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Mindverse Open Access Deposited

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Date Uploaded: 09/14/2023
Date Modified: 09/14/2023

Many programs today that encourage emotional intelligence don’t engage young people. This has caused the youth of today to have dysfunctional relationships, unhappiness, and confusion with both themselves and those around them. To teach emotional intelligence and provide a fun, engaging resource to learn such concepts, Mindverse was a game developed to tackle the tough questions of where emotions come from and what is the proper way to deal with them. The tools used to create this game include the Unity Engine and Photoshop. In Unity, C# scripts were wired to the features of the game and the Unity build settings were used to link each game scene together. Through dialogue trigger/manager, the game utilized a choice system where the choices the player makes affect both the game and the characters around them, showing the consequences of choosing certain emotional responses over others that reflect real world scenarios. With this, emotional situations were simulated to walk the player through choices that are in their best interest and can be applied to their relationships and real life.

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  • Henderson, Bander

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Permanent link to this page: https://scholar.uc.edu/show/dz010r621