These additional digital marketing channels are equally as important as social media, yet play different roles in attracting, retaining, and engaging users. As users spend an increasing amount of time online searching, it is essential for them to identify the right library resources in a search engine, find the right event in their email and social media, and develop a sense of loyalty through valuable content generated in videos and blogs. Planning for channel overlap as well as users that a campaign may have missed is an essential part of this strategy. This paper is intended to provide an overview of the multi-channel digital marketing landscape and its application in libraries. Recommended actions are provided as well.
Intelligent Application if defined technically is a strategy that uses hyper-personalized mobile app experiences and services and knowledge-extraction processes to increases the user experience (Jessica Ekholm, 2017). In simple words, the applications that not only know how to support or enable key decisions but also continually learn from the user interactions to become even more relevant and valuable to those users, are known as Intelligent apps. Such applications are smart enough to differentiate between relevant and irrelevant information with the help of AI algorithms. Moreover, these apps have the capability to ease the complex task into the as simple task as a single touch.
A conversation between two friends who are not musicians and whose personal histories could hardly be more different. Through a series of conversations we explored those journeys, compared and contrasted our stories, and discussed just why this music affects us so deeply. We discussed specific musicians in terms of whether we liked, did not like, or were indifferent to their music, and why we either agreed or not. In these conversations we posed various questions to each other, hoping to discover and articulate certain essences that we might share. One thing we agreed upon up front is that we are neither musicians nor music critics. In fact, we’re not convinced that the field of music criticism is even a valid endeavor. Music description and personal reaction, however, is another matter. In our conversations we tried to describe our reactions to specific musicians and “schools” of music, without labeling the music as “good” or “lousy”. You will see that this doesn’t prevent us from disagreeing and disagreeing in spirited fashion, while always trying to focus on why our personal reaction is what it is.
Parallel Projections investigates two types of postindustrial site: the architectural and the agricultural; it conflates (projections of and into) spaces as means of making visceral our intellectual comprehension of the
relationships between materiality, surface, place and history. Parallel Projections is not meant for specific
places but for specific kinds of spaces: defunct industrial buildings, abandoned urban edifices, and mechanized
natural landscapes. The authors, living in places (Iowa and Ohio) that have both been radically altered by scalar
economic shifts, adapt alien (guest) project components to their native (host) contexts. Both types of spaces, host
and guest, as spaces of urban and rural abandonment, share surfaces that are compelling palimpsests. These
surfaces are encrusted with nearly-obliterated histories, emptied by changes in production methods and habits
of occupation and revealed by ghost texts. In opposition to the idea that these sites should be whitewashed and redrawn, the authors see them as grounds for new layers that can receive projections of phenomena from other postindustrial sites and as repositories for material evidence that deepens, rather than erases, the evidence of their
In this paper, I study how medical records are being used by cyber-criminal for financial gain and patient manipulation. I studied what kind of criminal organizations may be involved in these operations and confirmed incidents from the black market. I conducted a literature review which generated several sources from online databases. I determined five major criminal factions that are most likely to use compromised medical records, determined possible motivations and looked at several cases of medical records being sold on the black market. The healthcare industry’s digitization efforts have left it tremendously ill-equip to combat emerging threats. It is evident that the healthcare industry must take extreme measures in order to counteract the evolving threat landscape. It is my hope that the findings of paper will being to shed light on these issues and help healthcare professionals understand what kind of threats the industry is facing.
This article features several books in the University of Cincinnati Libraries' collection that were previously in Nazi and other World War Two related libraries and explains how UCL came to acquire them through the Cooperative Acquisitions Project sponsored by the Library of Congress after the war.
In the field of information technology, virtual reality and simulation learning have become huge trends, not only in gaming and entertainment, but also in academic fields such as medicine. In the past, medical training has always been costly in providing tools and resources for entry-level medical students to acquire proper training. Medical training conducted in a virtual environment has not only yielded higher success rates, but has also reduced resource costs overall. However, with no standardized guidelines for conducting certain training regimens and learning skills, there are still studies that show some medical training programs do not produce the best results. This research focuses on analyzing the usage of virtual reality in current medical training programs to design a medical, virtual reality, training program. This program will revolve around entry-level medical students who will be attending the University of Cincinnati’s College of Medicine. This research proposal will not only examine previous research on the utilization of virtual reality in various types of medical training, but also discuss the potential benefits of developing this training program at UC.
IASDR 2017 Workshop
Design now faces with new challenges that have made us rethink about our current design paradigm. It motivated us to organize a forum called, Design 3.0 Forum at KAIST in 2016, where we invited globally renowned design researchers and practitioners from different countries to discuss about important agenda for emerging challenges. The agenda we extracted from this forum can be summarized as follows: 1) envisioning of designers' future roles on open creativity and design; 2) dissemination and evaluation of design research outcomes by keeping deep design values; and 3) post education and practice that moves beyond the current use-centered perspectives by thinking big toward social innovation and large-scale impact.
As the result of the Design 3.0 forum, we all agreed that we must continue to develop and extend these agenda and collaboratively make executable actions to carry them out in the design community. In this special session at IASDR 2017, not only the organizers of the previous Design 3.0 forum (i.e. Youn-kyung Lim, Ron Wakkary, Kun-pyo Lee, and Tek-jin Nam), we invite the people who have not participated in the previous forum but can provide important insights on these issues. For the format of the session, we will take the panel format where the invited participants will present their positions first, and then have in-depth discussion on them among the participants and the audience. Through this special session, we expect to advance the initial Design 3.0 agenda and can generate more concrete and executable action items for Design 3.0.
Please follow developments of this work at http://design3-0.org/2017iasdr/
IASDR 2017 Guest Speaker
Tracy Moss is an independent design consultant and currently serves as the Course Director for Counter-Proliferation Opportunity Design at Joint Special Operations University, MacDill Air Force Base, Florida. As co-founder of the U.S. Special Operations Command (USSOCOM) Design Thinking education program, she also serves as core faculty for the full complement of design-related courses and activities at the university and headquarters.
Ms. Moss retired from military service in 2015 having spent 20 years on active duty in both the U.S. Air Force and U.S. Navy. During her final four years of military service at USSOCOM, she served as the lead Analyst and Planner on two operational design teams and as Chief of Counter-Weapons of Mass Destruction Analysis.
IASDR 2017 Guest Speaker
Bob Schwartz joined GE Healthcare (GEHC) in December 2007 as General Manager, Global Design & User Experience. With five studios in four countries, Bob is responsible for overseeing the Global Design function encompassing human factors, industrial design, ergonomics, user-interface, environmental design, and design research. As a strategic driver of organic business growth, his team focuses on the look, feel usability and end-to-end experience of GEHC products and services. Bob is also the GE Healthcare Global Executive Sponsor of the People with Disabilities Network.
Since 2009, Global Design/UX has been the recipient of 19 medals from the International Design Excellence Awards (IDEA) and was listed, in 2011, by Fast Company magazine as a Corporate Design Stronghold. In 2015, Bob’s career trajectory was cited by Fast Company as among the top Chief Design Officers. In 2015 the Industrial Designers Society of America (IDSA) named him among the 50 most notable industrial designers of the last 50 years. Bob was recently elected Chair of the Board of the Design Management Institute.
Continuously engaged in Design education throughout his career, he is a two-term member of the Board of Trustees of the Milwaukee Institute of Art & Design and its Executive Committee and is Chair of its Academic Excellence Committee.
Bob is also a member of the Design Management Advisory Board at Northwestern University and has had similar roles at Savannah College of Art and Design and Carnegie Mellon University. Further, he has also held a design faculty appointment at the University of Cincinnati. While at P&G, Bob applied his leadership to developing the School Collaboratives Program there and has created similar relationships in his other roles with academic institutions globally.
Bob joined GEHC from Procter & Gamble, where he was a global design leader working to transform the design function there to a strategically relevant capability, which is now comprised of 350 global designers and design managers. Prior to P&G, Bob was Vice President, New Product Development, at Levolor Kirsch, a division of Newell Rubbermaid, where he brought innovation to the home decor industry. At Motorola, Bob was the Director of Design, responsible globally for all key product lines within the Commercial, Government, Industrial and Consumer Products businesses.
As Executive Director and COO for the Industrial Designers Society of America (IDSA) Bob forged an unprecedented relationship with Business Week magazine to annually publish the Industrial Design Excellence (IDEA) awards and later the Catalyst Awards. This accomplishment led to Bob receiving a United Nations appointment to the People's Republic of China as Senior Advisor for Design. He has also testified before Congress on a Bill to establish a US Design Center in the Dept. of Commerce.
Bob was also the Director, Science and Technology Programs for AdvaMed, where he forged strong partnerships with the FDA, HCFA and Congress and lobbied and directed policy and voluntary standards research for circulatory and cardiovascular devices, healthcare information systems and the prevention of sexually transmitted diseases. Prior to this, Bob was the head of Corporate Industrial Design and Architecture for the American Red Cross, where he implemented new nation-wide mobile blood collection, tissue banking and disaster services systems and blood center laboratory designs.
Most notably, Bob was inducted into the IDSA Academy of Fellows at the 2007 World Congress of Industrial Design, for his outstanding contributions to the industry.
Bob has a Masters degree in Industrial Design from the Rhode Island School of Design, where he was a Roddy Scholar, and a Bachelor of Fine Arts in Industrial & Graphic Design from the Kansas City Art Institute.
The phenomenon of design entrepreneurship has received attention in the field of design. The trend of design entrepreneurship emerges in Taiwan and becoming a new career option for designers. Entrepreneurial activities can promote economic growth through innovation and knowledge spillovers. Studies on designer entrepreneurship are warranted because it proposes the possibility of entrepreneurial innovation, contributing to industrial and economic development. A multiple case study was employed, and seven design-led startups were selected as case study subjects to explore and conclude how these firms integrate their own profession and acquire resources to construct the value chain so as to keep the company operational and profitable. According to the results, the value chain of design-led startups is identified. The findings are further discussed to provide a better understanding of the entrepreneurial path of design-led startups in Taiwan.
IASDR 2017 Guest Speaker
Mark Hallerberg is Dean and Professor of Public Management and Political Economy at the Hertie School of Governance, a private public policy School in Berlin, Germany. His research focuses on fiscal governance, tax competition, financial crises, public sector innovation, and European Union politics.
He previously held academic positions at Emory University, where he maintains an affiliation with the political science department, as well as at the University of Pittsburgh and Georgia Institute of Technology. He received his PhD from UCLA in 1995.
Currently, there are many threats to small businesses, from simple employee mishandling of sensitive data to hackers attempting to breach systems for consumer data. In this paper, I attempt to review what threats businesses are currently facing, current challenges to implementing a security program, and possible ways to implement a security solution.
Keywords: Information Security, Cyber Security, Least Privilege, Risk Mitigation, Small Business, Trojan, Phishing, Malware, Ransomware, Skimmers, Security Program
Eliciting multiple stakeholder narratives is a critical factor when designing systems, services or products. This research explores how the use of an analog tool (the picture postcard) in the digital age can be used to elicit socio-cultural stories to support design for ‘social practice’. The process combines people and things by using a participatory design approach and material culture studies to design, explore and analyze the complex nature of interactions between social ideals and the artefact.
The study emphasizes ‘slow immersion and design’ by creating prolonged interactions that allow people to sit with someone else’s perspective while also introspecting about their own. In an age of echo-chambers, the research examines the impact of reducing the risk of fragmentation (where people assign themselves into homogenous groups leading to an amplification of pre-existing views (Sunstein, 2001)) on participants’ ability to generate and sustain a healthy exchange of honest, social narratives.
The research findings reveal a deep bonding between participants and a reduction of implicit biases that initiates a broader range of discussions within a given socio-cultural topic. The space for ‘elastic interaction’ (articulation of ideas without fear of judgment; when and how they want it to be expressed) allows honest thoughts to manifest. The findings also reveal that this process slowly allows for an empathetic acceptance of another’s perspectives.
The poster illustrates the research through these various approaches: the process of slow immersion and design research with a combination of postcard exchanges, one-on-one interviews and participatory design research activities to help elicit the stories for a sociocultural co-design space.