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- Type:
- Student Work
- Description/Abstract:
- This project started out as a personal challenge posed by extended family members and has now turned into something fully functional and useful. Camp Scout is multifaceted platform where campers can monitor campsite availabilities, share their ideas, experiences, and interact with others. Using state of the art front end technology, a robust API library, and simple back-end code to do the leg work, Camp Scout succeeds in its ventures. With only four small pieces of information, a user can opt in to be notified via text message if their campsite becomes available. These results mean that the future of Camp Scout is a bright one, and the roadmap of scalability is always being observed. Further developments into cloud security, persistence mechanisms, and qualified hosting will be executed in the coming months, and the potential for Camp Scout to serve as a functional social media community will proceed to blossom.
- Creator/Author:
- Adkerson, John
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- The team found that many people like to talk about some stories while drinking in bars. Everyone's story is unique and interesting. And the team also hopes that everyone's story can be recorded, like a special cocktail for each person. Then, the team made "The Memory Bar” game. In the design of the game, the team hoped to bring the point of view to players through narrative, so the team chose to make a 2D RPG game with platform gameplay and 2D Pixel art style. The players will see some stories through the game. The team achieved storylines by using game characters' interactions and dialog boxes, bringing players into the game's plot. The game players will be playing some game levels, navigating UI pages, using chat dialogues to push the storyline, and interacting with non-player characters. The player will find some interesting stories in “The Memory Bar”.
- Creator/Author:
- Huang, Tianzuo; Zhao, Chuansong; Liu, Shitong, and Xiao, Xiao
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- The growing turnover rate in many industries and organizations makes them highly vulnerable to cyber-attacks that leverage Identity and Access Management vulnerabilities. Despite the obvious importance of IAM, this domain of IT is often overlooked and not fully covered in training courses. To cover this gap, we developed a free, comprehensive, and widely available training course that covers the topics of access revocation, data extraction, data breach prevention, and account management. After the completion of the course, students will have a full understanding of Identity and Access Management (IAM) and will be prepared to take the initiative in building and managing a secure IT infrastructure. The successful creation of the Access Management & Off-boarding Suite confirmed the lack of information we found when researching the Suite. This reaffirms the necessity of the course, provided through the Ohio Cyber Range Institute.
- Creator/Author:
- Kouame, Felix; Vennemeyer, Kristof; Balok, Nathan, and Sagdullaev, Murat
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Divvi is a web application that allows users to create groups and split expenses and transactions through multiple splitting methods with the people in those groups. As individuals with busy and diverse lives, we have certain bills and payments that we must make to distinct groups of people or organizations. Expenses like rent, ride-sharing services, food, groceries, favors, electricity, internet service, utilities, etc. can be difficult to keep track individually, but it is more of a challenge, especially with groups of people. Each of us has experienced forgetting to pay an expense, not paying the right amount, and the consequences of not paying these payments. Using different technologies, our group was successfully able to create a client-server application that makes sharing expenses more manageable, less stressful, and easier all together. In the end, the creation of users and groups were successful, and transactions can be split by the three payment methods. This means that transactions and payments can be managed more easily, relieving the stress of having to chase people down for payments.
- Creator/Author:
- Brady, Kyle; Mazurowski, Jeremy; Williams, Kenneth, and Brown, Timothy
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- The COVID-19 pandemic has had a massive impact on socialization of students outside of the classroom, especially for freshman and sophomore students who have joined University of Cincinnati (UC) at the beginning and during the pandemic. Students have been stuck indoors and away from campus the past year and a half and do not know the area very well. Additionally, the pandemic has impacted their ability to meet new students outside of the online and offline classroom. UC Night Life was created to allow for students to find locations in and around Cincinnati to go to meet new people and enjoy/explore the city to its fullest. UC Night Life is a web application that allows for users to find locations of interest in and around campus. They can either navigate the map on the main landing page to manually find locations of interest around Cincinnati or use the search bar by typing in key terms of things that they might be interested in (e.g., restaurant, near campus, music, downtown). When they wish to learn more about a location, they can navigate to its dedicated webpage. Once on the webpage of their desired location, they can find information such as general location data, internal and external 360 photos of the location, a description of what they might expect, as well as information about the location written by fellow students. For locations that have events - such as music venues or sport arenas - the page will provide an up-to-date feed and links to purchase tickets to attend. Having all this information accessible on UC Night Life will allow for students to visit handpicked locations in and around campus/Cincinnati and prepare them for what to expect at any given location. This will allow for them to go out, explore the city, and meet new people without worrying about finding where to go or what they're going to do there. This platform is a fantastic tool that allow for new students to better navigate Cincinnati.
- Creator/Author:
- Rodgers, Jason; Carlin, Ian; Finley, Christopher; Lands, Anthony, and Chambers, William
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Through the rise of the COVID-19 pandemic in 2020, we also saw the rise of QR codes and other forms of touchless solutions. These solutions included menus, payments, ads, etc. We noticed that restaurant menus from displayed from these QR codes presented a plethora of issues. They typically displayed PDF versions of the company’s physical menu. The problem with PDF menus is that they’re not easily updated, leaving inaccurate menus. They’re also not made for viewing on a mobile device. Users must pinch to zoom, scroll around, and often open multiple browser tabs. LiveMenu aims to solve these issues. LiveMenu is a software solution for restaurants to display mobile-friendly interfaces to their customers, offering a user-friendly experience. These menus remain accurate thanks to the restaurant-facing mobile app, where management can easily toggle on and off items, as they’re available/offered. If a menu item is no longer available, management simply turns it off and it is no longer viewable on the customer-facing website. The result of this solution is even better than we expected. Both the customers’ and the businesses’ experiences are totally transformed through our service. Customers no longer have trouble navigating restaurant menus and no longer are confused about what is accurate on the menu. Businesses no longer have trouble updating their menus, and no longer must explain menu inaccuracies to their customers. Overall, this provides a better experience for everyone in the restaurant industry, whether their role is customer or staff.
- Creator/Author:
- Greeley, Luke; St. John, Tristen, and Holland, Hunter
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Many programs today that encourage emotional intelligence don’t engage young people. This has caused the youth of today to have dysfunctional relationships, unhappiness, and confusion with both themselves and those around them. To teach emotional intelligence and provide a fun, engaging resource to learn such concepts, Mindverse was a game developed to tackle the tough questions of where emotions come from and what is the proper way to deal with them. The tools used to create this game include the Unity Engine and Photoshop. In Unity, C# scripts were wired to the features of the game and the Unity build settings were used to link each game scene together. Through dialogue trigger/manager, the game utilized a choice system where the choices the player makes affect both the game and the characters around them, showing the consequences of choosing certain emotional responses over others that reflect real world scenarios. With this, emotional situations were simulated to walk the player through choices that are in their best interest and can be applied to their relationships and real life.
- Creator/Author:
- Wallace, Alexi; Kootin-Sanwu, Jeanette; Frew, Cassidy; Kansakar, Puran, and Mickelini, Mason
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- According to Peacock, data collection methods are becoming increasingly invasive. The preservation of information is shifting from a technological problem to a moral dilemma. As a result of this growing problem and concern, we decided to work on a solution addressing this. Our solution’s aim would give back some control to users who wish to still use the internet, without having as much of their data collected. By researching and developing different tools that protect a user’s data and privacy, we were able to develop Curtain. Our application, Curtain, serves to provide a centralized platform for privacy tools. There are several tools that we implemented into our application: blocking web tracking (including data such as user behavior in and outside of a website), blocking ads, bypassing AdBlock detection messages, deleting cookies, and a dashboard for easy access to settings and usage data. Our results and progress on the matter means that it is possible to centralize tools which made it easier for users to have more control over their privacy and data without needing to do additional research.
- Creator/Author:
- Watterson, Lily; Harris, November; Dragomir, Kai, and Sims, Charlie
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- Often, small development teams and teams of inexperienced developers run into the problem of incorporating inconsistent frontend components into their projects. These points of inconsistency can be jarring or distracting to the user and can make a project appear messy or unprofessional. Stylebin is a web application that aims to resolve this issue by providing the user with an intuitive graphical interface for creating and styling sets of frontend React components. The user will be able to create workspaces for their projects and create ‘bins’ within those workspaces. Bins contain frontend components and a set of styling preferences that are reflected in those components. New components can be selected from a list, defined through a form, and then added to the bin. These components can then be exported and added to your codebase. The exported zip file contains the components along with a stylesheet that reflects the bin’s styling preferences. We created this project utilizing modern web development technologies to keep our product up-to-date and challenge our development team to learn a new tech stack. As it stands, our MVP serves all of our basic functionality from the frontend. Our future plans involve fleshing out the feature set that already exists within Stylebin, including adding more styling options and adding additional component types for users to work with.
- Creator/Author:
- Hall, Justin; Bintz, Madison; Farmer, Dylan; Zaher, Corey, and Blake, Ruairi
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International
-
- Type:
- Student Work
- Description/Abstract:
- With the rise of COVID-19, everything has begun to shift toward being on the internet. Grieving specifically has needed to move toward the internet because of how contagious COVID-19 has been. Before the pandemic families and friends would keep photos of their loved ones on their phones or in a photo album. These memories can be easily lost forever by misplacing the photo album or damaging your phone. Our solution, LifeShare, is a web application that would allow families to share the legacies of those who have passed on. The users can set up Vault pages for their loved ones, and give everyone in the family the option to add on to the album and share memories of their loved ones. LifeShare is a platform that allows users to grieve, reminisce through content and share the legacy that their loved ones created. In this paper we will discuss the web application we decided to build for our senior capstone project, called Lifeshare. Next, we will outline the objectives and project goals, following up with the project timeline and the tech stack. We will then review some diagrams that will better explain how our web application works and finally, we will review the budget for our project, testing plan, and change management plan.
- Creator/Author:
- Roseman, Justin; Beasley, Chevaux, and Clements, Khron
- Submitter:
- CECH Library Service
- Date Uploaded:
- 09/14/2023
- Date Modified:
- 09/14/2023
- Date Created:
- 2022-04
- License:
- Attribution-NonCommercial-NoDerivs 4.0 International