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- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Powers, Logan; Haga, Samuel; Kraus, Benjamin; Stanley, Jackson, and Michael, Austin
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/30/2024
- Date Modified:
- 05/30/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Navarro, Nico; Flannery, Noah; McDowell, Maggie; Whitfield, Alexander, and Prysmont, Kyle
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/24/2024
- Date Modified:
- 05/24/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Kellerstrass, Joseph; Schmidt, Caleb, and Komarek, Luke
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/24/2024
- Date Modified:
- 05/24/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Hall, Michael
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/24/2024
- Date Modified:
- 05/24/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Otto, Zach
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/24/2024
- Date Modified:
- 05/24/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Hebb, Tyler
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/24/2024
- Date Modified:
- 05/24/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Ross, Blake; Davolio, Jake, and Brennan, Tre
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/24/2024
- Date Modified:
- 05/24/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Massey, Keenan
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/24/2024
- Date Modified:
- 05/24/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Wagner, Johnathon
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/24/2024
- Date Modified:
- 05/24/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Stachowiak, Eric; Scardicchio, Nicholas, and Morris, Tyler
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/24/2024
- Date Modified:
- 05/24/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Baker, Travis; Deer, Connor, and Campbell, Eli
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/23/2024
- Date Modified:
- 05/23/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Nemrow, Greg; Schreder, Dylan, and Jacob, Zachary
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/23/2024
- Date Modified:
- 05/28/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Krebs, Mikey; Mazza, Freddy; Scholtes, Max, and Wolnitzek, F. Casey
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/23/2024
- Date Modified:
- 05/23/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Bennett, Elora; Seman, Brentin, and Meyer, Sean
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/23/2024
- Date Modified:
- 05/23/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Flamm, Braedon and Wright, Daniel
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/23/2024
- Date Modified:
- 05/23/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Devoe, Gabe; Tommer, Mike; Esterbrook, Bradley; Maurer, Eric, and Clifford, Sean
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/23/2024
- Date Modified:
- 05/23/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Schuermann, Craig; Meckey, Ben, and Burdine, Dan
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/23/2024
- Date Modified:
- 05/23/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior design capstone report
- Creator/Author:
- Mitchell, Alexandra and Krizsa, Anna
- Submitter:
- CEAS Library Staff
- Date Uploaded:
- 05/23/2024
- Date Modified:
- 05/23/2024
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- This is a poster detailing the scope, design, process safety, and economics for a chemical engineering capstone by project group 5046-2403. The project is centered around capturing carbon dioxide emissions from indoor testing cells at the General Electric Aerospace site in Peebles, Ohio. The process captures carbon dioxide from jet engine exhaust through a series of adsorption towers with activated carbon sorbent. The adsorbate goes through a desorption cycle to release purified gaseous carbon dioxide from the surface of the activated carbon. The gas is compressed for storage and off-site transport.
- Creator/Author:
- Zammarrelli, Melanie; Erml, Beth; Bauer, Alexandria; Miller, Katherine, and Shimko, Anne-Marie
- Submitter:
- Melanie Zammarrelli
- Date Uploaded:
- 04/23/2024
- Date Modified:
- 04/23/2024
- Date Created:
- 2024
- License:
- CC0 1.0 Universal
-
- Type:
- Student Work
- Description/Abstract:
- The exhibition "Heavenly Bodies: Fashion and the Catholic Imagination," staged by the Metropolitan Museum of Art and Fashion Institute, showcased a fusion of Catholic iconography with contemporary fashion. The exhibition served as an immersive experience within the Met Cloisters, blending architecture, artworks, and garments to elevate clothing to the status of art. Attire was transformed into an earnest expression of spirituality and cultural identity through thematic organization. "Heavenly Bodies: Fashion and the Catholic Imagination" exemplifies the potential of fashion as a medium for artistic exploration and cultural discourse, challenging conventional perceptions and redefining boundaries between art and apparel.
- Creator/Author:
- Fridlund, Katherine
- Submitter:
- Katherine Fridlund
- Date Uploaded:
- 04/19/2024
- Date Modified:
- 04/23/2024
- Date Created:
- 2024-04-18
- License:
- All rights reserved
-
- Type:
- Student Work
- Description/Abstract:
- This is a project thesis about exploring how can vacant lots, open spaces, streetscapes and building surfaces use green design to provide gathering spaces, healthy green spaces and street safety for lower price hill neighborhood.
- Creator/Author:
- Wang, Jinyi
- Submitter:
- Jinyi Wang
- Date Uploaded:
- 04/15/2024
- Date Modified:
- 04/15/2024
- Date Created:
- 2024-04-08
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Abstract The current infrastructure of horticulture in the United States of America, lacks BIPOC representation. The purpose of the review and research is to address the effects of white dominance in horticulture and combat the current system to create a more inclusive and welcoming environment for BIPOC in horticulture. By juxtaposing past, present, and future contributions to horticulture from BIPOC individuals to the current concepts exhibited in horticulture we observe 3 things: The contributions of BIPOC ideas to Horticulture, the current representation of BIPOC individuals in horticulture, and the theorized future with solutions applied. This research is based on existing diversity equity and inclusion research seen in other fields, which theoretically will apply in the same context with horticulture. Under this assumption, it can be understood that horticulture is not the sole perpetrator in non-inclusive work environments for BIPOC but is rather a subcategory of the many organizations and communities within the United States that are systemically oppressive to BIPOC. Keywords: [BIPOC, horticulture, diversity in horticulture, inclusion in horticulture, colonization, culture, anti-racism, equity, colonialism]
- Creator/Author:
- Cain, Amiah
- Submitter:
- Amiah Cain
- Date Uploaded:
- 04/12/2024
- Date Modified:
- 04/12/2024
- Date Created:
- 2024-04-11
- License:
- Attribution 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Abstract The current infrastructure of horticulture in the United States of America, lacks BIPOC representation. The purpose of the review and research is to address the effects of white dominance in horticulture and combat the current system to create a more inclusive and welcoming environment for BIPOC in horticulture. By juxtaposing past, present, and future contributions to horticulture from BIPOC individuals to the current concepts exhibited in horticulture we observe 3 things: The contributions of BIPOC ideas to Horticulture, the current representation of BIPOC individuals in horticulture, and the theorized future with solutions applied. This research is based on existing diversity equity and inclusion research seen in other fields, which theoretically will apply in the same context with horticulture. Under this assumption, it can be understood that horticulture is not the sole perpetrator in non-inclusive work environments for BIPOC but is rather a subcategory of the many organizations and communities within the United States that are systemically oppressive to BIPOC. Keywords: [BIPOC, horticulture, diversity in horticulture, inclusion in horticulture, colonization, culture, anti-racism, equity, colonialism]
- Creator/Author:
- Cain, Amiah
- Submitter:
- Amiah Cain
- Date Uploaded:
- 04/12/2024
- Date Modified:
- 04/12/2024
- Date Created:
- 2024-04-11
- License:
- Attribution 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Cincinnati has dealt with the effects of combined sewer overflows for decades. Although overflow levels are steadily improving, there is still more to be done. Since 2002, the city has been attempting to renovate their old system to meet the Environmental Protection Agency’s Clean Water Act. This has proved extremely costly and difficult to complete with over 3,000 miles of public sewers with the antiquated combined sewer overflow system. Green roofs have become a proven tool in reducing combined sewer overflows. This project aims to explain how a municipal sewer district can promote the reduction of stormwater runoff through native plant landscaping and green roof education. In 2010, the Metropolitan Sewer District, the agency responsible for waste water treatment in the Greater Cincinnati area, installed a green roof on one of their Mill Creek Plant buildings, however, it has been neglected and is not reaching its full potential. Through research on green roof’s effects on combined sewer overflow, an improved green roof design, and educational signage this study aims to create an educational, visually pleasing, native focused, and functional green roof that still allows employees ease of access to necessary equipment. MSD can encourage an increase of green roofs throughout the city and this study creates a comprehensive plan to use green roofs as a promotional tool.
- Creator/Author:
- Lewis, Annie
- Submitter:
- Annie Lewis
- Date Uploaded:
- 04/12/2024
- Date Modified:
- 04/12/2024
- Date Created:
- 2024-04
- License:
- Public Domain Mark 1.0
-
- Type:
- Student Work
- Description/Abstract:
- This research investigates the effects of gardening and interaction with plants in the development of children's intellectual and developmental skills, specifically inclusive of children with cognitive and/or physical disabilities. The project dives further into the inclusivity of accessible features for children in playground and naturescape design. Drawing inspiration from Ballam Bumps, Arlitt Children’s Garden, and Els Sensory Art Garden; it is important to understand the value of high-intensity areas and low-intensity areas, as well as design that is versatile to a broad spectrum of ages. Children should form these relationships with plants from an early age, and the proposed design reflects the different learning styles/abilities of children with differing sensory needs. All of the listed elements are incorporated and considered when redesigning the Boone County Arboretum’s Children’s Garden, and shown through a series of designs, inventory & analysis.
- Creator/Author:
- Tobe, Trinity
- Submitter:
- Trinity Tobe
- Date Uploaded:
- 04/12/2024
- Date Modified:
- 04/12/2024
- License:
- Public Domain Mark 1.0
-
- Type:
- Student Work
- Description/Abstract:
- This research investigates the effects of gardening and interaction with plants in the development of children's intellectual and developmental skills, specifically inclusive of children with cognitive and/or physical disabilities. The project dives further into the inclusivity of accessible features for children in playground and naturescape design. Drawing inspiration from Ballam Bumps, Arlitt Children’s Garden, and Els Sensory Art Garden; it is important to understand the value of high-intensity areas and low-intensity areas, as well as design that is versatile to a broad spectrum of ages. Children should form these relationships with plants from an early age, and the proposed design reflects the different learning styles/abilities of children with differing sensory needs. All of the listed elements are incorporated and considered when redesigning the Boone County Arboretum’s Children’s Garden, and shown through a series of designs, inventory & analysis.
- Creator/Author:
- Tobe, Trinity
- Submitter:
- Trinity Tobe
- Date Uploaded:
- 04/12/2024
- Date Modified:
- 04/12/2024
- License:
- Public Domain Mark 1.0
-
- Type:
- Student Work
- Description/Abstract:
- The key to the future is in the past! Exploring methods of food production for Cincinnati in 2050 by combining horticulture practices of the past with modern technology to create a better future. For centuries humans have been taking nutrients from the earth and giving very little back in return (Oregon State Agricultural Extension Service). To avoid going too far down this detrimental path, we need to implement restorative agriculture methods that replenish the ground. By doing so, we give the Cincinnati of 2050 a better future; a future composed of healthy, happy residents who have access to responsibly cultivated food, land that is less susceptible to flooding and landslides, and a population that takes responsibility and stewardship of the natural environment. Humans are a keystone species and as such we play an integral part in how the ecosystem functions, for better or for worse. There is much wisdom to be learned from Native Americans and their millennia of horticulture practices. By implementing strategies like a city-wide composting network, hillside terraced gardens, urban food forests, and underground hydroponics, Cincinnati can reduce food waste, mitigate climate change, increase equitable access to healthy food, and educate its residents on how to be environmental stewards.
- Creator/Author:
- Kunes, Natalie
- Submitter:
- Natalie Kunes
- Date Uploaded:
- 04/05/2024
- Date Modified:
- 04/05/2024
- Date Created:
- February 27, 2024
- License:
- Attribution 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Senior Capstone that goes through the planning process of revitalizing and repurposing old, vacant commercial strip malls and turn them into a new source of urban living.
- Creator/Author:
- Nelson, Austin
- Submitter:
- Austin Nelson
- Date Uploaded:
- 04/03/2024
- Date Modified:
- 04/03/2024
- Date Created:
- 2024
- License:
- Attribution 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- This is a thesis project about how to use green design to provide green healthy spaces for Lower Price Hill neighborhood in Cincinnati, Ohio, U.S.
- Creator/Author:
- Wang, Jinyi
- Submitter:
- Jinyi Wang
- Date Uploaded:
- 04/03/2024
- Date Modified:
- 04/12/2024
- Date Created:
- 2024-04-03
- License:
- Attribution-NonCommercial 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Code for modelling sex roles in animals using life-history traits and population characteristics.
- Creator/Author:
- Samuel, Justine
- Submitter:
- Justine Samuel
- Date Uploaded:
- 11/07/2023
- Date Modified:
- 11/07/2023
- License:
- All rights reserved
-
- Type:
- Student Work
- Description/Abstract:
- This project started out as a personal challenge posed by extended family members and has now turned into something fully functional and useful. Camp Scout is multifaceted platform where campers can monitor campsite availabilities, share their ideas, experiences, and interact with others. Using state of the art front end technology, a robust API library, and simple back-end code to do the leg work, Camp Scout succeeds in its ventures. With only four small pieces of information, a user can opt in to be notified via text message if their campsite becomes available. These results mean that the future of Camp Scout is a bright one, and the roadmap of scalability is always being observed. Further developments into cloud security, persistence mechanisms, and qualified hosting will be executed in the coming months, and the potential for Camp Scout to serve as a functional social media community will proceed to blossom.
- Creator/Author:
- Adkerson, John
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- The team found that many people like to talk about some stories while drinking in bars. Everyone's story is unique and interesting. And the team also hopes that everyone's story can be recorded, like a special cocktail for each person. Then, the team made "The Memory Bar” game. In the design of the game, the team hoped to bring the point of view to players through narrative, so the team chose to make a 2D RPG game with platform gameplay and 2D Pixel art style. The players will see some stories through the game. The team achieved storylines by using game characters' interactions and dialog boxes, bringing players into the game's plot. The game players will be playing some game levels, navigating UI pages, using chat dialogues to push the storyline, and interacting with non-player characters. The player will find some interesting stories in “The Memory Bar”.
- Creator/Author:
- Huang, Tianzuo; Zhao, Chuansong; Liu, Shitong, and Xiao, Xiao
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- The growing turnover rate in many industries and organizations makes them highly vulnerable to cyber-attacks that leverage Identity and Access Management vulnerabilities. Despite the obvious importance of IAM, this domain of IT is often overlooked and not fully covered in training courses. To cover this gap, we developed a free, comprehensive, and widely available training course that covers the topics of access revocation, data extraction, data breach prevention, and account management. After the completion of the course, students will have a full understanding of Identity and Access Management (IAM) and will be prepared to take the initiative in building and managing a secure IT infrastructure. The successful creation of the Access Management & Off-boarding Suite confirmed the lack of information we found when researching the Suite. This reaffirms the necessity of the course, provided through the Ohio Cyber Range Institute.
- Creator/Author:
- Kouame, Felix; Vennemeyer, Kristof; Balok, Nathan, and Sagdullaev, Murat
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Divvi is a web application that allows users to create groups and split expenses and transactions through multiple splitting methods with the people in those groups. As individuals with busy and diverse lives, we have certain bills and payments that we must make to distinct groups of people or organizations. Expenses like rent, ride-sharing services, food, groceries, favors, electricity, internet service, utilities, etc. can be difficult to keep track individually, but it is more of a challenge, especially with groups of people. Each of us has experienced forgetting to pay an expense, not paying the right amount, and the consequences of not paying these payments. Using different technologies, our group was successfully able to create a client-server application that makes sharing expenses more manageable, less stressful, and easier all together. In the end, the creation of users and groups were successful, and transactions can be split by the three payment methods. This means that transactions and payments can be managed more easily, relieving the stress of having to chase people down for payments.
- Creator/Author:
- Brady, Kyle; Mazurowski, Jeremy; Williams, Kenneth, and Brown, Timothy
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- The COVID-19 pandemic has had a massive impact on socialization of students outside of the classroom, especially for freshman and sophomore students who have joined University of Cincinnati (UC) at the beginning and during the pandemic. Students have been stuck indoors and away from campus the past year and a half and do not know the area very well. Additionally, the pandemic has impacted their ability to meet new students outside of the online and offline classroom. UC Night Life was created to allow for students to find locations in and around Cincinnati to go to meet new people and enjoy/explore the city to its fullest. UC Night Life is a web application that allows for users to find locations of interest in and around campus. They can either navigate the map on the main landing page to manually find locations of interest around Cincinnati or use the search bar by typing in key terms of things that they might be interested in (e.g., restaurant, near campus, music, downtown). When they wish to learn more about a location, they can navigate to its dedicated webpage. Once on the webpage of their desired location, they can find information such as general location data, internal and external 360 photos of the location, a description of what they might expect, as well as information about the location written by fellow students. For locations that have events - such as music venues or sport arenas - the page will provide an up-to-date feed and links to purchase tickets to attend. Having all this information accessible on UC Night Life will allow for students to visit handpicked locations in and around campus/Cincinnati and prepare them for what to expect at any given location. This will allow for them to go out, explore the city, and meet new people without worrying about finding where to go or what they're going to do there. This platform is a fantastic tool that allow for new students to better navigate Cincinnati.
- Creator/Author:
- Rodgers, Jason; Carlin, Ian; Finley, Christopher; Lands, Anthony, and Chambers, William
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Through the rise of the COVID-19 pandemic in 2020, we also saw the rise of QR codes and other forms of touchless solutions. These solutions included menus, payments, ads, etc. We noticed that restaurant menus from displayed from these QR codes presented a plethora of issues. They typically displayed PDF versions of the company’s physical menu. The problem with PDF menus is that they’re not easily updated, leaving inaccurate menus. They’re also not made for viewing on a mobile device. Users must pinch to zoom, scroll around, and often open multiple browser tabs. LiveMenu aims to solve these issues. LiveMenu is a software solution for restaurants to display mobile-friendly interfaces to their customers, offering a user-friendly experience. These menus remain accurate thanks to the restaurant-facing mobile app, where management can easily toggle on and off items, as they’re available/offered. If a menu item is no longer available, management simply turns it off and it is no longer viewable on the customer-facing website. The result of this solution is even better than we expected. Both the customers’ and the businesses’ experiences are totally transformed through our service. Customers no longer have trouble navigating restaurant menus and no longer are confused about what is accurate on the menu. Businesses no longer have trouble updating their menus, and no longer must explain menu inaccuracies to their customers. Overall, this provides a better experience for everyone in the restaurant industry, whether their role is customer or staff.
- Creator/Author:
- Greeley, Luke; St. John, Tristen, and Holland, Hunter
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Many programs today that encourage emotional intelligence don’t engage young people. This has caused the youth of today to have dysfunctional relationships, unhappiness, and confusion with both themselves and those around them. To teach emotional intelligence and provide a fun, engaging resource to learn such concepts, Mindverse was a game developed to tackle the tough questions of where emotions come from and what is the proper way to deal with them. The tools used to create this game include the Unity Engine and Photoshop. In Unity, C# scripts were wired to the features of the game and the Unity build settings were used to link each game scene together. Through dialogue trigger/manager, the game utilized a choice system where the choices the player makes affect both the game and the characters around them, showing the consequences of choosing certain emotional responses over others that reflect real world scenarios. With this, emotional situations were simulated to walk the player through choices that are in their best interest and can be applied to their relationships and real life.
- Creator/Author:
- Wallace, Alexi; Kootin-Sanwu, Jeanette; Frew, Cassidy; Kansakar, Puran, and Mickelini, Mason
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- According to Peacock, data collection methods are becoming increasingly invasive. The preservation of information is shifting from a technological problem to a moral dilemma. As a result of this growing problem and concern, we decided to work on a solution addressing this. Our solution’s aim would give back some control to users who wish to still use the internet, without having as much of their data collected. By researching and developing different tools that protect a user’s data and privacy, we were able to develop Curtain. Our application, Curtain, serves to provide a centralized platform for privacy tools. There are several tools that we implemented into our application: blocking web tracking (including data such as user behavior in and outside of a website), blocking ads, bypassing AdBlock detection messages, deleting cookies, and a dashboard for easy access to settings and usage data. Our results and progress on the matter means that it is possible to centralize tools which made it easier for users to have more control over their privacy and data without needing to do additional research.
- Creator/Author:
- Watterson, Lily; Harris, November; Dragomir, Kai, and Sims, Charlie
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Often, small development teams and teams of inexperienced developers run into the problem of incorporating inconsistent frontend components into their projects. These points of inconsistency can be jarring or distracting to the user and can make a project appear messy or unprofessional. Stylebin is a web application that aims to resolve this issue by providing the user with an intuitive graphical interface for creating and styling sets of frontend React components. The user will be able to create workspaces for their projects and create ‘bins’ within those workspaces. Bins contain frontend components and a set of styling preferences that are reflected in those components. New components can be selected from a list, defined through a form, and then added to the bin. These components can then be exported and added to your codebase. The exported zip file contains the components along with a stylesheet that reflects the bin’s styling preferences. We created this project utilizing modern web development technologies to keep our product up-to-date and challenge our development team to learn a new tech stack. As it stands, our MVP serves all of our basic functionality from the frontend. Our future plans involve fleshing out the feature set that already exists within Stylebin, including adding more styling options and adding additional component types for users to work with.
- Creator/Author:
- Hall, Justin; Bintz, Madison; Farmer, Dylan; Zaher, Corey, and Blake, Ruairi
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- With the rise of COVID-19, everything has begun to shift toward being on the internet. Grieving specifically has needed to move toward the internet because of how contagious COVID-19 has been. Before the pandemic families and friends would keep photos of their loved ones on their phones or in a photo album. These memories can be easily lost forever by misplacing the photo album or damaging your phone. Our solution, LifeShare, is a web application that would allow families to share the legacies of those who have passed on. The users can set up Vault pages for their loved ones, and give everyone in the family the option to add on to the album and share memories of their loved ones. LifeShare is a platform that allows users to grieve, reminisce through content and share the legacy that their loved ones created. In this paper we will discuss the web application we decided to build for our senior capstone project, called Lifeshare. Next, we will outline the objectives and project goals, following up with the project timeline and the tech stack. We will then review some diagrams that will better explain how our web application works and finally, we will review the budget for our project, testing plan, and change management plan.
- Creator/Author:
- Roseman, Justin; Beasley, Chevaux, and Clements, Khron
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Bolton Printing System is a collection of open-source software that works together to provide a seamless printing experience, allowing users to print directly from their device with just one click. The administrator can easily keep track of all print data. Three fundamental programs, referred to as engines, will be required to make this happen. Common Unix Print System (CUPS), which is the print engine, allowing any computer to operate as a print server, handling print workloads, fault detection, and logging. Our data engine will be constructed by utilizing Zabbix, a data dashboard program that will interact with CUPS using APIs to track and visualize data, such as error and print logs. Finally, we'll create a security engine with pfSense, an open- source firewall and router. It will enable for buffer overflow protection, port management, whitelisting and blacklisting of IP addresses and barring IPs from specified countries from accessing the system.
- Creator/Author:
- Difrank, Jacob; Scott, James; Ahmed, Nur; Woldyes, Mekdelawit, and Hill, Michael
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Anxiety Knot’s primary purpose is to address rising levels of anxiety present in each new generation. Our digital journaling application facilitates users to address anxiety issues through Cognitive Behavioral Therapy techniques. This method includes helping users understand their negative thinking patterns, identify inconvenient situations more clearly and respond in an effective manner. This process involves the implementation of notable features such as mood input via icons and ratings, mood history of user and journal entries to assist user reflection on their current and past feelings. Prompted entries are introduced to ask users various questions to assist in reflecting on a current or past event during the entry. If users desire to input a quick entry, without question prompts, freeform journals provide the option to write quickly and freely enter thoughts and feelings into a single text area.
- Creator/Author:
- Hornung, Jacob; Kokenge, Nicholas; Lu, Oliver, and DiCarlo, Gabriel
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Exploiting systems using known vulnerabilities has become a concern for companies. To protect their systems, penetration testers are being offered lucrative contracts to find vulnerabilities and exploits on a company’s system. Our team noticed there are many training programs for penetration testers and red teamers to hone their skills. When looking for blue-team training programs, there are much fewer, making it difficult for IT professionals to train on how to defend against such attacks. Our team set out to create labs in which an attack has already occurred, and it is up to the user to diagnose the attack, research the incident, and return the system to a working state. Our goal was to create an environment that simulates real world attacks and give the user tools to take out the attack.
- Creator/Author:
- David, Johnny; Rolfes, Mitchell, and Schumaker, Lukas
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- This team of web and game developers came together through a common desire to build a product that was both an immersive experience and a tool accessible through a common web browser. The team identified a problem that content creators are now facing due to the closure of art galleries and because many experiences are now becoming virtualized, an opportunity in the market was identified. Furthermore, there was personal motivation for some members of the team to build the product that they themselves wanted to use for their own artistic endeavors. This is how and why the team decided to build ArtSync, a virtual gallery environment which will allow artists to showcase their work and share it across the internet. ArtSync is made up of two main parts: a game built inside Unity and a website which has access to a database. The Unity game contains the 3D realistic environment, the movement controls, the rendering of artwork, and the different actions to view the art. The website takes care of the other elements that a user experiences: authentication, file uploading, gallery management, and permissions. Separately, both parts are interesting enough; but by integrating these two parts together, the team created something unique. To embed the game inside the website, the team used Unity's WebGL exporter which bundles the project into something that a web browser can read. The product sends data back and forth from the Unity export through the use of an open-source JavaScript library called react-unitywebgl and custom javascript events. With these methods, the team fully integrated the Unity game with the website and database into one cohesive product. As a result, the team created a scene build inside Unity with all the controls functional, a basic front-end built out with React, and the basic construction of an API which reads and writes from a local SQLite database. With that, the team also created two use cases, technical diagrams and documentation, and the creation of the front end. The team first created a proof-of-concept product which proved that the idea was absolutely possible and would not require a great amount of resources or extremely high technical proficiency. By this point, the team has worked out all the major issues of the project and moved forward into the enhancement stage where the team turned this app from a proof-ofconcept into an alpha release.
- Creator/Author:
- Lopez, Lydia; Bhagwat, Rahul; Lance, Christian, and Boylson, Joe
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Throughout the last several decades the way people communicate and connect with one another has radically evolved. Compared to the start of the millennia when communication technology was more text-based, today there are devices capable of full HD video calling. The past two years during the COVID-19 epidemic have only added to the need for continuing to advance communication technology. The time spent indoors, separated from friends and family, left many people feeling alone and lonely. If left untreated, pervasive loneliness can have long-term effects on an individual's physical and mental health (Mushtaq and Shah 2014). Video calling was a great avenue for staying connected, but it can ultimately end up feeling stale and not very engaging. The next communication platform will be more immersive, allowing one to interact with others in a shared virtual environment. The project, HangoutVR (HoVR), aims to make use of game and VR technology to provide individuals with a new way to connect with others by providing a shared environment where they can all interact and play together. As a multiplayer game, HangoutVR uses a client-server architecture. In this model, all players are connected to the internet and Steam. One player then hosts a lobby and acts as the server for all other joining players, or clients. Once players have joined a session, they are free to interact with others using the multitude of features offered in HoVR including things such as voice chat, text chat, object interaction, and more. over voice and text chat. The results provide a preliminary working prototype of HoVR. Future work will focus on creating a more customized player experience (ex. Avatar customization) and streamlining the experience in VR.
- Creator/Author:
- Myers, Cade; Doan, Chris; Bender, Emily, and Seibert, Maggie
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Classified information is crucial to protecting our national security. Not enough is being done to protect this information as security specialists in the Intelligence Community, Department of Defense and Industry/Contractors everywhere are struggling to keep track of what they have. Security Assets & Information Management System intends to help security specialists improve their security programs by helping manage this classified information. Security Assets & Information Management System has an interface and database to keep track and manage all classified assets and material. Security Specialists and Auditors can use this system to determine where assets and documents are, along with their status. This system fills a gap and creates a solution that did not exist in the first place. Security Specialists can now quickly and easily manage everything in one system. This will not only help their security program, but national security as well.
- Creator/Author:
- Nguyen, Trent; Hart, Robert; Cullen, Daniel; Siegel, Alec, and Williams, Michale
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- This application offers an innovative approach to the standard campus safety operations that Universities currently offer their students, faculty, and staff. This new method allows for the utilization of portable technologies which were not yet available when the former model of operation was introduced. This paper covers the process used for the development and implementation of this application. Help On the Go, or UC Help Me, is an emergency application that allows a user to contact emergency services on the UC Campus with ease. The application can be used in conjunction with former protocols to help increase safety for campus living. Through application development, use case data-collection, and test logs, a functional application was created to fulfill this goal. The result of this development, data collection, and testing of an application can be used successfully in a real-world environment. The belief is that with the success of this application, campus security can integrate the application into their operations to increase productivity and create a safer campus environment.
- Creator/Author:
- Arora, Dhruv; Nguyen, Thomas; Bailey, Kyle; Cruz-Rivera, Carlos, and Lewis, Ryver
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- The purpose of OverIT is to supply IT technical assistance to non-commercial customers without requiring a subscription while also supplying work to undergraduate and recently graduated IT students. Our group developed a website connected to a SQL database backend that will allow a user to post IT problems they have encountered and receive help in real time either in person or over a voice chat from a volunteer IT professional. This peer-to-peer system is mutually beneficial, as the customer gets IT help, and the volunteer receives experience they can add to a resume without the time commitment of a job or internship.
- Creator/Author:
- Stichweh, John; Blasek, Dallas; Fukuda, Takuro; Goel, Abhishek, and Coffee, Nathan
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Given the ever-changing nature of the technology field, the demand for cybersecurity and malware analysis is skyrocketing. However, in a field where time is of the essence, several hour-long malware analyses cannot be the norm. Despite this, most dynamic malware analyses take an hour on average, and faster solutions are out of the budget of most small to medium sized companies. SMART combines several popular open-source tools into a simple and intuitive UI to allow users to conduct static and dynamic analyses within minutes. The SMART front-end allows users to upload files or URLs, which are then passed through APIs to our tools. These tools produce individual reports, which are then scraped, and the user sees a single, integrated report with all the requested information.
- Creator/Author:
- Chellani, Prateek; Winkler, Alex; Chilupuri, Yashovar, and Hill, Omar
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Storage Rents is a web application that provides users with an alternative for local storage services. Local storage is not always cheap and can be excessive; the program is a solution to this issue. Storage Rents aims to provide users with the ability to search for storage spaces and connect with the owners. The application also allows users to list their own storage spaces and connect them with interested renters. Storage Rents is user driven, with a focus on keeping things local for clients. Along with that, Storage Rents aims to give users an intuitive renting experience that fits their needs. If someone ever finds themselves in need of storage, or they have excess storage; Storage Rents will be there.
- Creator/Author:
- Alvarez, Austin; Bathalter, Robert; Rich, Ryan, and Binksy, Nathan
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International