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- Type:
- Student Work
- Description/Abstract:
- According to the International Agency for the Prevention of Blindness, an estimated 36 million people are blind and an additional 217 million have moderate to severe visual impairment. This means that a total of 253 million individuals must rely on their four available senses, primarily touch, in order to perceive their surroundings. One major limitation of this is that the individual must be within arm’s reach (or cane’s reach) in order to determine what is in front of them. Iris changes this by providing a mobile application with a voice-controlled user interface to improve environmental awareness for the blind. With Iris, users are able to take a picture and have the application describe it to them with additional information on specific entities within the picture if requested. Through accessibility features and the power of machine learning, Iris is an extension to the user’s senses.
- Creator/Author:
- Guckenberger, Tristan and Anderson, William
- Submitter:
- CECH Library Service
- Date Uploaded:
- 06/22/2020
- Date Created:
- 2019-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
- Type:
- Student Work
- Description/Abstract:
- Critical infrastructure are the systems deemed necessary to live with our current modern standards. These systems require a combination of support systems and SCADA systems that control the machinery to provide us our essentials we take for granted such as power and water. Qualified cybersecurity professionals are becoming increasingly more difficult to find to defend these networks. We created a learning tool to help facilitate college student’s knowledge of defending critical infrastructure, and as we know, the best way to defend is to learn how the attacker will think. This tool consists of a series of virtual machines within two sub scenarios, a water treatment plant and a power plant. Students will be able to conduct penetration tests of these in a simulated environment in order to learn more about critical infrastructure and how to defend it.
- Creator/Author:
- Lindquist, Chase; Alghalayani, Feras, and Barton, Nate
- Submitter:
- CECH Library Service
- Date Uploaded:
- 06/22/2020
- Date Created:
- 2019-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
1813. Thunder Cloud
- Type:
- Student Work
- Description/Abstract:
- Amazon Web Services (AWS) and Microsoft Azure are the two leading cloud solution services in a market worth $18.2 billion in 2016, and it is expected to worth $40 billion by the end of 2018. Microsoft’s Azure market share has grown from 8.7% in 2016 to 29.4% in 2018 thanks, in large part, to their cloud-first strategy in recent years. Many enterprises have been left cloudlocked, leaving them stuck working with either AWS or Azure due to budget and time restrictions, while some larger enterprises utilize both AWS and Azure. Being able to securely and cheaply switch between cloud services today will save companies time and money, as well as keep their options open if one works better for them than the other. Thunder Cloud will help solve this cloud lock issue between AWS and Azure for companies by taking data from one service, converting it the format of the other, and then uploading it to that platform
- Creator/Author:
- Varker, Cameron; Sherman, Alexious, and Ward, Sean
- Submitter:
- CECH Library Service
- Date Uploaded:
- 06/22/2020
- Date Created:
- 2019-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
- Type:
- Student Work
- Description/Abstract:
- According to the CDC, the prevalence of obesity was 39.8% and affected about 93.3 million of US adults in 2015-2016. Our team wants to make an impact and tackle this obesity epidemic in America. Our fitness application, OneFit, will take one stride closer to finding a solution. Our objective with this application is to create an application that consolidates all health tools into one resource while providing an accessible and engaging user experience for all ages. Our team will use critical fitness data analysis and provide thorough measurable results for our end users. We will utilize custom planning, personalized work out strategy, and overall health monitoring technology to critique a wholesome health plan for each person. This application will create a fitness network to connect and build a more collaborative workout environment. We envision that this application will inspire people and progress society overall towards a healthier lifestyle.
- Creator/Author:
- Lim, Ivan; Lieser, Anthony; Bertke, Michael, and Hardwick, Adele
- Submitter:
- CECH Library Service
- Date Uploaded:
- 06/22/2020
- Date Created:
- 2019-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
1815. URide
- Type:
- Student Work
- Description/Abstract:
- Carpooling is the sharing of car journeys so that more than one person can travel in the same car. Due to the increase in population and the rapid increase in urbanization, there are many problems in transportation. This tends to problems like an increase in the number of vehicles on the road, traffic, pollution, parking problems, and stress. To overcome these hurdles, we developed “Uride” a web-based car sharing application that will allow travelers to post and search if vehicles are available for carpool in their desired path. Uride is an alternative to existing services that aims to connect travelers in order to share transportation costs and reduce stress on their next scheduled trip. This will enable people using this application to share their everyday expenditure on traveling, not worry about hiring a cab.
- Creator/Author:
- Dhital, Robin and Majid, Abdul
- Submitter:
- CECH Library Service
- Date Uploaded:
- 06/22/2020
- Date Created:
- 2019-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
1816. Dock Talk
- Type:
- Student Work
- Description/Abstract:
- Today we constantly use our phones to act as another form of verification. Unfortunately, this requires us to jump from device to device to prove that we have our phones. Dock Talk is a product that will communicate authentication codes, so the end user does not have to. This way, a user can set their phone down to charge and not have to worry about pesky authentication codes. By using NFC technology our dock will be able to receive authentication codes from the phone. If you are traveling and did not bring your dock with you, you will still be able to use old verification methods.
- Creator/Author:
- Miller, Kyle; Jones, Tyler, and Dhital, Tek
- Submitter:
- CECH Library Service
- Date Uploaded:
- 06/22/2020
- Date Created:
- 2019-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
1817. CareLine
- Type:
- Student Work
- Description/Abstract:
- If a relative were placed in a long-term healthcare facility tomorrow, we would all love to be able to communicate frequently with them over the web, wouldn’t we? In many places, we simply cannot. According to the Centers for Disease Control and Prevention (CDC), over eight million people receive some form of long-term care annually. Whether at a nursing home, adult service center, or mental health institution, long-term care has great importance in our society. Yet these facilities mostly operate using dated technology and software. We built CareLine to bridge that communication gap between families, patients, and caretakers. CareLine provides an innovative solution that features a mobile friendly site, built-in office appointment-making, text and video chat, and email notifications with automated updates as a means to ease the anxiety that comes with long-term care. CareLine is a sleek and modern web application that features a built-in calendar for office appointments, text and video chat, and email notifications with automated updates. It has a TypeScript front end with a NodeJS and Fastify back end and a Microsoft SQL Server database. Our app is HIPAA compliant and secured with modern authentication tools. CareLine is designed to increase the amount of communication between not only the family and their relatives in long-term care situations, but also the family and the facility's caretakers. There is a myriad of concerns that come along with these scenarios, which our app aims to ease. While we do not provide the care ourselves, we offer a platform to give families a direct line. CareLine is your line to care, right away
- Creator/Author:
- Souders,Garrett; Thomas, Jeremy, and Moore, Merideth
- Submitter:
- CECH Library Service
- Date Uploaded:
- 06/22/2020
- Date Created:
- 2019-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
- Type:
- Student Work
- Description/Abstract:
- The purpose of this capstone was to organize and pursue the creation of a Dialogue in the Dark exhibition in Cincinnati. Dialogue in the Dark is an organization that, since 1988, has internationally utilized exhibits that allow visitors to be led through an hour long simulation of blindness as lead by a visually impaired guide through four pitch back simulated environments. The purpose of this exhibit is twofold. In an immediate sense it is meant to demonstrate to visitors that those who we often marginalize due to their disabilities are in fact quite capable, effectively serving as a platform to recognize, address, and overcome problems created by perceived "otherness". The larger lessons derive from experiencing a profoundly different reality than is normally accessible in terms of both the specific type of experience and the degree of contrast of realities it poses. Such jarring experiences open a brief window for dialogue. Drawing from actor-network theory, various principles and techniques from action research, and from fields such as organizational psychology, visual anthropology, and sociology, this capstone contains workable processes and objectives relevant to both the creation of a Cincinnati based Dialogue in the Dark and the framework for a Coalition for Community Action and Cooperation. These processes and objectives are to be constantly ongoing in development, and are only rudimentary in presentation style. Additionally, this project contains a reflection on both the process of bringing Dialogue in the Dark to Cincinnati thus far, a discussion of post-capstone plans for Dialogue in the Dark, and, in the spirit of demonstrating my BIS inspired work in general, a condensed introduction to my “Theory of Grand Irrationality” and my “Social Pulse Theory”, both of which are central starting points for the grad school experience I am both seeking and planning.
- Creator/Author:
- Turner, Grant
- Submitter:
- Grant Turner
- Date Uploaded:
- 06/18/2020
- Date Modified:
- 10/07/2020
- Date Created:
- 2014
- License:
- All rights reserved
- Type:
- Article
- Description/Abstract:
- El movimiento relativo de un punto respecto de un observador no solo depende de la velocidad relativa del movimiento. La dirección de esta velocidad juega un papel fundamental en la deformación del tiempo. En este estudio, se ha cuantificado el efecto de la dirección sobre el factor de intervalos de tiempo.
- Creator/Author:
- Viaña, Javier
- Submitter:
- Javier Viana
- Date Uploaded:
- 06/18/2020
- Date Modified:
- 06/18/2020
- Date Created:
- June 10, 2020
- License:
- All rights reserved
- Type:
- Student Work
- Description/Abstract:
- Abstract This study is the first of a series of studies, collectively embodying a multiphase mixed methods design. The overall objective of these studies is to explore and address a variety of issues and features of the discipline of economics, particularly as they relate to and represent past present and future factors of globalization, education, citizenship, and society. This is done by collecting and analyzing data on numerous aspects of the undergraduate economics curriculum, economics as a discipline, and economics as applied in the real world. The overall purpose of these studies is to inform ongoing debates concerning the future of the discipline of economics and how it is taught, by examining and creating paradigms and methods that may be of aide. Additionally these studies collectively aim to outline, and in small ways develop, potential technological and organizational solutions for detailed longitudinal curriculum tracking. The frameworks employed and developed in these studies may eventually be scaled and adapted for all sorts of curricula. Ideally, the completion of this study’s overall objective yields practical insights and tools that empower faculty and departments, in economics and eventually in general, to better understand and design their own curriculum. This immediate study fills gaps in and updates data on the curriculum of undergraduate economics majors in U.S. institutions, while also establishing a baseline data set for future studies to build on. A qualitative census methodology is adapted and employed to explore how various institutional and program factors relate to certain types of major program requirements. Descriptive statistics are used for analysis, primarily to allow for comparisons to previous studies. In sum, the purpose of the data collected and analyzed in this census is to give a glimpse into the current state of the undergraduate economics curriculum in the U.S., and to inform the qualitative, quantitative, and transformative studies that are to follow in this multiphase series.
- Creator/Author:
- Turner, Grant
- Submitter:
- Grant Turner
- Date Uploaded:
- 06/18/2020
- Date Modified:
- 06/18/2020
- Date Created:
- 2018-05-19
- License:
- Attribution-NonCommercial-ShareAlike 4.0 International