The field of graphic design has continually evolved to encompass a wide scope of skills. From designing graphics to designing business strategies, graphic designers can be incorporated into all stages of industry projects. For some graphic designers around the world, broad uses of design practices are recognised as significant and are being applied to a breadth of large scale business and community sector frameworks. However, these skills are frequently underutilised and their value overlooked among small business projects. Perth-based design jobs, for example, are commonly outcome-driven and graphic designers are typically hired by clients at the end stage of business projects to only make project artefacts such as websites, business cards or brochures. Gjoko Muratovski, Director of The Myron E. Ullman, Jr. School of Design at DAAP, University of Cincinnati, puts forth that big businesses has benefitted greatly from integrating design’s intrinsic methods into all aspects of product and service development. In his paper titled Paradigm Shift: Report on the New Role of Design in Business and Society he states that “With the growing reputation of design as a catalyst for business innovation, designers are being invited to take on executive roles. Jonathan Ive (Apple, Inc.), Mark Parker (Nike, Inc.), David Butler (The Coca-Cola Company), and Todd Simmons (IBM Corporation) are perhaps the most notable examples of this emerging trend” (2015, p. 121). Literary statements such as this one, depict the rise of design using corporate giants as example. A discussion about the expansion of design amongst smaller business sectors, however, appears to be lacking. This report looks to explore this as the broad idea of my PhD. My paper views that there is gap in Perth local graphic design profession – graphic designers are not engaging with broader and more holistic design strategies such as those employed in service design. As part of my PhD project, this paper will discuss the literature review, research methods and design philosophy relevant to design strategies and processes used in graphic designers in Perth.
Starting or growing a co-op/internship program can be intimidating; for both educators and potential
employer partners. In an effort to learn the pain points for both parties, opportunities to break down
barriers and build bridges, and identify actionable steps to get started, faculty from the University of
Cincinnati’s Division of Experience-Based Learning and Career Education conducted a two-year research
project with 65 co-op and internship employers from more 15 unique industry clusters, and 50
university faculty and staff representing 24 unique institutions. This poster will graphically share the
resulting findings from more than 1250 qualitative responses, and generate discussion on the
educational pedagogy of creating best practices for employer partners. Find out what “the survey says”!
Parallel Projections investigates two types of postindustrial site: the architectural and the agricultural; it conflates (projections of and into) spaces as means of making visceral our intellectual comprehension of the
relationships between materiality, surface, place and history. Parallel Projections is not meant for specific
places but for specific kinds of spaces: defunct industrial buildings, abandoned urban edifices, and mechanized
natural landscapes. The authors, living in places (Iowa and Ohio) that have both been radically altered by scalar
economic shifts, adapt alien (guest) project components to their native (host) contexts. Both types of spaces, host
and guest, as spaces of urban and rural abandonment, share surfaces that are compelling palimpsests. These
surfaces are encrusted with nearly-obliterated histories, emptied by changes in production methods and habits
of occupation and revealed by ghost texts. In opposition to the idea that these sites should be whitewashed and redrawn, the authors see them as grounds for new layers that can receive projections of phenomena from other postindustrial sites and as repositories for material evidence that deepens, rather than erases, the evidence of their
This document is a workshop workbook for EndNote X8, a citation and reference management software product. The workbook provides descriptions and exercises for most of the major features of EndNote, including program customization, importing & exporting data, organization and management of data, full text recovery & management, cite-while-you-write utility and EndNote Online.
In the field of information technology, virtual reality and simulation learning have become huge trends, not only in gaming and entertainment, but also in academic fields such as medicine. In the past, medical training has always been costly in providing tools and resources for entry-level medical students to acquire proper training. Medical training conducted in a virtual environment has not only yielded higher success rates, but has also reduced resource costs overall. However, with no standardized guidelines for conducting certain training regimens and learning skills, there are still studies that show some medical training programs do not produce the best results. This research focuses on analyzing the usage of virtual reality in current medical training programs to design a medical, virtual reality, training program. This program will revolve around entry-level medical students who will be attending the University of Cincinnati’s College of Medicine. This research proposal will not only examine previous research on the utilization of virtual reality in various types of medical training, but also discuss the potential benefits of developing this training program at UC.
With the several changes happening every day in societies and in thoughts say knowledge challenges are increasing day by day which is to be faced by business as well as other organizations. To tackle these challenges many tactics are implemented and are in process to further improve. Handling of these challenges requires a system under which one can work and let adaptation to the changes can be done smoothly. Today majority of business organizations have a knowledge management program in one or another form. Indian business organizations are also feeling the need for new business paradigms. Knowledge management is a systematic process for creating, acquiring, synthesizing, learning, sharing and using knowledge and experience to achieve organizational goals. This paper “Handling Knowledge in Indian Information Technology (IT) Organizations” underscores Knowledge Management practices in business organizations at main cities in India. Papers site an overview of the techniques and also include future improvements that can be done to ameliorate the efficiency of Knowledge Management System.
From the Temple of Zeus to the Hyperloop: University of Cincinnati Stories celebrates the bicentennial anniversary of the University of Cincinnati with over thirty-five personal stories that highlight the university's transformative and inspiring history.
From its founding, the University of Cincinnati was strongly connected to its birth city. Stradling’s comprehensive history, the first written in over fifty years, examines UC's complex history tied to Cincinnati and looks to the future as the university continues as a pioneer in higher education
[New York] Bulletin de l'Union républicaine de langue française, November 15, 1869-September 9, 1871. The emigres of 1848-49 formed the core of support for the Bulletin, which became involved with the International Workingmen's Association. The gap towards the end of 1870 reflected the dislocations of the Franco-Prussian War and the French declaration of a republic, after which hundreds of French radicals in New York returned to France, at least for the duration of the war. The publication reappeared in 1872 as Le Socialiste.
[New York City] The European, November 15, 1856-May 2, 1858, editor Hugh Forbes. Forbes, an English Garibaldian organized the emigres of 1848-49 in New York City with local radicals into a coalition of Universal Democratic Republicans. It became part of the International Association of the 1850s, and the foundation for the American sections of the International Workingmen's Association after the Civil War. Impressed by Forbes' war record coupled to his militant hostility to slavery, eastern abolitionists involved with John Brown recruited Forbes to be his military advisor. Convinced that the plan for Harpers Ferry was suicidal and unnecessary, Forbes left the operation. By 1860, he was back in Italy with Garibaldi, and, in his absence, became an easy figure to blame for the project's defeat.
Intelligent Application if defined technically is a strategy that uses hyper-personalized mobile app experiences and services and knowledge-extraction processes to increases the user experience (Jessica Ekholm, 2017). In simple words, the applications that not only know how to support or enable key decisions but also continually learn from the user interactions to become even more relevant and valuable to those users, are known as Intelligent apps. Such applications are smart enough to differentiate between relevant and irrelevant information with the help of AI algorithms. Moreover, these apps have the capability to ease the complex task into the as simple task as a single touch.
This study suggests that student reflection on academic and industry collaborative projects can enhance student’s understanding on the design process to solve live industry problems. It contributes to the body of design literature to support students learning of explicit and implicit knowledge (Boling et al., 2016; Land et al., 2016; Salama, 2015). A 2017 learning- by-making (LBM) unit in the School of Architecture and Design, at the University of Tasmania, Australia, developed a unit for students to collaborate with Neville Smith Forest Products Pty. Ltd. (NSFP). NSFP is a local Tasmanian timber product manufacturer who currently stockpiles out-of-grade timber that has limited market applications. Undergraduate design students from second and third year Furniture, Interior and Architecture degrees collaborated with NSFP to value-add to their out-of-grade resource in the LBM unit. A series of design challenges, observations of industry practice and access to out-of-grade timber from NSFP exposed students to live industry problems and provided them the opportunity to build professional design skills. Students reflected on the collaborative LBM unit in a reflection journal, which was used to provide evidence of their learning experiences. The collaborative environment between academia and industry allowed students to acquire an understanding of timber product manufacturing that helped them develop empathy towards the industry problem and influence the development of new products. This study presents how student reflections influenced a change in their design process as they progressed through sequential design challenges to address an industry problem by adopting Valkenburg and Dorst (1998) reflective learning framework.
Habitat: sandstone bluffs and gorges, hemlock/hardwood coves, floodplains, upland nixed hardwood forests, pine forests; wet sandstone
Locality: Crane Hollow Nature Preserve (Crane Hollow) S of Gibisonville St. N of Conkle's Hollow State Nature Preserve, E of 374 Cream Ridge Road
This paper explores the findings of a study into the telecommunications environment in Mongolia. It was hoped that an effective self-learning resource for the prevention of developmental dysplasia of the hip (DDH) in infants for distribution to parents in that country could be created and evaluated using these findings. Based on a field survey conducted in Mongolia, the most effective format this resource should take was identified. A prototype was created that featured video taken from both a third-person and parent’s (first person) perspective. After further evaluation, this prototype is to undergo revisions that will be assessed in Japan and Mongolia before a final version is distributed utilizing information and communication technologies (ICT). It was found that a visual message that did not rely on written language was the most effective means of communicating the desired message. With input from nursing staff in Mongolia, the Sapporo City University School of Design and School of Nursing came to leverage their respective strengths to create an effective prototype that will be used as the basis for a resource for relaying this preventive information to the target audience.
This paper presents the results of a research based Living Lab experience, where people participate together as users, researchers, stakeholders and collaborators working to effect change to improve social inclusion and social participation for persons with functional difficulties. The Rehabilitation Living Lab in the Mall (RehabMall) transforms an urban shopping mall into an interdisciplinary, multi-sectorial research platform that supports multiple projects investigating what constitutes an accessible and inclusive environment for people with physical, sensory and cognitive disabilities. We present an overview of the RehabMALL Living Lab, the contexts of the project and the project meta-analysis to present the salient issues emerging from the projects that were done. Grounded in a design research approach, and inspired by the Ecological Systems Theory of Bronfenbrenner (1979), the investigations conducted focus on subjective and inter-subjective experiences within understanding obstacles and facilitators that frame how people experience going to the mall, and how the physical, cognitive and virtual environments that support these activities might be better served. Disability is defined within the framework of the “World Health Organization’s International Classification of Functioning (WHO, 2003). The overview of the project is presented with particular attention to the various collaborations and partnerships created alongside the issues that emerge in terms of results, and how people might be better served when public spaces are designed with their input and within a perspective of universal design.
The rapid development of IoT technology has accelerated the growth of smart services. Despite the proliferation of smart services, academic research is still in its early stage particularly in terms of service experience and service design. Concerning a service experience viewpoint, it is essential to consider the context and environment of smart services, namely “smart servicescape,” as this can influence users’ entire experience.
Moreover, the smart servicescape will have different characteristics due to the convergence of online and offline connected environments. With this background, this study aimed to propose a framework for the smart servicescape by identifying new dimensions that reflect the characteristics of smart services.
Accordingly, an initial analytic framework of service experience blueprint was established on the basis of the conventional servicescape and service blueprinting. Twenty movie clips on smart home services officially produced by ICT corporations were collected, were analyzed through grounded theory, and were classified according to the analytic framework. Through a series of qualitative analysis, the framework structure was improved to make it more suitable for the smart servicescape. Finally, this study proposed a framework for the smart servicescape derived from the smart home service experience blueprint. The values of this framework can be identified in two aspects: (1) by identifying new dimensions to reflect the characteristics of smart services such as Smart device, Datascape, and Connected scape; and
(2) by suggesting the structure of the service experience blueprint infused with the perspective of service experience, which consists of service encounters and the servicescape.