Prototyping the not-yet-existing for research and innovation: a possible process model for design research.
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Understanding the [design] problem in addressing human-building interfaces
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Creating Best Practices with Employer Partners - How to Construct Quality Off-Campus Educational Pedagogy
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Writing into the Unknown: Speculative, Arts-Based Writing as Creative Composition and Design Research Method
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Future Propositions for How People Use Technology: Designing Through Ethnographic Research Methods
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Finding the Expectations of Smart Home and Designing the Meaningful Technology for Delivering Customers’ Satisfaction
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A Study on Design for Diagnostic Tool for Language Processing Ability with Aging - Focused on ‘Verb naming’
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Cultural Differences in Aesthetic Preferences: Does Product-to-Context Match Matter?
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Preliminary Study on the Learning Pressure of Undergraduate Industrial Design Students
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Cultura: A communication toolkit for designers to gain empathic insights across cultural boundaries
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Design for Better Comprehension: Design opportunities for facilitating consumers’ comprehension of really new products (RNPs)
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Rewarding Risk: Exploring How to Encourage Learning that Comes from Taking Risks
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An Analysis of the Educational Value of PBL Design Workshops
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Participatory Design for Behaviour Change: An Integrative Approach to Healthcare Quality Improvement
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Beyond Forecasting: A Design-inspired Foresight Approach for Preferable Futures
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Creating Different Modes of Existence. Towards an Ontological Ethics of Design
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Object Lessons: what is the value of engaging with the physical object within design research and education, evaluated through the application of the “Material & Process Innovation Collection”, at Manchester Metropolitan University Special Collections?
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Two blind spots in design thinking
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Solution Generation Design Profiles: Reflection on "Reflection in Action"
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Entrepreneurial universities meet their private partners: towards a better embedding of the outcomes of cross-sector collaborations.