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-
- Type:
- Article
- Description/Abstract:
- Article from Modernnati.com about Benjmain Dombar, Cincinnati architect.
- Creator/Author:
- Meyer, Elizabeth A.
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 11/21/2023
- Date Modified:
- 11/21/2023
- Date Created:
- 20th century
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Until recently, nationally representative survey data has been the primary source of information on the energy performance of buildings in the U.S., relative to their year of construction. The emergence of municipal energy benchmarking ordinances and public availability of benchmarking datasets now makes it possible to explore these relationships at the local level, and to link this data with information about a building’s historic designation status. This paper presents results from an initial statistical analysis examining the relationships between building energy use, year of construction, and historic designation status. First, municipal benchmarking data from six U.S. cities is used to examine local trends in the relationship between building age and energy performance. Second, an exploratory analysis of the energy performance of designated historic compared to non-historic buildings in New York City is presented. The methods described in this paper could be applied more widely to benchmarking datasets from other cities.
- Creator/Author:
- Webb, Amanda; M. David Burton, and Beckett, Lauren
- Submitter:
- Amanda Webb
- Date Uploaded:
- 05/26/2022
- Date Modified:
- 05/26/2022
- Date Created:
- 2018-09-26
- License:
- Attribution 4.0 International
-
- Type:
- Article
- Description/Abstract:
- An expanded version of "The Future of Conflict: Neurowarfare", both of which discuss emerging neurotechnology, neuroscience, and their implications for war, politics, medicine, ethics, and society.
- Creator/Author:
- Turner, Grant
- Submitter:
- Grant Turner
- Date Uploaded:
- 10/15/2021
- Date Modified:
- 10/15/2021
- Date Created:
- 2021-10-02
- License:
- Attribution-NonCommercial-ShareAlike 4.0 International
-
- Type:
- Article
- Description/Abstract:
- The Tonken's House in the Cincinnati neighborhood of Amberley Village and was designed by Frank Lloyd Wright.
- Creator/Author:
- Snadon, Patrick and Meyer, Elizabeth A.
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2018
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Article about Crosley Tower on University of Cincinnati's campus.
- Creator/Author:
- Simpson, Scott
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2020
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The Corbett House kitchen and John Becker Residence, both notable Cincinnati kitchens.
- Creator/Author:
- Snadon, Patrick and Meyer, Elizabeth A.
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2018
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Leo Marx, in his famous 1964 book, “The Machine in the Garden,” proposed that a central conflict in the American psyche resulted from the industrialization of the unspoiled, Eden-like landscapes of the new world. Wright’s Organic Modernism perhaps allowed 20th-century Americans to unconsciously feel that they could “resolve" that conflict by living in harmony with nature, while International Style Modernism and its machine-like buildings perhaps pointed too directly to the tragedy of industrial capitalism’s despoiling of the environment.
- Creator/Author:
- Snadon, Patrick and Meyer, Elizabeth A.
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2018
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Recladding of Procter Hall and Kroger Headquarters
- Creator/Author:
- Meyer, Elizabeth A. and Snadon, Patrick
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2018
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Revival of Wright in the University of Cincinnati's Faculty Center (demolished to make way for the new Linder Center)
- Creator/Author:
- Meyer, Elizabeth A. and Snadon, Patrick
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2018
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Sculpture and Art in the Terrace Plaza Hotel and Public Library of Cincinnati Hamilton County
- Creator/Author:
- Snadon, Patrick and Meyer, Elizabeth A.
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2018
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Procter Hall at the University of Cincinnati designed by Woodie Garber
- Creator/Author:
- Meyer, Elizabeth A.
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2017
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Scandals in newspapers of Frank Lloyd Wright
- Creator/Author:
- Snadon, Patrick and Meyer, Elizabeth A.
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2018
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- House designed by deKoven Hill in Cincinnati's Hyde Park neighborhood
- Creator/Author:
- Snadon, Patrick and Meyer, Elizabeth A.
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2018
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Bibliography and Sources for further research
- Creator/Author:
- Meyer, Elizabeth A. and Snadon, Patrick
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2018
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- An article about Crosely Tower on University of Cincinnati's campus
- Creator/Author:
- Meyer, Elizabeth A. and Simpson, Scott
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2020
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Article about Frank Lloyd Wright's designed house in Indian Hill, Ohio
- Creator/Author:
- Meyer, Elizabeth A.
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 09/22/2021
- Date Modified:
- 09/22/2021
- Date Created:
- 2018
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- In the 1960"s and 1970', when most of these unfinished essays were written, I was a free thinking architecture student who perceived a fundamental disconnect within diverse institutions, including Architecture and Education and Money - Banking. I had an intuitive feeling that architecture is more than a visual aesthetic, rather a holistic social experience. The everyday objects with which we interact are an integral part of our social disposition and social wellbeing. The attempt is to develop a method for understanding some previously largely ignored aspects of environmental design – the role of Common Objects as a communication facilitator.- Eric M. Lee
- Creator/Author:
- Lee, Eric M.
- Submitter:
- Elizabeth A. Meyer
- Date Uploaded:
- 04/20/2021
- Date Modified:
- 04/21/2021
- Date Created:
- 1960
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- This paper presents a prime aspect of Augmented and Virtual Reality development in the field of healthcare. We explored several recent works and articles and a comparison between generic application development and immersive technology-based application is included. The paper talks about more practical approaches that can be taken to enhance the effectiveness of the application. The resources (infrastructure) to complete this study are provided by the University of Cincinnati’s Center for Simulation and Virtual Environment Research (UCSIM). And several experiments and projects in the field of health care are used as a reference to make conclusions.
- Creator/Author:
- Ajmera, Himanshu and Gonen, Bilal
- Submitter:
- Himanshu Ajmera
- Date Uploaded:
- 07/22/2019
- Date Modified:
- 01/30/2021
- Date Created:
- 2019-05-08
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- This analytical paper asks, does the One-China policy shape the People’s Republic of China’s foreign policy? This paper begins by briefly defining the One-China policy and situating it in the respective histories of China and its current incarnation as the People’s Republic of China (PRC). Then, after untangling the often muddled classifications of soft, sharp, and hard power, the question is interrogated in the context of each class of power (Nye, 2004; Nye, 2011; Nye, 2018; Raby, 2019; Walker & Ludwig, 2017). This analytical essay concludes that the PRC does employ predominantly sharp and hard power strategies that are heavily influenced by the One-China policy.
- Creator/Author:
- Turner, Grant
- Submitter:
- Grant Turner
- Date Uploaded:
- 07/07/2020
- Date Modified:
- 07/08/2020
- Date Created:
- August 11, 2019
- License:
- Attribution-NonCommercial-ShareAlike 4.0 International
-
- Type:
- Article
- Description/Abstract:
- El movimiento relativo de un punto respecto de un observador no solo depende de la velocidad relativa del movimiento. La dirección de esta velocidad juega un papel fundamental en la deformación del tiempo. En este estudio, se ha cuantificado el efecto de la dirección sobre el factor de intervalos de tiempo.
- Creator/Author:
- Viaña, Javier
- Submitter:
- Javier Viana
- Date Uploaded:
- 06/18/2020
- Date Modified:
- 06/18/2020
- Date Created:
- June 10, 2020
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Shortly after the comparative analysis of Codding et al. was published, I prepared a comment on the article that I submitted for publication. In response to feedback from the editors, I eventually revised the manuscript substantially. That revised version has now been published. In this paper, I share the original submission of the comment, which focuses on important considerations for future studies of risk-‐ sensitive foraging. Meanwhile, Codding and his colleagues have published a response to my comment. They exhibit some confusion about my position, which they describe as “paradoxical.” In a reply to their response, I have therefore added some clarifying remarks at the end of this paper
- Creator/Author:
- Koster, Jeremy
- Submitter:
- Jeremy Koster
- Date Uploaded:
- 07/26/2019
- Date Modified:
- 05/27/2020
- Date Created:
- 2012-03
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Article
- Description/Abstract:
- This is an ongoing research project focused on creating a framework for capturing various artifacts concerning Internet of Things devices. Research has shown a severe lack of frameworks focusing on collecting data from and about IoT devices. Mozilla’s WebThings Gateway focuses on collecting this information from the devices. This project expects to find methods of IoT data collection through a proposed test-bed utilizing the WebThings Gateway.
- Creator/Author:
- Mahajan, Pranav
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- With the prevalence of anxiety, depression, and stress among young adult populations, adaptive and innovative treatment options must be considered for the future. While there are various approaches to mental health treatment, art therapy is one traditional method that has been used to treat the symptoms of mental health disorders across various health contexts and populations. Some art therapists have even integrated information and communication technologies (ICTs) into their practices. With these factors in mind and considering the prominence of ICTs use among student populations, this study seeks to understand how the immersion and presence afforded by one such technology, virtual reality (VR), can impact the outcomes of art therapy practices. Through the use of an arts-based VR application, Tilt Brush, this study compares traditional art therapy methods as they are employed in and outside of VR. Through the comparison of self-reported measures, we can better understand the possibilities and effectiveness of art therapy practices delivered via Tilt Brush VR.
- Creator/Author:
- Schaaf, Andrea
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Signature-based intrusion detection methods report high accuracy with a low false alarm rate. However, they do not perform well when faced with new or emerging threats. This work focuses on anomaly-based data driven methods to identify potential zero-day-attacks using a specific class of neural networks known as the autoencoder.
- Creator/Author:
- Li, Chengcheng; Lee, Kijung; Mathur, Nitin, and Gonen, Bilal
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Cyberspace is one of the most complex systems ever built by humans. The utilization of cybertechnology resources are used ubiquitously by many, but sparsely understood by the majority of the users. In the past, cyberattacks were usually orchestrated in a random pattern of attack to lure unsuspecting targets. However, the cyber virtual environment is an ecosystem that provided a platform for an organized and sophisticated approach to launch an attack against a specific target group or organization by nefarious actors. In 2019, the average cost of cyber-attack in the US was about $1.6 million. This paper proposes a 3D framework to signal new threat alert before the actual occurrence of the threat on the surface web to alert cybersecurity experts and law enforcement agencies in preventive measures or means of mitigating the severity of damage caused by cyberattacks. The methodology combines information extracted from the deep web through a smart web crawler with socio-personal and technical indicators from twitter which is mapped with OTX (Open Threat Exchange). The OTX is an open-source cyber threat platform managed by security experts. The OTX endpoint security tool(OTX python SDK) will be used to identify a new type of cyber threats. The effectiveness of the framework will be tested using the machine learning algorithm precision-recall rate.
- Creator/Author:
- Adewale, Adewopo Victor and Gonen, Bilal
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- This research focuses on two fundamental aspects of hot spot policing that have been widely neglected by previous scholarly research. These aspects include the adequate concentration of crime at a smaller geographical unit to be considered a crime hot spot, and the cost-benefit implication of focusing limited police resources on such a smaller place in an effort to prevent criminal activities. Substantial limitations in call-t- service data from police departments raise concern on the purported concentration of crime at places that warrant such strategy in the first place. We will examine data from the Cincinnati Police Department and propose guidelines on adopting a threshold when designating places as crime hot spots, using time and cost-benefit analysis as key determinants.
- Creator/Author:
- Hussein, Abdul Aziz and Ozer, Murat
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The current rapid growth in the computer and internet development has ushered in numerous cybersecurity challenges which are constantly evolving with time. The current cybersecurity solutions are no longer optimal in tackling these emerging cyber threats and attacks. This paper proposes the creation of a cybersecurity dataset to be used for a hybrid machine learning (ML) approach of supervised and unsupervised learning for an effective intrusion detection system. The proposed model entails a five-stage process which starts at the setup of a simulated network environment of network attacks to generate a dataset which feeds into the data normalization stage and then to data dimension reduction stage using the principal component analysis as a feature extraction method after which the data of reduced dimension is clustered using the k-Means method to bring about a new data set with fewer features. This new dataset is afterward classified using the enhanced support vector machine (ESVM). The proposed model is expected to provide a high-quality dataset and an efficient intrusion detection system in terms of intrusion detection accuracy of 99.5%, short train time of 3seconds and a low false-positive rate of 0.4%.
- Creator/Author:
- Eichie, Maxwell
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Small office home office networks have become a target for many threat actors, hackers and cyber attackers and hence there is an urgent need to secure the network from such attackers. Most small office home office network users do not see the need to provide enough security to their networks because they assume no one is going to hack them forgetting that the biggest threat of our small home networks today comes from the outside. The challenge of misconfiguration of routers, firewalls and default configurations in our small home networks renders the network vulnerable to attacks such as DDos , phishing attacks , virus and other network attacks hence the need to implement a detection algorithm to help identify flaws in the pattern of the small office network. It turns out that about 75% of existing approaches focused on intrusion detection in 802.11 wireless networks of a SOHO and not the entire network. These approaches do not efficiently secure the network entirely leaving the rest prone to attacks can occur with or without the internet. This paper proposes to add another layer of security to the other preventive measures in a SOHO network by designing, implementing and testing a supervised neural network algorithm to identify attacks on the small home network and also to send a notification to users to keep them informed of the activities on their network. The supervised neural network algorithm will have a dataset representing both attacks and non-attacks which will be used in the training phase. The system should be able to detect and identify the various attacks and anomalies when they occur on the network and help keep the users informed.
- Creator/Author:
- Azumah, Sylvia Worlali and Li, Chengcheng
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- This paper looks at the opportunities and challenges of implementing blockchain technology across the medical sector and provides a clear view which can enable blockchain for more extents. After a notable research on underlying blockchain technology which offers distributed governance, immutable audit trail, provenance of data, robustness and privacy, we contrasted blockchain innovations and identified prominent applications of it in historically decentralized healthcare sectors. As the healthcare industry faces many challenges like unauthorised data sharing, lack of data transparency, ransomware, data breaches and cyber crimes, blockchain is one of the best ways to enhance data sharing and to mitigate prominent cyber crimes. By proper designing of a decentralized and immutable blockchain network where the data is dispersed among credentialed social insurance experts guarantees that cybercriminals cannot touch single patient’s confidential data, which facilitates encryption or cryptography of personal data where no patient’s emergency data is at extreme hazard. Blockchain trust-worthy cloud is one of the most powerful and secure ways of storing high confidential data. After analysing Blockchain implementations and identifying its potential in healthcare, we conclude with several promising directions for future research.
- Creator/Author:
- Ponnakanti, Hari Priya; Ozer, Murat, and Gonen, Bilal
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Previous studies have offered a variety of explanations on the relationship between democracy and the internet. Some argue that with free access to information, knowledge sharing without any constraint, and the spread of political knowledge, the internet will help change people’s political attitudes and spread democracy. Other studies found that authoritarian regimes by censoring the internet, tracking the political activist, prosecuting the dissidents, and using the internet to spread their propaganda limit the democratization. Also, some studies explored the effects of diffusion of false news through the internet and especially via social media. However, most of these studies concentrate on regions, specific states or authoritarian regimes. No study has investigated the influence of the internet in partly free countries defined by the Freedom House. Moreover, very little is known about the effects of online censorship on the development, stagnation, or decline of democracy. To fully understand the impact of the internet and online censorship on democratization in partly free countries, we must explore these relationships in these countries. Drawing upon the International Telecommunication Union, Freedom House, and World Bank reports and using machine learning methods, this study sheds new light on the effects of the internet on democratization in partly free countries. The findings suggest that internet penetration and online censorship both have a negative impact on democracy scores and the internet’s effect on democracy scores is conditioned by online censorship. Moreover, results from random forest suggest that online censorship is the most important variable followed by governance index and education on democracy scores.
- Creator/Author:
- Varlioglu, M. Said and Sagir, Mustafa
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The paper focuses on exploring the social networks of technology caregivers and caregivees and also work on learning their preferred mode of information exchange. Responses from the participants of the study will throw light on the relationships between different efficacies (discussed in detail in the paper) that may have an impact on an individual’s decision. Participant’s responses are recorded through well constructed surveys that have been distributed around by word of mouth or specific social media platforms which will also prove if being a power user has any effect on the end result. The responses will be analyzed and the various efficacy constructs such as self efficacy, community collective efficacy will be kept in mind.
- Creator/Author:
- Kaushik, Sanjana and Elrod, Nathan J.
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- This study proposes enhanced oversight of smart homes by leveraging the social networks of homeowners to co-monitor for emergencies, while being mindful of privacy preserving features necessary for adoption. A pilot co-design workshop was conducted to determine features for co-monitoring. A group of four participants provided early findings and informed modifications to study design, and new insights for user behavior were emphasized. By refining the study design, we hope to better target users’ tacit knowledge in future workshops. Early findings include the users’ need for more than simply sharing access to a camera during an emergency in the home; users desired control over the microphone, the camera video stream, and the length of time. We believe this work will contribute to a broader understanding of features that better meet the needs and goals of smart device owners to enable co-monitoring.
- Creator/Author:
- Brandopadhayay, Rajdeep; Halse, Shane; Elrod, Nathan J.; Kropczynski, Jess, and Burden, Eric
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Open Government Data (OGD) promotes transparency, innovation, and value creation that makes information gathered by the government about the city and community open to all. The City of Cincinnati Open Government Data Portal allows citizens to access local data as part of a local OGD initiative. Although these datasets are available and are used by a broad audience, little is known about how users engage with this data and the general usability of the platforms. To learn more about this audience, this study is conducted in two steps 1)- a think-aloud activity and 2)- an online survey. Through these activities, we aim to gather information about how the users are interacting with the available data and for what purpose are they interacting with different sections of the portal. After gathering relevant data from the think-aloud activity, we aim to generate a questionnaire by analyzing all the information collected in the previous event at a larger scale. Using a web-based survey shared with individuals via Qualtrics, we will explore the use of the portal to gain more insight and knowledge on user requirements and their suggestions. The endpoint of this study is to develop insights that will help us understand user expectations and how changes could benefit the portal.
- Creator/Author:
- Murthy, Svati Sundara
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Internet of Things (IoT) enabled smart homes to have made our daily lives easier, but these conveniences have also introduced security concerns. IoT devices hold security risks as well as smart home hubs and gateways. Gateways present a centralized point of communication among devices that can create a backdoor into network data for hackers but also present a detection opportunity. Intrusion detection is a common way to detect anomalies in network traffic. This paper introduces early work on an intrusion detection system (IDS) by detecting anomalies in the smart home network using Extreme Learning Machine and Artificial Immune System (AIS ELM). AIS uses the clonal Algorithm for the optimization of the input parameters, and ELM analyzes the input parameter for better convergence in detecting anomalous activity. The larger goal of this work is to apply this approach to a smart home network gateway and combined it with a push notification system that will allow the homeowner to identify any abnormalities in the smart home network and take appropriate action.
- Creator/Author:
- Alalade, Emmanuel Dare
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2020-04-14
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Devices in the Internet of Things (IoT) have enhanced our ability to automate functions in smart homes and increased our ability to monitor day to day activities regardless of whether we are in our home. Despite these benefits of IoT devices, it is the case that notifications about threats to our home when we are away are typically only sent to one or two people within the home. We proposed enhanced monitoring of threats by allowing temporary access to IoT devices to extended networks of homeowners in situations where primary IoT device owners are not able to address a smartphone notification quickly.
- Creator/Author:
- Agrawal, Dev
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- As incessant cyber-attacks on organizations increase in complexity and destructiveness with the aim to disrupt services and steal information, proactive measures are critically needed to mitigate these attacks, cyber security risk assessment tops the list of measures. This study provides an overview of cybersecurity risk assessment, various types of frameworks, and the difference between qualitative and quantitative cybersecurity risk assessments. The aim of this early research is the creation of a hybrid system which integrates an existing cybersecurity risk assessment system based on the NIST framework into the Factor Analysis of Information Risk (FAIR) model, an analytic risk assessment model that enables true quantitative measurement. In this study, we propose a hybrid-assessment tool which will be used to describe and compare the impact of using NIST driven values as inputs for the resistance strength to determine the Loss Event Frequent (LEF) and Annual Loss Expectancy (ALE) of a risk scenario as opposed to using experts’ opinion as user inputs for determination of the LEF and ALE values.
- Creator/Author:
- Gilany, Yahya; Kunapareddy, Vivek; Bakare, Adeyinka, and Said, Hazem
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- A great deal of data is generated every day on social media, although this information is used for marketing purposes regularly, it has the potential to serve other purposes, such as in crisis management. This study focuses on collecting data from social media, specifically Twitter, in order to help 911 telecommunicators (floor supervisors, call takers, and dispatchers) to 1) identify Twitter users requesting assistance during a crisis, 2) identify information that may be useful to incidents that were called into 911, and 3) pass the information to the first responders (police, fire, and emergency medical services). Previous research in this area can be summarized into three stages. First, a set of information requirements has been developed that must be satisfied to dispatch first responders and meet their immediate awareness needs. Second, a coding schema has been presented to identify six types of actionable information. Finally, it proposed automated methods based on previous literature which can be used to implement these methods in the future (Kropczynski et al. 2018). This research concentration is on refining social media data by starting with finding local tweets that contain this information and recognize patterns of how it is used. Next, patterns will be used in the development of automated methods in the future. The contribution of this work is extending the coding schema of the 6Ws and put it on an action, develop an interface to view the data of social media separated by the 6Ws. It will begin with just on of the six Ws (Weapons).
- Creator/Author:
- Abdelhalim, Ammar Ahmed
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Depression is a common illness that negatively affects feelings, thoughts and behaviors and can harm regular activities like sleeping. It is a leading cause of disability and many other diseases (Choudhury, et al 2013, Mathur et al, 2016, Watkins et al, 2013). According to WHO (World Health Organization) 1 statistics, more than 300 million people over the world are affected in depression and in each country at least 10% are provided treatment. Poor recognition and treatment of depression may aggravate heart failure symptoms, precipitate functional decline, disrupt social and occupational functioning, and lead to an increased risk of mortality (Cully, et al 2009). Early detection of depression is thus necessary. Unfortunately the rates of detecting and treating depression among those with medical illness are quite low (Egede, 2007). This research proposes a solution of using random forest classifier algorithm to detect and predict detection. A mobile application will be developed in order to collect user data and make prediction.
- Creator/Author:
- Halliday, Nnennaya
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Cloud computing has been one of the major disruptive technology of this century changing the entire face of IT infrastructure across all spectrum. This has led to tremendous development, improvement and cost efficient means of securing IT infrastructures. Virtualization is the backbone driving the numerous cloud solutions and also making them marketable in the pay-as-you-use mechanism for all kind of deployment. This research is focus on improving the security and performance of cloud storage, backup and disaster recovery by evaluating the possibility of eliminating the Recovery Point Objective (RPO) and Recovery Time Objective (RTO). A live synchronization between production and Disaster Recovery (DR) sites is presented. We considered the mechanism behind Virtual Machines (VM) and hypervisor interaction with physical memory on host computers and evaluated the ability of VM to read/write directly to a unified multiple storage locations. Dependencies, requirements and guidelines for implementing this solution would also be analyzed.
- Creator/Author:
- Li, Chengcheng and Efosa, Ogbomo
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Shooting crime is a serious public health problem in the US. The analysis of any historical crime data reveals that crime is non-randomly distributed in time and space. Based on this notion, hot spots policing has gained its momentum to effectively predict future crime locations. Recent studies; however, pointed out that traditional hot spots policing occasionally predict rare crimes such as homicides and shootings due to their less frequent recurring counts in a given place and time (specifically for shorter time periods such as weeks and months). Given this context, we developed a new shooting prediction system (SHOPS) to explore whether recent dynamic/mobility activity patterns of known violent individuals increase the prediction of short-term fatal and non-fatal shootings compared to the traditional hot spots policing. Findings suggest that SHOPS predicts fatal and non-fatal shooting locations more precisely by identifying fewer hotspot locations. Policy implications of the study were discussed in the conclusion section.
- Creator/Author:
- Varlioglu, M. Said and Ozer, Murat
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The principles of minimalist design are evident in much of the technology we use today. This is especially the case with mobile applications. The most successful of which attempt to minimize the amount of user input needed to provide users with the information they are seeking. Although many mobile applications use data gathered by in-system activity such as a GPS to minimize input from users—some systems require user input, such is the case with roommate matching. This study utilizes the RoomUP mobile application as a testbed to define minimal criteria that can be used to gather user input and produce a compatible roommate match. Participatory design with prospective student users is used to reduce the number of variables and provide recommendations for a minimalistic user interface. The resulting prototype is then used to verify that it meets design goals and supports a satisfactory user experience.
- Creator/Author:
- Maddirala, Sumanth
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Virtual Reality’s recent commercialization has created a potential for its implementation into classroom and training environments. Past adoptions of this technology and their efficacy are explored in the literature review. This paper outlines the possibility of combining current VR technology with custom hardware allowing the user to interact with physical and mechanical object within virtual worlds and its implication on the future of kinesthetic learning and training in hazardous or expensive scenarios.
- Creator/Author:
- Keller, Ian
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The healthcare industry is thriving and the abundant amount of data involved raises call for help relating to managing and maintaining them. It becomes a hassle to keep the data in it’s required place and to pull and retrieve whenever necessary. The search for a proper data mining technique to enhance the process is always appreciated and encouraged. Our era is controlled by the upcoming technologies that are fast paced and yield great results. There is always a scope for improvement and optimization. Every individual from every generation has been an avid user of mobile phone and its applications. Healthcare facilities have slowly begun to depend on applications and technologies associated and supported by mobile phones and other networking platforms in order to have everyone within the facility and also the patients who have ties to the facility have access to the information that they are entitled to have.
- Creator/Author:
- Kaushik, Sanjana
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Hypervisor-based hardware virtualization- also known as the first phase of virtualization uses Virtual Machines (VM) to provide better hardware resource utilization and application isolation. A VM provides some level of portability, but still requires a full operating system (OS) with all the binaries and libraries required to run the service it hosts. Therefore, moving an application from a development to a production environment for instance is no different than moving them between two Physical Machines (PM). Container-based virtualization-sometimes known as the next phase of virtualization addresses some of these limitations by providing virtualization at the OS level. Docker is an open source engine launched in 2013 by a company called Docker, Inc. Docker is used to manage the lifecycle of containers. Using containers, it is no longer necessary to dedicate an entire VM to an application in order to provide isolation, thus saving OS license costs. In this project we plan to formulate a generic model that can be used to fine tune a container-based setup for maximum performance benefit.
- Creator/Author:
- Chengcheng Li and Nitin Mathur
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 05/15/2020
- Date Modified:
- 05/15/2020
- Date Created:
- 2019-04-11
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The time dilation formulas of both the Special Relativity and General Relativity could be studied using a factor dependent on specific energy. Should such factor be used to define the relativistic mass, the equation that arises is an approximation of the mass and energy relation. This mathematical definition of mass is finally compared to the equations that define Dark Matter Annihilation into charged states via loop-level processes.
- Creator/Author:
- Viana, Javier
- Submitter:
- Javier Viana
- Date Uploaded:
- 12/04/2019
- Date Modified:
- 12/04/2019
- Date Created:
- November 25, 2019
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The time dilation formulas of both the Special Relativity and General Relativity could be studied using an expression dependent on specific energy. Should such factor be used to define the relativistic mass, the equation that arises is an approximation of the mass and energy relation. An entangled mathematical definition of mass that is finally compared to the equations that define Dark Matter Annihilation into charged states via loop-level processes.
- Creator/Author:
- Viana, Javier
- Submitter:
- Javier Viana
- Date Uploaded:
- 11/30/2019
- Date Modified:
- 11/30/2019
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The time dilation formulas of both the Special Relativity and the General Relativity could be understood as children of a common expression that uses a factor dependent on the specific energy. Should such factor be used to define the relativistic mass, the equation that arises is an approximation of the mass and energy relation. An entangled mathematical definition of mass that is finally compared to the equations that define Dark Matter annihilation into charged states via loop-level processes.
- Creator/Author:
- Viana, Javier
- Submitter:
- Javier Viana
- Date Uploaded:
- 11/20/2019
- Date Modified:
- 11/25/2019
- Date Created:
- November 19, 2019
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The time dilation formulas of both the Special Relativity and the General Relativity could be understood as children of a common expression that uses a factor dependent on the specific energy. Should such factor be used to define the relativistic mass, the equation that arises is an approximation of the mass and energy relation. An entangled mathematical definition of mass that is finally compared to the equations that define Dark Matter annihilation into charged states via loop-level processes.
- Creator/Author:
- Viana, Javier
- Submitter:
- Javier Viana
- Date Uploaded:
- 11/20/2019
- Date Modified:
- 11/20/2019
- Date Created:
- November 18, 2019
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The time dilation formulas of both the specific relativity and the general relativity could be understood as children of a common expression that uses a factor dependent on the specific energy. Surprisingly when such factor is used to define the relativistic mass, the equation that arises is an extraordinary approximation of the mass and energy relation. An entangled mathematical perspective of both time and mass that opens up again the question of what their definition really is, and which are the factors that modify such variables.
- Creator/Author:
- Viana, Javier
- Submitter:
- Javier Viana
- Date Uploaded:
- 11/01/2019
- Date Modified:
- 11/01/2019
- Date Created:
- November 1, 2019
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- A new formula has been developed that determines the passage of time. In the paper, this is particularized for cases of temporary dilation due to speed and gravity. Additionally, using the previous equation, an interpretation of the nature of black holes, their formation, growth, and dimension can be developed. Moreover, and based on all of the above, a different way of understanding mass and space is proposed. Which ultimately implies an alternative expression that relates mass and energy.
- Creator/Author:
- Viaña, Javier
- Submitter:
- Javier Viana
- Date Uploaded:
- 09/06/2019
- Date Modified:
- 09/06/2019
- Date Created:
- 2016-06-10
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- A formula has been developed that defines the relativity of time in a novel approach. In the present paper, this is particularized for cases of temporary dilation due to speed and gravity. Using the previous equation, that serves as basis of the “Time Theory” proposed, an interpretation of the nature of black holes, their formation, growth, and dimension can be developed. Which ultimately leads to an alternative understanding of mass and energy.
- Creator/Author:
- Viana, Javier
- Submitter:
- Javier Viana
- Date Uploaded:
- 09/11/2019
- Date Modified:
- 09/11/2019
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- A formula has been developed that defines the relativity of time in a novel approach. In the present paper, this is particularized for cases of temporary dilation due to speed and gravity. Using the previous equation, that serves as basis of the theory proposed, an interpretation of the nature of Black Holes, their formation, growth, and dimension can be developed. Which ultimately leads to an alternative understanding of mass and energy.
- Creator/Author:
- Viana, Javier
- Submitter:
- Javier Viana
- Date Uploaded:
- 10/03/2019
- Date Modified:
- 10/03/2019
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- The development of complex and dependable systems like autonomous vehicles relies increasingly on the use of systems modeling language (SysML). In fact, SysML has become a de facto standard for systems engineering. With model-driven engineering, a SysML model serves as a reference for the early defect detection of the system under design: the earlier the errors are detected, the less is the cost of handling the errors. Mutation testing is a fault-based technique that has recently seen its applications to SysML behavioral models (e.g., state machine diagrams). Specifically, a system's state-transition design can be fed to a model checker where mutants are automatically generated and then killed against the desired design specifications (e.g., safety properties). In this paper, we present a novel approach based on process mining to improve the effectiveness and efficiency of the SysML mutation testing based on model checking. In our approach, the mutation operators are applied directly to the state machine diagram. These mutants are then fed as traces into a process mining tool and checked according to the event logs. Our initial results indicates that the process mining approach kills more mutants faster than the model checking method.
- Creator/Author:
- Alenazi, Mounifah; Niu, Nan, and Savolainen, Juha
- Submitter:
- Nan Niu
- Date Uploaded:
- 09/02/2019
- Date Modified:
- 09/05/2019
- Date Created:
- 2019-09-02
- License:
- Open Data Commons Attribution License (ODC-By)
-
- Type:
- Article
- Description/Abstract:
- Please find within this study package the following items. Contact anonymously.submit@gmail.com for further information or questions. Thanks!
- Creator/Author:
- Niu, Nan and Wang, Wen Tao
- Submitter:
- Wen Tao Wang
- Date Uploaded:
- 07/13/2019
- Date Modified:
- 07/13/2019
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Ideation flexibility is the ability to shift between a designer’s preferred and non-preferred ways of generating solutions as required by the presented task. There are many tools that exist to support ideation; however, there is a lack of research defining how to facilitate ideation flexibility and how to support designers in this process through use of such tools. In this paper, we report on the development of a new tool, the "Incremental to Radical Heuristics" (I2Rh), which may provide inspiring prompts for ideation, ranging from more incremental to more radical examples. We tested the use of this I2Rh with a small set of industrial design and architecture students and aim to report on ways in which designers with varying cognitive styles perceive and apply these heuristics and further the impact of the heuristics on the students’ problem solving processes and ideation outcomes. Preliminary results demonstrate that more innovative students found the adaptive applications of the heuristics to trigger more novel solutions, whereas the more adaptive students found that the innovative applications to be more inspiring. Ideation is critical as it allows designers to form many diverse ideas to choose from and eventually test and validate them (Sheppard, Macatangay et al. 2009). However, in many cases, designers find it difficult to come up with many diverse ideas as a result of fixation they experience on particular ideas (Crilly 2015). Being a flexible designer means being able to move from one solution to another, in order to produce the most promising solutions for the given context. In this movement, idea generation methods play a critical role as facilitators of this movement while pushing designers to think differently (Silk, Daly et al. 2014). The focus of the proposed work is ideation flexibility (Yilmaz, Daly et al. 2014), defined as the ability to ideate in both incremental and radical ways – or, more precisely, to ideate along a continuum of thinking between the two, depending on the needs of the problem. Building on the theoretical foundation of Kirton’s adaption-innovation theory (Kirton 1976), we defined the ideation success as a designer’s ability to move between his/her preferred and nonpreferred ways of generating ideas as required in the design brief. To specifically target ideation flexibility, we took an empirically-driven and validated ideation tool, Design Heuristics (Yilmaz, Seifert et al. 2016), and modified it based on the Kirton’s adaptiveinnovative theory. This revised set, called the "Incremental to Radical Heuristics" (I2Rh), illustrates heuristics’ application both incrementally and radically to the same example design problem. I2Rh is intended to help designers execute an ideation strategy based on prompts, examples, and directions to incorporate more incremental or more radical changes to their naturally preferred ways of generating ideas, through facilitating flexible thinking. Our goal in this paper was to investigate how designers with different cognitive styles perceive and apply these revised heuristics and their impact on the students’ ideation outcomes.
- Creator/Author:
- Baker, Ian; Sevier, Daniel; McKilligan, Seda; Jablokow, Kathryn W.; Daly, Shanna R. and Silk, Eli M.
- Submitter:
- Lora Alberto
- Date Uploaded:
- 09/20/2018
- Date Modified:
- 06/28/2019
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- It is shown in present study that Rainflow method is unable to accurately estimate fatigue life ofcomponents under random loading, almost always. The inconsistencies between results of Rainflowmethod and hysteresis curve are also discussed. Alike the Peak counting method, it is shown that Shadowmethod doesn’t consider the possibility of deformation within individual cycles. Hence, Moshrefifar andAzamfar method is proposed as a novel technique having accurate results in different analytical condi-tions which are in good consistence with results obtained from hysteresis curves. Authors finally proposean algorithm as well as a C language program for this method.
- Creator/Author:
- Moshrefifar, Masoud and Azamfar, Moslem
- Submitter:
- azamfamm@mail.uc.edu
- Date Uploaded:
- 06/14/2019
- Date Modified:
- 06/14/2019
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Control of time delay integrating systems is a challenging and ongoing research. In this paper a new structure for control of stable and integrating time delay systems is presented. The control design process is as simple as selection of some constant gains, for which simple formulae are introduced. The design methods are derived analytically, while no fractional approximation for the time delay term of the plant transfer function is used. Simulation, as well as, experimental studies reveal the exceptional effectiveness of the proposed methods in achieving a robust and well-performing tracking, even when the plant pure time delay is very large. © 2016, Brazilian Association of Computational Mechanics. All rights reserved.
- Creator/Author:
- H. Davaie Markazi, Amir and Azamfar, Moslem
- Submitter:
- azamfamm@mail.uc.edu
- Date Uploaded:
- 06/14/2019
- Date Modified:
- 06/14/2019
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Traditional craft has been relegated to the margins in modern culture, being perceived as out step with technological, economic and societal progress. However, emergent research is rediscovering the nature of craft and its potential for contributing to design practice in conjunction with developments in science and technology. Through the analyses of craft and sustainability, strong connections are revealed as well as some incompatibilities. The contribution of this paper is to a) map a systemic view of craft and b) establish a theoretical understanding of the relationship between craft and a holistic understanding of sustainability. Drawing on recent research that proposes three areas of leverage for sustainability, we argue that craft, as a system of making, knowing and being, has significant potential to contribute actively and tangibly to the transitional conditions, thereby serving as an agency for sustainable transformation.
- Creator/Author:
- Zhan, Xiaofang
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/16/2017
- Date Modified:
- 03/01/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Japan has become a super-aging society, with the number of older people (over the age of 65) at a historical high both in absolute numbers (33 million) and as a proportion of the total population (26.0%). Walking is known to be associated with positive psychological improvements such as in subjective sense of wellbeing, life satisfaction, and a sense of purpose in life, as well as improvements in physical and mental function, such as arm/leg muscle strength and standing balance. In this study, we focus on information about functions for assisting walking, comparing and contrasting the information provided by existing products that support walking with the goal of clarifying issues from an information-provision viewpoint. We conducted interviews with eight older people who go for walks on a daily basis, asking about their thoughts before, during, and after walking. From 110 total comments, we obtained 30 comments relating to the action of walking. Furthermore, we investigated the functions of 11 devices and 20 applications that support walking, and from 24 functions, we focused on 20 functions relating to the action of walking. By comparing and contrasting the twin perspectives of “information items” and “information content” with visualization levels identified in the field of management, we clarified issues relating to devices and applications for supporting walking among older users, from the viewpoint of information provision.
- Creator/Author:
- Tamura, Ryoichi and Ariyoshi, Yohei
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/30/2017
- Date Modified:
- 03/22/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- In the field of information technology, virtual reality and simulation learning have become huge trends, not only in gaming and entertainment, but also in academic fields such as medicine. In the past, medical training has always been costly in providing tools and resources for entry-level medical students to acquire proper training. Medical training conducted in a virtual environment has not only yielded higher success rates, but has also reduced resource costs overall. However, with no standardized guidelines for conducting certain training regimens and learning skills, there are still studies that show some medical training programs do not produce the best results. This research focuses on analyzing the usage of virtual reality in current medical training programs to design a medical, virtual reality, training program. This program will revolve around entry-level medical students who will be attending the University of Cincinnati’s College of Medicine. This research proposal will not only examine previous research on the utilization of virtual reality in various types of medical training, but also discuss the potential benefits of developing this training program at UC.
- Creator/Author:
- Feng, Bowen
- Submitter:
- Bowen Feng
- Date Uploaded:
- 04/26/2018
- Date Modified:
- 05/23/2019
- Date Created:
- 2017-12-07
- License:
- Public Domain Mark 1.0
-
- Type:
- Article
- Description/Abstract:
- How do arts-based writing endeavors catalyze generative thinking and support research development in design students’ thesis endeavors? This paper offers reflections from an industrial design masters student, a graphic design masters student, and their arts education professor in a School of Design at a Research I institution. Informed by theoretical and historical contexts of the design discipline and perspectives from composition studies and fine arts practice, we explore the potential of arts-based writing as an evocative, speculative tool and a distinctive form of reflective practice for the development of graduate design research. We suggest that arts-based writing’s iterative process, dialogic engagement, and speculative approach to knowledge-construction provide critical, reflective structures for working through uncertainties and thus are uniquely responsive to the evolving epistemologies of the transdisciplinary university. Three focal questions guide this reflection: What is arts-based writing? What role does arts-based writing play in students’ design research endeavors? How can arts-based writing practices support the growth of speculative and pragmatic design research?
- Creator/Author:
- Daiello, Vittoria; Casey, Davida, and Bruner, Olivia
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/17/2017
- Date Modified:
- 05/11/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Having observed that many industrial design projects are started with the wrong approach, producing loss of resources, time, and professional relationships, this article presents a set of three tools that enables a clearer view of the Fuzzy Front-end (Vogel, Cagan). The first tool helps to understand the design order (Buchanan) of the product to be developed, and to place it in the utilitarian product universe (practical and economically biased), the transitional-wholistic product universe (practical, economic, and emotionally balanced), or the emotional product universe (viscerally and symbolically biased). The second identifies a product’s global purpose composed by its practical, economic, and emotional purposes, as well as the value factors they include (practical and indicative function, usability, practical or emotional cost-benefit, visceral appeal, and symbolic meaning). The third tool involves the type of project to be undertaken (vision, new development, major enhancement, or minor enhancement). Applicable to all disciplines of design, the three tools comprise the product identity footprint, which helps inform the selection of appropriate strategies to start a project the right way. It can increase the efficiency of the product development process by providing an agreed view that can be shared with all the development team, from the project sponsor to the engineering, marketing, planning, and creative departments.
- Creator/Author:
- Rodriguez Cuevas, JM and Islas Munoz, JA
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/30/2017
- Date Modified:
- 01/30/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- This submission reports a design-driven integrated innovation on EV mobility, EV 3.0, as a collaboration between design research institution and a small BEV company in China. The on-going project provides a novel vision and design strategies of Battery Electric Vehicle (BEV) and mobility and has achieved a key technological performance on rapid charging of BEV. The current situation of BEV Industry and their recharging patterns show a big gap of new energy mobility. Key issues of BEV and mobility are defined by analysis of users’ need of mass market and a case study of a leading BEV. Usability of charging is identified as a bottleneck of BEV industry. Hence a new vision and scenario of rapid charging are defined, leading to respective design strategies and technological routines. With a long term investigation and iterative prototyping, an established prototype is developed and officially tested in the National Center of Supervision and Inspection on New Energy Motor Vehicle Products Quality in Shanghai. The test result indicates that the prototype has 431 km range in speed of 80km/h with only 15 minutes’ recharging, which provides a valid routine to break bottleneck of BEV industry .
- Creator/Author:
- Xu, Juanfang; Gong, Miaosen; Liang, Qiao, and Zhou, Xiang
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/21/2017
- Date Modified:
- 10/08/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Proceedings of the 2018 Information Technology Research Symposium
- Creator/Author:
- Information Technology Research Symposium
- Submitter:
- Jess Kropczynski
- Date Uploaded:
- 08/21/2018
- Date Modified:
- 05/23/2019
- Date Created:
- 2018-04-10
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Design processes are so complex that it is not easy to remember, reflect and record in detail after the actual processes are over. This paper proposes a notation to depict a design process as a whole while keeping its original complexity in terms of visual and structural aspects. The notion affords two types of structures to represent design processes, through activity units, a series of actions of the same kind, and design elements including ideas, prototypes and theories emerged, created, and applied during the design process. We use a design process of an actual design workshop as a case to derive the notation while using the online presentation tool “Prezi” as an interaction framework. We then investigated the depicted design process by re-experiencing the process as a first-person engagement using the designed notation. Prezi's animation mode allowed us designate a sequence along which viewers can experience the design process by zooming in some activity units and design elements, and its presentation mode allows us to look back the design process from the start to the end by following activity units arranged in the temporal order. Following the transitions among some design elements allows us to focus on essential objects in the design process. The depicted process illustrate that the two structures of activity units and design elements are not corresponding to but independent of each other.
- Creator/Author:
- Sakaguchi, Tomohiro; Kutomi, Nozomu; Kita, Yusuke, and Nakakoji, Kumiyo
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/21/2017
- Date Modified:
- 10/04/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Over the last two decades, constructive design research (CDR) — also known as Research through Design — has become an accepted mode of scholarly inquiry within the design research community. CDR is a broad term encompassing almost any kind of research that uses design action as a mode of inquiry. It has been described as having three distinct genres: lab, field, and showroom. The lab and field genres typically take a pragmatic stance, making things as a way of investigating what preferred futures might be. In contrast, research done following the showroom approach (more commonly known as critical design (CD), speculative design, or design fictions) offers a polemic and sometimes also a critique of the current state embodied in an artifact. Recently, we have observed a growing conflict within the design research community between pragmatic and critical researchers. To help reduce this conflict, we call for a divorce between CD and pragmatic CDR. We clarify how CDR and CD exist along a continuum. We conclude with suggestions for the design research community, about how each unique research approach can be used singly or in combination, and how they can push the boundaries of academic design research in new collaboration with different disciplines.
- Creator/Author:
- Zimmerman, John; Forlizzi, Jodi; Hekkert, Paul, and Koskinen, Ilpo
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/17/2017
- Date Modified:
- 02/02/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Understanding the user’s situation is very important in the design process. There are many ways to understand a user’s situation – a designer might observe a user’s situation or a user might record their own situation in Human Centered Design (HCD) file. However, the latter of these methods has not been very popular mainly because of the burden it place on the users. This research proposes a new smartphone-based design support application, named “HN camera”, which can be used to record the users’ situation, without any additional burden on them. This application is based on the ‘Extended Alethic/Deontic/Temporal (ADT) model’ concept. A user or a designer can understand and record the user’s situation based on the Physical factor, the Kansei factor, and the Cultural factor using HN Camera. The application was used in visualizing and analyzing tourists’ travel as a service design. Through this, the effectiveness of the proposed application was clarified.
- Creator/Author:
- Kang, Namgyu
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/21/2017
- Date Modified:
- 10/23/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- To limit the harm and damage caused by river flooding, signs to indicate dangerous water levels are placed along the river, particularly where there is a danger of overflow. However, the general level of awareness of such signs is low. In this study, we examined ways to efficiently convey information that people have little interest in and find difficult to understand. Dangerous water levels are quantified and communicated using colors to indicate the degree of danger, and this information is conveyed to the public with signs on bridge piers and slopes. Various other measures are also employed, e.g., adding evacuation pictograms to signs, displaying signs separate from graduated water level indicators, and providing detailed information via the river office website. In addition to using Internet channels such as websites and Facebook, it is common to create and distribute pamphlets and other kinds of printed notifications to communicate such important information as widely as possible. Nevertheless, information that is essential in an emergency but unnecessary at ordinary times is difficult to communicate widely and effectively, even if all these measures are taken. This is because even if people accept that such information must be understood, they remain uninterested and find the information difficult to understand. To solve this problem, we created a story featuring mascot characters for each danger level. This story, presented as a picture book, overturns the conventional attitude toward such information. We thereby developed a medium for communicating important information in a way that better captures people’s interest.
- Creator/Author:
- Morita, Yoshitsugu; Sugimoto, Yoshitaka, and Sogabe, Haruka
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/16/2017
- Date Modified:
- 03/01/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- The Japanese government has planned by 2020 to introduce the Finnish Neuvola System, a fundamental social childcare system that covers the period of pregnancy to child care. The purpose of this research is to clarify the conditions for high quality of Neuvola service, comparing childcare of Finland and Japan. First, the social systems of Finland and Japan, legal actions and other related social backgrounds are covered. Following this, the results are analyzed. Secondly, the results of interviews in Finland with Neuvola public health nurses and three typical Neuvola users, including a father, mother, and pregnant woman are presented. As a result of survey, six conditions were identified as the basis of Neuvola services: personal health checks, facility preparation, pleotropic care, communication through mutual dialogue, customized information and management of service provider quality. In a society where nuclear families are increasing, it is harder to care for children without someone’s support. In comparing Finnish and Japanese childcare systems, the Finnish system perceives childcare as a social matter. In the Neuvola System, people are always open to discuss about any worries or queries. In Japan, the system is closed toward personal matters and private treatment options are not adequate. This is a major factor in larger problems that exist in the Japanese system. The results are discussed in relation to previous studies of participatory roles in social health care services in the Japanese government and users of these services, leading to the proposal of a Japanese childcare service design.
- Creator/Author:
- HIRAI, Yasuyuki; SHIMOMURA, Moe, and MORITA, Yoshitsugu
- Submitter:
- Lora Alberto
- Date Uploaded:
- 12/06/2017
- Date Modified:
- 01/30/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- In an equally distressed and burgeoning community just outside of our major metropolitan city, there is a history of transformation efforts—from creative placemaking, to affordable housing initiatives, to economic re-development—which have all seemed to fall short in the area of community engagement. From the creation of neighborhood festivals that have low resident turnout, to a backlash of discouraged citizens who feel unheard and uninformed, there was a need to re-consider how to involve this unique community—made up of four very distinct neighborhoods— in the imminent re-development of the area in which they live. In the winter of 2016, our service design and creative strategy consultancy was brought in to a city-wide visionary community development project tied to our rapidly approaching bicentennial, in order to utilize service design methodologies as a way to engage communities and to design with organizations and community residents according to their needs and desires. This short paper will highlight a case study of an ongoing collaboration between our consultancy; a non-profit organization dedicated to the growth of it’s community; a higher education institution with a legacy of community engagement; a local office of the country’s largest community development corporation focused on Creative Placemaking and community revitalization; and, most importantly, various residents and stakeholders. The accompanying poster will visualize the process of engagement of various community stakeholders, tailored design research methods, and mechanisms for assessing short- and longterm community impact.
- Creator/Author:
- Wada, Terri and Napier, Pamela
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/28/2017
- Date Modified:
- 02/02/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Intelligent Application if defined technically is a strategy that uses hyper-personalized mobile app experiences and services and knowledge-extraction processes to increases the user experience (Jessica Ekholm, 2017). In simple words, the applications that not only know how to support or enable key decisions but also continually learn from the user interactions to become even more relevant and valuable to those users, are known as Intelligent apps. Such applications are smart enough to differentiate between relevant and irrelevant information with the help of AI algorithms. Moreover, these apps have the capability to ease the complex task into the as simple task as a single touch.
- Creator/Author:
- Ajmera, Himanshu
- Submitter:
- Himanshu Ajmera
- Date Uploaded:
- 04/16/2019
- Date Modified:
- 05/23/2019
- Date Created:
- 2017-12-13
- License:
- All rights reserved
-
- Type:
- Article
- Description/Abstract:
- Industrial design education has existed for a long time as part of the university system, but the curriculum and contents of each subject vary considerably from school to school. In recent years, the introduction of new concepts that change the definition of design has blurred the boundaries of design, making the curriculum different. Establishing a standard curriculum to address these challenges is an important task, but it is necessary to fully understand how design education actually takes place and to share content with educators. This paper aims to contribute to the debate on industrial design education by fully disclosing the process and results of the first stage of industrial design education of a university by autobiographical method. The first course, Product Design Practice 1, is a studio class based on a task feedback iteration system. Students are required to submit assignments showing weekly progress. The instructor reviewed the assignments submitted before the class and gave written comments in class. In addition, details of the design process and method that are difficult to identify as novice students are learned through twelve case studies and applied to the project. This Task Feedback Repeating Class system gives students the opportunity to implement design ability while gaining detailed skills with a comprehensive view. Through this process, the researcher got a reflection on the class and implications for the improvement of the class.
- Creator/Author:
- Rhi, Joomyung
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/30/2017
- Date Modified:
- 10/15/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- The purpose of this study is to plan and operate design-workshops based on project-based learning (PBL), and examine their educational value for students. The PBL workshop encour- ages direct participation from students and produces educational value, and it is important to raise the interest level of workshops to elicit proactive participation. The workshop in this study was carried out over two weeks in January 2017 at Korea’s Yonsei University. The workshop was composed of eight teams of students from three countries, including Korea, China, and Japan, and the course was primarily divided into two sessions. The workshop participants examined in this thesis were notably satised with the elements of the course meant to garner interest. In the questionnaire results, participants also indicated that they obtained ample educational value through the workshop. An important element of the workshop was to connect the participants with businesses, which is also an important component of design education. Despite this, participants expressed a relatively lower level of satisfaction com- pared to other elements of the workshop. The results and analysis of this study will hopefully become a meaningful resource for educators when designing workshops in the future.
- Creator/Author:
- Chang, Ikjoon and Hwang, Suhong
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/17/2017
- Date Modified:
- 02/08/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Decisions made by user interface designers play an influential role in how people interact with software, this is especially true when it comes to the creation of tools to support teaching. As technology continues to play a more prominent role in schools, it poses an important question about how the design of learning tools influence what teachers do in classrooms. Data analytics is one opportunity technology offers for teachers to foster collaboration in student groups. Data analytics have the potential to provide teachers with a live view of what students are doing when using technology, which research shows is challenging to implement in classrooms. This paper focuses on the process to design a tool that assists engineering discussion session teacher assistants (TAs) to monitor collaboration within groups. We report on findings from interviews with TAs on what they anticipate they would need in order to support group work, and discuss how their responses influenced the design of this tool.
- Creator/Author:
- Lawrence, LuEttaMae
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/16/2017
- Date Modified:
- 04/27/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Graphic design is often seen in the commercial context and is discussed through topics linked to software and technology. When we look around us we can realise that billboards, banners, posters and most of the print that surround us in the public space are delivering messages of marketing, corporations, consumerism and other commercially inclined narratives. This, however, is not the only way to comprehend the practice of a graphic designer. Graphic design can take a socio-pedagogical and historical role and distribute alternative messages in the society which are not linked to money and consumption, unless education, reading and studying are considered consumption of sorts. It is obvious that graphic design is a powerful tool that shapes our understanding of reality. This happens through being exposed to the work. Posters are claimed to mirror societies by many theorists and most visual communication is mediated by a graphic designer. Thus, Bonsiepe stated already in 2005 in his speech Design and Democracy that there is an absence of questioning activities linked to design production. It is yet a relevant theme that research needs to approach; also in a post-colony where the printed poster is ubiquitous. A simple sheet of printed paper. A very simple but extremely complex and powerful. There lies an investigation that this paper will start. The outcome of this paper to share knowledge within the researchers about creating new meaningful pathways in understanding globally important practice of graphic design. Art and design are universally important.
- Creator/Author:
- Turtola, Niina
- Submitter:
- Lora Alberto
- Date Uploaded:
- 12/06/2017
- Date Modified:
- 02/08/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Childhood obesity increases the risk of obesity in adulthood and is associated with cardiovascular disease risk factors. The prevalence of overweight and obesity is increasing in China. It is necessary to develop an intervention project for preschool children. Based on a service design project aiming at the communication of balanced diet information to the preschool children in China, this paper discusses how to take advantage of the digital platform and game-based learning to empower the preschool children. It argues for the importance of the DIKW hierarchy for empowerment. It also proposes an innovative model to involve new stakeholders into the whole system and to improve the viability of the project.
- Creator/Author:
- Zhou, Xing
- Submitter:
- Lora Alberto
- Date Uploaded:
- 01/09/2018
- Date Modified:
- 10/15/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- It was late on a Friday evening. A great time to avoid crowds. Most people were dining and drinking, absorbing the city’s capacity for pleasure, or maybe relaxing at home. That left the supermarket to me and others whose lives are synchronized differently. But as I stumbled my way through those harshly lit corridors of obscene American consumption, I realized I was among some highly unusual company. In every aisle, there were people—people?—clad in blue uniforms with devices attached to their forearms and fingertips, cables and wires dangling, each methodically filling large specialized carts. These were not shoppers like me. They were employees of the grocery chain operating— operated by?—new software for online ordering and curbside pickup. Surely, this wasn’t such a strange scene in contemporary stores around the world. Yet, it did raise strange—radical? — possibilities: a specter of “before” for an unforeseeable and potentially unpleasant “after.” The unity of the human and the machine, not implanted but merged in the operation, made me wonder: Are they cyborgs? Incipient cyborgs? Is this still a supermarket? Or an altogether different kind of space? One in the process of becoming? But becoming what? The image that flashed to mind was that of an Amazon fulfillment center: a million acres of non-stop conveyor belts with robots finding and retrieving machine-labeled products and filling yellow bins under the supervision of a handful of humans. Robotic automation creating efficiency while eliminating the unpredictable and unproductive complexities of human labor and interactions. Perhaps, supermarkets are undergoing a transformation from spaces where humans browse, compare, select, and purchase to cyborg-operated warehouses. Perhaps this rapid and fundamental revision of function is an inevitable result of the increasing rate of technical reformation of everyday life. Then again, perhaps my lucid vision of this scene as a new-reality- becoming is an example of what has been called “dystopian imagination”—an imaginary projection of “ethical and political concern” [Baccolini & Moylan, 2]. Or maybe it’s only a personal paranoia about the brave new world unfolding.
- Creator/Author:
- Wizinsky, Matthew
- Submitter:
- Lora Alberto
- Date Uploaded:
- 01/23/2018
- Date Modified:
- 04/24/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- The user experience difference between China and USA elderly people in using public space was discussed in this paper based on the questionnaire process. 1960 elderly people were selected from the four cities in Shanghai (China), Wuxi (China), New York City (USA), Cincinnati (USA) to complete the questionnaire, and the result shows the similarities and differences between the elderly people in China and USA. That is: The using frequency of the public space for the former is much higher than the later; the main purpose of the former in public space is sports and fitness, and relaxation is the chief choice of the later; weather condition and easy communication are the key factors for former to participate in public space, while timing is that for the later; all the elderly people in the two countries are favorite on the sports and fitness, but the party chatting is the feature of the former and the sightseeing is the feature of the later; the facility requirement is the most important attributes for the former to the public space, and the interaction design is the unique demands of the later, while the former had no interests on that demands. In the end, the reason for all the similarities and differences were analyzed in this paper, and the culture, the economics, as well as the politics factors were discussed in detail.
- Creator/Author:
- Wei, Na and Xin, XiangYang
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/30/2017
- Date Modified:
- 02/08/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Design oriented educational institution around the world, project based learning is well practiced in local setting as well as global setting. Communication is one of the significant aspect in this learning settings. Currently, many design projects are implemented by members beyond their belonging organization, creating difficulties in face to face communication, especially when members are in different countries. This study proposes a new method for project-based learning in design education program implemented on international design workshop and discuss about outcome through empirical program. This method is composed in three phases. First phase is online pre-workshop session using SLACK, where each member do their own researching and surveying on the specific topic related to the project, share and discuss them with other members. The second phase is face to face workshop, which all members gather in one place to work on the project intensively to make their group design proposal. The lastly in the post workshop phase, each member get back online to make reflection on the project, feedback them on the proposal, and make improvements. Also, compile and publish a project reports on the overall program for documentation. Through out the program, SLACK platform is used for basic communication and sharing data and information. S This program are operated in an international design workshop called “Global Design Workshop” of Chiba Institute of Technology(CIT, Chiba, Japan), with students from Chiba University(CU, Chiba, Japan) and Tunghai University(THU, Taichung, Taiwan) . The theme of the workshop was “New work place, space, style using IoT technologies.
- Creator/Author:
- Nagao, Toru; Ishizuka, Akio; Inasaka, Akiyoshi, and Oda, Hirokazu
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/21/2017
- Date Modified:
- 02/01/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Graphic design students require a foundation in understanding, utilizing and conducting research. The discipline would benefit from standards for quantitative, qualitative, mixedmethods and practical approaches to graphic design-specific research. This paper examines the role of graphic design research in college-level graphic design pedagogy. This study is motivated by two research questions: [1] what theoretical analysis and practical approaches to graphic design research are graphic design educators currently implementing? [2] How can college-level graphic design educators build a culture of research literacy in graphic design baccalaureate programs? Literature describing the theoretical and practical instruction of graphic design research in college-level graphic design education is limited. The intention of this study is to advance the understanding of how graphic design educators define and implement graphic design research, first through qualitative analysis of a survey of four-year, graphic design degree program professors across the U.S. followed by in-depth interviews with published educators practicing research. The study’s interviews elaborate on the specifics of graphic design research through the lenses of professors developing and implementing graphic design research in four-year undergraduate programs, in their own practices, and in the discipline-wide conversation and study of graphic design research itself. In the study’s conclusion, potential future research is discussed.
- Creator/Author:
- Dersch, Madonna G.
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/17/2017
- Date Modified:
- 10/08/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- This paper studies a design workshop that investigates complex collaboration between fundamental physics and design. Our research focuses on how students create original artefacts that bridge the gap between disciplines that have very little in common. Our goal is to study the micro-evolutions of their projects. Elaborating first on Actor Network Theory (Latour, 1996; 2005) we study how students’ projects evolved over time and through a diversity of inputs and media. Throughout this longitudinal study, we use then a semiotic and pragmatic approach to observe three “aesthetical formations”: translation, composition, and stabilization. These formations suggest that the question of material agency developed in the field of archeology and cognitive science (Knappett & Malafouris, 2008) need to be considered in the design field (Renon, 2016) to explain metamorphoses from the brief to the final realizations.
- Creator/Author:
- Gentes, Annie; Renon, Anne-Lyse, and Bobroff, Julien
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/16/2017
- Date Modified:
- 01/30/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Design is by nature an interdisciplinary, dynamic, and fluid discipline (Cross, 1982; Friedman, 2003). To define what design is has proved to be a very difficult—if not impossible and meaningless—exercise (Friedman, 2000), making also the understanding of the evolution of both the design discipline and practice a complex challenge. A rapidly changing technological landscape increases the breadth of design both in geographical terms and by extending to new domains, merging with different and new disciplines. Communication Design especially, being closer to the information and the media spheres, is the most sensitive and receptive design area. Communication Design finds online a fertile ground for its growth and developments, thus the online environment and the Web especially can be explored, dug, and mapped as mirrors of that evolution. The aim of our research is to map through the Web the complexity of the intersections between design as a discipline and design as a field of practice. Our exploration and representation of the online design territory covered four online environments: Behance, Wikipedia, Google, and the websites of the top one hundred design universities. The study has been conducted by using digital, statistical, and visualization methods. This exploration seeks neither to confirm theories nor predict the future, rather, it wants to make explicit and observable what Communication Design has become today. It aims to screenshot the state of the art, the emerging paths, in order to understand where and how it is going to develop. The attempt is to make design as a complex phenomenon visible, through the construction of a set of maps and representations for professors, students, and associations. These representations are tools to trigger reflections on the discipline
- Creator/Author:
- De Rossi, Giulia and Ciuccarelli, Paolo
- Submitter:
- Lora Alberto
- Date Uploaded:
- 01/09/2018
- Date Modified:
- 10/15/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- This study introduces a new perspective on the design pedagogy in learning symbol design. A new experimental discipline implemented by the design methods demonstrates positive learning outcomes for students on the development of symbol study. Understanding denotative and connotative interpretation in visual literacy is essential in order to convey not only a clear message but also distinctive recognition as the nature of symbol quality. Students executed design experiments with design theories and methods for understanding design fundamentals of the denotative symbol and explored a matrix table for cultivating connotative symbols. This pedagogical strategy applied to the expansion of visual concepts with progressive experiments on each stage; 1) analyzing perceptive characteristics, 2) simplifying visual construction, 3) developing a visual concept with connotative meaning, and 4) configuring visual balance and enhanced quality based on design principles. With examples of student outcomes, this paper explains an analysis of functional expression and interpretation applied by design methods. This study discovered that earlier teaching of design fundamental disciplines with theories and methods in the graphic design major gave students better opportunities to pursue their further study more effectively and productively.
- Creator/Author:
- Seo, Sang-Duck
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/30/2017
- Date Modified:
- 02/08/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- This paper explores the collaborative process of designing a physical object to support a National Science Foundation funded educational research project. Researchers involved with this project are exploring the ways in which gesture can aid in a explanations of science phenomena, particularly ones that have unseen structures and unobservable mechanisms. In order to manipulate the science simulations, a motion sensitive device captures students’ hand gestures. It can be difficult for students to know how to engage with this device, which impedes both student learning and associated research. In order to reduce usability challenges and enhance the connection between a student’s gestures and the scientific concepts presented on the simulation screen, a collaborative and iterative design process was conducted to create a designed form that would assist students in productively engaging with the simulations. The iterative development process of this project is an exemplar of how designed items can be developed to support multidisciplinary research projects, while also creating new fields of research. Future exploration of this device’s impact on student interaction and learning may bring to light how objects can change how people gesture in learning contexts, leaving a lasting imprint on their understanding and memory.
- Creator/Author:
- Lindgren, Robb and Henderson, Amanda
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/21/2017
- Date Modified:
- 02/12/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Design is essential in product development but several small and medium-sized enterprises (SMEs) relatively capable of manufacturing are suffered from lack of in-house design ability. For new product design, these SMEs typically employ external designers. In this clientdesigner interaction, designers propose design solution alternatives to their clients, which clients may accept or reject. In some cases, clients provide designers further design requirements. A study on how interactions are performed and what effects these interactions have on the results of product development is essential to determine what is needed to achieve successful collaborative relationships. Thus, this study analyzed three design development cases that were previously performed to understand how interactions work between clients and designers and its effect on the outcomes. In all cases, the design team developed designs for the clients based on their technological requirements. This study focused on the effect of client stance on the process and deliverables. Clients usually take various actions that accept or reject design solutions or give additional demands. This is because clients take initiative in decision making. Clients' stance was divided into receptive and expressive stances. As a result, a receptive stance ensured the design capabilities of design consultants, whereas expressive stance confined design capabilities to some extent but a new design direction may be proposed based on a client's knowledge, information, and judgment.
- Creator/Author:
- Lee, Haebin
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/28/2017
- Date Modified:
- 12/01/2017
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- The term “community-based participatory design” (CBPD) recently emerged as a distinctive space in the Participatory Design tradition (DiSalvo, Clement & Pipek, 2013; LeDantec, 2016). This move marks a shift from treating the process of design primarily as a product development method, to one that builds social and technical capacities – or infrastructures – of individuals and communities (Björgvinsson, Ehn, & Hillgren 2010; Karasti 2014; LeDantec 2016). This paper describes participant gains from a design workshop conducted as part of a research collaboration involving a university-based research center, and four NGOs, the participatory design workshop aimed to: (1) build the capacities of young people; (2) guide young people in the creation of novel and locally relevant gender and sexual and reproductive health (SRH) solutions; and, (3) bring voices of young people into research and programmatic questions around gender and SRH in the public health domain. The workshop was conducted with 31 young people aged 15-25, over 2.5 weeks, in Lucknow, Uttar Pradesh, India. The evaluation demonstrates that the workshop resulted in exposure to working in mixed-gender teams, developing problem-solving skills, and increasing SRH awareness and knowledge. The workshop produced six low-fidelity prototypes, five of which were subsequently refined and piloted by three Lucknow NGOs.
- Creator/Author:
- Geppert, Amanda; Yan, Shirley; Gilliam, Melissa, and Bansal, Suchi
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/17/2017
- Date Modified:
- 10/23/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- This paper engages with the literature to present different perspectives between forecasting and foresight in strategic design, while drawing insights derived from futures studies that can be applied in form of a design-inspired foresight approach for designers and interdisciplinary innovation teams increasingly called upon to help envisage preferable futures. Demonstrating this process in applied research, relevant examples are drawn from a 2016 Financial Services industry futures study to the year 2030. While the financial services industry exemplifies an ideal case for design-inspired foresight, the aims of this paper are primarily to establish the peculiarities between traditional forecasting applications and a design-inspired foresight visioning approach as strategic design activities for selecting preferable futures. Underlining the contribution of this paper is the value of design futures thinking as a creative and divergent thought process, which has the potential to respond to the much broader organizational reforms needed to sustain in today’s rapidly evolving business environment (Buchanan, 2015; Irmak, 2005; Muratovski, 2016).
- Creator/Author:
- Koskinen, Ilpo and Buhring, Jorn
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/17/2017
- Date Modified:
- 10/15/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- This paper uses multilevel modeling of Hamilton County individual travel activity data.
- Creator/Author:
- Wang, Shujie and Kim, Changjoo
- Submitter:
- Changjoo Kim
- Date Uploaded:
- 02/02/2015
- Date Modified:
- 05/23/2019
- Date Created:
- 2015-02-02
- License:
- Attribution-NoDerivs 4.0 International
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- Type:
- Article
- Description/Abstract:
- Eliciting multiple stakeholder narratives is a critical factor when designing systems, services or products. This research explores how the use of an analog tool (the picture postcard) in the digital age can be used to elicit socio-cultural stories to support design for ‘social practice’. The process combines people and things by using a participatory design approach and material culture studies to design, explore and analyze the complex nature of interactions between social ideals and the artefact. The study emphasizes ‘slow immersion and design’ by creating prolonged interactions that allow people to sit with someone else’s perspective while also introspecting about their own. In an age of echo-chambers, the research examines the impact of reducing the risk of fragmentation (where people assign themselves into homogenous groups leading to an amplification of pre-existing views (Sunstein, 2001)) on participants’ ability to generate and sustain a healthy exchange of honest, social narratives. The research findings reveal a deep bonding between participants and a reduction of implicit biases that initiates a broader range of discussions within a given socio-cultural topic. The space for ‘elastic interaction’ (articulation of ideas without fear of judgment; when and how they want it to be expressed) allows honest thoughts to manifest. The findings also reveal that this process slowly allows for an empathetic acceptance of another’s perspectives. The poster illustrates the research through these various approaches: the process of slow immersion and design research with a combination of postcard exchanges, one-on-one interviews and participatory design research activities to help elicit the stories for a sociocultural co-design space.
- Creator/Author:
- Venkataraman, Hemalatha
- Submitter:
- Lora Alberto
- Date Uploaded:
- 02/12/2018
- Date Modified:
- 02/12/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- A Design for Service (DfS) approach has been linked with impacts that significantly alter touchpoints, services and organisational culture. However, there is no model with which to assess the extent to which these impacts can be considered transformational. In the absence of such a model, the authors have reviewed literature on subjects including the transformational potential of design; characteristics of transformational design; transformational change; and organisational change. From this review, six indicators of transformational change in design projects have been identified: evidence of non-traditional transformative design objects; evidence of a new perspective; evidence of a community of advocates; evidence of design capability; evidence of new power dynamics; and evidence of new organisational standards. These indicators, along with an assessment scale, have been used to succesfully review the findings from a doctoral study exploring the impact of the DfS approach in Voluntary Community Sector (VCS) organisations. This paper presents this model as a first-step to establishing a method to helpfully gauge the extent of transformational impact in design projects.
- Creator/Author:
- Young, Robert and Warwick, Laura
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/30/2017
- Date Modified:
- 03/01/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- We recognize our past—history and heritage—as crucial to who we are (Grenville, 2007; Lowenthal, 2008; Nietzsche, 1874/1980). Significant regulatory and popular effort is expended in protecting places, buildings, and behaviors that link us to this past. International governance organizations recognize free association with history as a fundamental human right (e.g., Blake, 2011). Tangible representations of the past (e.g., objects, buildings, landscapes) are preserved as reminders of this past. Given the broad agreement that connections to the past are important parts of human existence, what are the connections between individuals’ security in knowledge of their own history and measures of public health? The literature connecting preservation and public health is neither direct nor voluminous. A search for literature revealed a gap in knowledge about ways that preservation and public health relate. While some literature demonstrates possible connections between the two fields, no identified articles argue for the connection. Two examples from the preservation literature (Appler, 2015; Kearney & Bradley, 2015) explain situations where preservation issues have affected public health concerns, but do not acknowledge public health as part of their discussion. This exploratory essay briefly outlines core principles of public health and a review of literature from the public health and preservation and heritage fields that aligns with these principles. The essay concludes targeted research into the relationship preservation-public health is needed.
- Creator/Author:
- Orthel, Bryan D.
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/28/2017
- Date Modified:
- 10/04/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- The technique and philosophy of traditional crafts are relevant aspects of our culture that should be passed on to future generations. However, using traditional crafts in modern life in their original form can be a challenge. It is essential to reinterpret them in the modern context, keeping the essence of tradition. For this purpose, we conducted case studies of Koishiwara and Yame in Fukuoka Prefecture, Japan, where Japanese traditional crafts are still manufactured. We used Koishiwara Pottery and Yame-Fukushima Buddhist Altar manufacturing as our investigation objects, conducted studies on their historical background and performed detailed observations of manufacturing techniques and processes. Thereafter, we developed the concept of “KATA” in Japanese, generally translated as type or prototype. “KATA” has several other meanings; in this study, we subdivided the concept into three elements, namely, shape, pattern, and style. We used “KATA” to build a framework to be used as a scaffold to help analyze the techniques and background of traditional crafts and reinterpret them to design products in the modern context. Based on reinterpretations, we developed a series of prototypes of modern tableware with the essential techniques of traditional crafts to verify the usefulness of the framework.
- Creator/Author:
- Ikeda, Minako
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/21/2017
- Date Modified:
- 02/08/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Fundamental to design education is the creation and structure of curriculum. Neither the creation of design curriculum, nor the revaluation of existing curriculum is well documented. With no clear documentation of precedent, best practices are left open to debate. This paper and presentation will discuss the use of a survey as a research tool to assess existing curriculum at Iowa State University in the United States. This tool allowed the needs and perspectives of the program’s diverse stakeholders to be better understood. Utilizing survey methods, research revealed the convergence and divergence of stakeholders’ philosophies, theories and needs in relation to design curriculum. Accreditation and professional licensing provide base level of guidelines for design curriculum in the United States. However, each program’s curricular structure beyond these guidelines is a complicated balance of resources, facilities, faculty, and the type of institution in which it is housed. Once established, a program’s curriculum is rarely reassessed as a whole, but instead updated with the hasty addition of classes upon an existing curricular structure. Curriculum is infrequently re-addressed, and when it is, it is typically based on the experience and opinions of a select group of faculty. This paper presents how a survey was developed to collect data to inform curricular decision- making, enabling the reduction of faculty bias and speculation in the process. Lessons learned from the development of this research tool will be shared so it might be replicated at other institutions, and be efficiently repeated periodically to ensure currency of a program’s curriculum.
- Creator/Author:
- Quam, Andrea
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/16/2017
- Date Modified:
- 02/08/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Citizen science is a process in which ordinary citizens contribute to scientific research. How to create citizen science design framework to achieve better awareness, initiative and action is our research focus. This paper will explore citizen science design in the context of smart city, on the basis of activity theory and by means of digital social innovation. “Smart City” concept provides new elements including social communication, collaborative design and innovative community to citizen science. With the rapid development of science and information & communication technologies (ICTs) and with the arrival of Web 2.0, social innovation is endowed with digital factors so as to be evolved to digital social innovation (DSI) which gives various design perspectives on citizen science and also plays an important part in establishing citizen science evaluation model. In this paper, a citizen science design framework consisting of citizen science content model, design model and evaluation model is proposed by discussing related theories, models and citizen science cases. It acts as not only design lead to inspire two citizen science case practices, but also an evaluation term in the view of citizen science. The framework and models developed in this research will hopefully be leveraged and refined to support citizen science design in the future.
- Creator/Author:
- Wang, Lu; Fu, Zhiyong, and Lin, Jia
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/17/2017
- Date Modified:
- 02/05/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- It is believed that secondary school students often define design problems in the design coursework superficially due to various reasons such as lack of exposure, inexperience and the lack of research skills. Questioning techniques have long been associated with the development of critical thinking. Based on this context and assumption, the current study aimed to explore the use of questioning techniques to enable pre-tertiary students to improve their understanding of design problems by using questions to critique their thinking and decision-making processes and in turn, generate more effective design solutions. A qualitative approach is adopted in this study to identify the trajectories of students during design problem identification and clarification process. Using student design journals as a form of record for action and thoughts, they are analysed and supplemented by hearing survey with the teacher-in-charge. From the study, the following points can be concluded: 1) questions can be a useful tool to facilitate a better understanding of the design problem. 2) The process of identification and clarification of design problem is important in the development of critical thinking skills and social-emotional skills of the students. 3) It is important that students are given time and opportunity to find out the problems by themselves. 4) Teachers can be important role models as students may pick up questioning techniques from teacher student discussions. 5) Departmental reviews and built-in professional development time for weekly reviews on teaching and learning strategies are necessary for the continual improvement D&T education.
- Creator/Author:
- Wei Leong, LEE; Hwee Mui, Grace KWEK, and Wei Leong, Leon LOH
- Submitter:
- Lora Alberto
- Date Uploaded:
- 12/01/2017
- Date Modified:
- 02/08/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- The phenomenon of design entrepreneurship has received attention in the field of design. The trend of design entrepreneurship emerges in Taiwan and becoming a new career option for designers. Entrepreneurial activities can promote economic growth through innovation and knowledge spillovers. Studies on designer entrepreneurship are warranted because it proposes the possibility of entrepreneurial innovation, contributing to industrial and economic development. A multiple case study was employed, and seven design-led startups were selected as case study subjects to explore and conclude how these firms integrate their own profession and acquire resources to construct the value chain so as to keep the company operational and profitable. According to the results, the value chain of design-led startups is identified. The findings are further discussed to provide a better understanding of the entrepreneurial path of design-led startups in Taiwan.
- Creator/Author:
- Tung, Fang-Wu
- Submitter:
- Lora Alberto
- Date Uploaded:
- 03/05/2018
- Date Modified:
- 03/05/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Design argument and ability to recognize complex systems (Rittel & Webber, 1973) and find a way to modify them, has led other disciplines to try to understand design process and apply it to other areas of knowledge. Creative solutions and ability to innovate (Verganti, 2009) have made design a valuable resource on the contemporary economy. Nevertheless, there is still a polemic about the meaning and model of the process of academic research in the field of design (Muratovski, 2015), the ways in which design research should be conducted and the specific knowledge that is produced with the design research process. This paper tries to recognize the prototype as a basic element of the process of design, since is connected to a specific type of knowledge and based on that; it also proposes a model of the use of prototypes as a research tool based on four different theoretical concepts which importance in the field of design have been strongly stablished by different academic communities around the world.
- Creator/Author:
- de la Rosa, Juan
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/17/2017
- Date Modified:
- 10/04/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- This paper explores the findings of a study into the telecommunications environment in Mongolia. It was hoped that an effective self-learning resource for the prevention of developmental dysplasia of the hip (DDH) in infants for distribution to parents in that country could be created and evaluated using these findings. Based on a field survey conducted in Mongolia, the most effective format this resource should take was identified. A prototype was created that featured video taken from both a third-person and parent’s (first person) perspective. After further evaluation, this prototype is to undergo revisions that will be assessed in Japan and Mongolia before a final version is distributed utilizing information and communication technologies (ICT). It was found that a visual message that did not rely on written language was the most effective means of communicating the desired message. With input from nursing staff in Mongolia, the Sapporo City University School of Design and School of Nursing came to leverage their respective strengths to create an effective prototype that will be used as the basis for a resource for relaying this preventive information to the target audience.
- Creator/Author:
- Anzai, Toshinori; Uemura, Kouta; Matsuura, Kazuyo; Mikami, Tomoko, and Yakubo, Takanobu
- Submitter:
- Lora Alberto
- Date Uploaded:
- 01/30/2018
- Date Modified:
- 05/23/2019
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- In this project, two key elements of the development of technology, Facebook, a social media tool, and mobile phones, a portable communication/connectivity tool is brought together in an experiment that was started in 2009 as pilot and full scale since 2011 which continues to date. The objective of this research is document in real-time, how actual and possible uses of mobile phones, which has transcended from the rubber keypad versions to the smartphones of today, is extending beyond its first intentions. The idea came about on reading that people residing abroad bypass stringent laws, national and international, to transfer money to their homes in Africa through the purchase of prepaid cards and offering the ‘pre-paid’ time as ‘money equivalent’ to traders back home who then deliver real money to people in Africa. Today, there are official versions of this such as ‘Sente’ in that continent. With news and clippings appearing across the internet, through various means such as blogs, websites, newssites, etc., the author realised that all the information, news and bits about the emergence of new uses of mobile phones could be documented through a simple Facebook page. Titled ‘Unique Uses of the Mobile Phones’ the author has been collating information and news about the various ways and means by which smart phones have gone beyond their first incarnation as mobile or cell phones. As an on-going project, the author intends to harvest the data to present the findings in research papers and articles.
- Creator/Author:
- Sathikh, Peer
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/30/2017
- Date Modified:
- 10/04/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Article
- Description/Abstract:
- Typography is an important visible element of a cultural festival’s brand mark, yet is overlooked within cultural festival research. An abundance of work has been published that examines cultural festivals from cultural, economic, tourism, and place-making perspectives, yet there is a shortfall in scholarly research addressing the key role typography performs to engage audience participation through cultural festivals’ primary brand driver – the brand mark. This paper critically considers triangulation as a constructive and effective research framework for enquiry into typography deployed in the brand marks of cultural festivals and provides a roadmap to further research. Offering an analysis of how and in what way typography is being used in the brand marks for cultural festivals, this paper contributes a discussion of appropriate research methods in the examination of this material. Triangulation is engaged as a research technique combining the methods 1) content analysis, 2) case study (text analysis) and 3) a semiotic analysis of typography as a framework to advantage three perspectives on typography, capturing the complexities of the phenomenon. Through a pilot study of 20 cultural festival brand marks from English speaking countries in 2016, the findings show that triangulation of three methods is beneficial to uncovering a rich and nuanced understanding of the role of typography in brand marks. Although many research methods are available to design researchers, the authors argue that triangulation, is an appropriate method to analyze typography used in the brand marks of cultural festivals as it allows for the emergence of a heterogeneous understanding of the discipline.
- Creator/Author:
- Meyrick, Tonya
- Submitter:
- Lora Alberto
- Date Uploaded:
- 11/28/2017
- Date Modified:
- 10/04/2018
- Date Created:
- 2017-10-31
- License:
- Attribution-NonCommercial 4.0 International